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"Online Peninsular Campaign - Actual Battle !" Topic


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hohoho09 Mar 2012 4:26 p.m. PST

I've finally finished writing up the game we played last week. Actual toys on the table and dice involved this time.

link

The game could have done to last another couple of turns to get a conclusive result, but that's what happens when players don't get on with it. They're learning all the time.

Campaign has resumed and it's looking interesting for the next few days.

21eRegt09 Mar 2012 9:30 p.m. PST

Wellington: "Well, we must go back and I suppose they will say we have been beaten." Interesting campaign, but pips? Do you use something similar for the grand scope of movement?

hohoho10 Mar 2012 2:59 a.m. PST

Sorry, I'm not following you. Do you mean the strategic movement? If so, i've covered the campaign system and updates to the situation in the following threads.

TMP link – ignore the sockpuppetry and Bleeped texttery.

TMP link

TMP link

As for the PIP's comment, principles of war uses that system of initiative points. Not perfect but it gets the job done.

Thanks for looking.

21eRegt10 Mar 2012 10:19 p.m. PST

Yes, I was using grand scope and strategic interchangeably. I waded through some of the threads but I'm still not clear if, when giving strategic orders do they just happen? I tell this brigade to take this route under cautious orders and they do it. Or, like with the tabletop action is it dependent on the program generating random activity points?

I've played PK several times and witnessed several more for pip experiences, but haven't played PoW so am not familiar with the mechanics.

Thanks.

hohoho11 Mar 2012 6:29 a.m. PST

Hi, no theres no pip generation in the campaign strategic movement. Within the system there's enough things to go wrong with couriers being delayed, captured or just poor planning that can screw a player up!

malcolmmccallum13 Mar 2012 6:43 p.m. PST

Great to see a battle with some results.

I had to raise my eyes to the air when you reported that both sides have now sat down to quietly lick their wounds. The British don't have time for that. They need to rush to another front quickly, if they hope to get any benefit of interior lines. The French might have pursued to keep the British engaged at least to allow the other flanks to advance. Neither side benefits from sitting back :)

These campaign systems are great for seeing the psychology of generals.

A French victory in the campaign would not be a bad thing. :)

hohoho15 Mar 2012 6:13 a.m. PST

Absolutely Malcolm.

Originally the plan was for me to play on the British side as I have most experience with the campaign system for obvious reasons and also the most experience in campaigning in general. However, that had to mixup a bit and has impacted I think.

Everyone seems quite happy with the way we're going and is accepting of the Beta nature. I think there's already been some suggestion of "starting again" when we've come to some sort of a conclusions and even dare I say it, "lessons learned"!

malcolmmccallum15 Mar 2012 1:13 p.m. PST

Now then is the time for one or more players to throw caution to the wind and try desperate and bold decisive moves.

Lions do not lick their wounds mid-fight.

Aubrey19 Mar 2012 8:05 a.m. PST

Great to see some action.

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