
"Angles 20 AAR" Topic
3 Posts
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| flooglestreet | 28 Apr 2012 12:41 p.m. PST |
It is on my website here, link |
| zippyfusenet | 29 Apr 2012 10:23 a.m. PST |
What are you playing? Calvinball? Looks like an interesting 1939 campaign. I'm an Axis & Allies boardgame fan, always scouting for more variant rules. Whatcha got there? Having tried Angels 20, I'm nearly ready to give up on it. The complete lack of energy management in the flight rules is a disappointment: altitude != speed != inertia, and the lack of support by the vendor suggests that nothing that is broken will be fixed. It looks like the game is all about maintaining an initiative advantage, and picking the ace pilots with the best special rules. |
| flooglestreet | 29 Apr 2012 6:43 p.m. PST |
I am running a Xeno World at War campaign, Zip. The air game is Angels 20. I am not a great air gamer, so it may come across badly. Here is a link to Xeno xenogames.com . I am thinking of seperating the pilot quality special rules from the aircraft special rules and concocting a schedule for pilot quality advancement. I explain some of the game in the explanation thread. I would like to read specific criticisms in the "game ooc" forum. |
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