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"Yet another combat table for musketry and artillery fire" Topic

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873 hits since 29 Mar 2012
©1994-2014 Bill Armintrout
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Steve6429 Mar 2012 8:57 a.m. PST

Having a hack around with Empire V rules … some very cool details in there, but quite a bit of work sometimes to do all the calculations each round.

Its actually not too bad … but any mental arithmetic at the end of a long day doesnt always sit well with my brain. Some days are better than others.

So I have put together a slightly different approach to resolving firepower casualties that has roughly the same probabilities … but requires far less thinking.

Calibrated for 1:120 figure ratio .. a similar table would be easy to generate for other scales.


Enjoy ;)

Mithmee Supporting Member of TMP29 Mar 2012 6:50 p.m. PST

Well as usual the lowly conscripts & militas is getting the shot end of the stick when it comes to shooting.

True they should not shoot as good as a Guard unit but a massed of them will still hit something when you got 400-600 of them firing.

The thing about conscripts & militas is that they had no staying power and would break far sooner than an Elite or Veteran unit.

But if they are at the normal effective range for Muskets (0-100 meter/yards) they will hit things.

I use a Firing table using D10's and it has Close, Medium and Long range.

I also only have four types of troops; Elite, Veteran, Regular & Milita.

So for Muskets it would look like this.

Close Range: 0-100 meters

Elites – 5
Veterans – 5
Regular – 6
Milita – 7

Medium Range: 100-200 meters

Elites – 6
Veterans – 6
Regular – 7
Milita – 8

Long Range: 200-300 meters

Elites – 7
Veterans – 8
Regular – 8
Milita – 9

This is more in line with real world effects.


Plus remember that in most rules that round of fire is not just one volley but several since most rules have 20-30 minute turns.

Where it matters is with the quality of troops since the better troops will stand their ground longer.

So militas with their lower morale factor will break far sooner than an unit of Elites.

But you should not have them not being able to hit anything.

Personal logo Doctor X Supporting Member of TMP29 Mar 2012 8:35 p.m. PST

Steve, I like that you have gone after the math from Empire and tried to condense it down into what looks like a few rolls. I messed around trying to do the same thing and have my own notes…somewhere…

Thanks for posting your idea. THIS is the stuff that makes me come to TMP.

von Winterfeldt29 Mar 2012 10:11 p.m. PST

The table is far from realistic, under battle field conditions the amount of his would drop a lot.

14Bore05 Apr 2012 4:49 p.m. PST

Interesing concept

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