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"Solo Batrep - 1809 French vs Austrians" Topic


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683 hits since 17 Feb 2012
©1994-2014 Bill Armintrout
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Steve6417 Feb 2012 10:45 p.m. PST

Trying out my new expanded gaming area, and new expanded forces.

Having some fun with a Solo game, wearing 2 different hats, and trying to see 2 different points of view in every different action.

link

Its quite interesting actually playing solo and running 2 different strategies side by side.

Personal logo Dale Hurtt Supporting Member of TMP18 Feb 2012 8:47 a.m. PST

So, what portraits are on the table? Are they there to inspire you when gaming Napoleonics or do they have a function?

At first I thought you were using strips to represent lines of troops, but I guess those were blinds.

Interesting.

Dale

Steve6419 Feb 2012 2:19 p.m. PST

Ah – the portraits !

Just a bit of theatre really. I like to get players thinking that the events on the tabletop represent a struggle between a few gentlemen of distinguished breeding stock … and that the thousands represented by the mass of little lead men are of far lesser consequence.

Its actually a useful mindset to adopt in order to really understand the whole period I think.

Its also a useful mindset to adopt in order to fight well at grand tactical level.

The poker chips being used as blinds – I know this makes little sense to use blinds in a solo game, but it does actually serve a purpose. It means that the 'pre-battle' moves can be ripped through very quickly (no need to shuffle dozens of figures around each move).

Otherwise, Napoleonic battles tend to be big 'line em up and smack em into each other' affairs. My aim is to better understand what really happened at Jena-Auerstadt, so I need something that allows a lot more pre-battle flexibility there. I sort of need to satisfy myself that the whole campaign was won on the march before the first shot was ever fired.

The coloured popsicle sticks – I am using these to mark the current orders / commander's intention for each Division sized unit. In the rules system I am using, all units pretty much blindly follow orders each turn, which is a 2 edged sword. It is somewhat difficult to alter the orders – especially quickly – so having the coloured stick markers on the table removes the need for paperwork.

Found a small error I made the other day with the rules too. The Austrian artillery scored some good hits on the leading French column, giving a couple of kills and 2 panic hits. I missed the sentence in the rules that says "panic hits from artillery fire do NOT trigger the need for divisional panic tests." Thats only for panic hits in melee combat. So it seems like the French 1st Division should have pressed home their attack instead of falling back to the orchard. Never mind …. there is always the 2nd wave that is about to hit.

Steve6419 Feb 2012 8:01 p.m. PST

Part 2 posted now …

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Fairly predictable success for the French on the Austrian extreme flank, with results that I would have anticipated before rolling any dice. Thats good.

Got a sticky situation in the centre though, as the Dragoons have now managed to contact the entire Austrian HQ group. The whole lot is in the bag perhaps ?

Not sure how best to handle this, so I have got in contact with the guys that wrote the rulebook, and will see what their opinion is.

Anyone got any comments on what the likely (historical) outcome from this sort of situation should be ?

I am inclined to think that the entire Austrian HQ – including the Archduke himself – is captured by the Dragoon brigade, and some sort of historic peace treaty is in order.

Its only 1809 so far, so maybe a shotgun wedding is in order between Le Emporer, and an eligible lady from the ArchDuke's family line ?

It not like Josephine is going to give us an heir anytime soon anyway ….

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