Editor in Chief Bill | 15 Feb 2012 7:02 p.m. PST |
Troy Taylor on the Gnome Stew blog says that 3D doors for a dungeon are a hassle: When it comes to game play, merely the "suggestion" of a doorway works best. Do you agree? |
Sigwald | 15 Feb 2012 7:26 p.m. PST |
I have some dwarven forge stuff and their doors are functional so I don't find it too fiddly to swing them open or shut. |
Beowulf | 15 Feb 2012 8:11 p.m. PST |
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Jana Wang | 15 Feb 2012 8:12 p.m. PST |
I don't have a problem with them. |
CeruLucifus | 15 Feb 2012 8:44 p.m. PST |
That's probably right. Most miniatures will not fit through a normal-sized doorway due to base height, protruding weapons or equipment, etc. This is especially true if the ground and building scale is slightly smaller than the figure scale which is common. So no functional model door is actually functional. Bruce Hirst of HirstArts recommends a free-standing door on its own base (he suggests a clear acrylic base so it is hard to see). That is probably the best way to go: stand it in the doorway, remove when open, or if necessary to have the opened door intrude into combat, the same door game piece serves no matter which way the door swings. Edited: I have Dwarven Forge doors too. They are pretty. We sometimes stick weapons through the doorways for dynamic effect, but no figure actually passes through. |
darthfozzywig | 15 Feb 2012 8:44 p.m. PST |
I have Dwarven Firge doors also and I think they work well. That said, I understand where the author is coming from: sometimes scenery can be less than functional or otherwise get in the way of the game, particularly in dungeons or similarly cramped locations. |
timlillig | 15 Feb 2012 10:07 p.m. PST |
No. I also disagree with several of his other aesthetic choices. |
infojunky | 15 Feb 2012 11:41 p.m. PST |
I have been pondering this question as of late, and have come to thing that a gap where the door is and a removable door piece is probably the best trade off between aesthetics and game play. I am considering acquiring a passel of Litkos' new standing door tokens. |
000 Triple Aught | 15 Feb 2012 11:49 p.m. PST |
I prefer 3D. No hassle at all. |
Mick in Switzerland | 16 Feb 2012 5:58 a.m. PST |
As I recall, Heroquest has a very practical solution. There are pieces for closed doors and others for open doors. You swap them as you open or close a door. Anything else (i.e opening doors) appears to be very complex to model and to use. |
Given up for good | 16 Feb 2012 8:43 a.m. PST |
Happy to use 3D doors and remove them as required
The door is handy for blocking line of site and the model helps in this area better than anything else. |
Thomas Whitten | 17 Feb 2012 8:00 a.m. PST |
I prefer a removable 3d door. |
richarDISNEY | 17 Feb 2012 8:49 a.m. PST |
Nope. I like to use them myself.
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Fantasyfish | 17 Feb 2012 9:23 a.m. PST |
I like to use 3d doors on maps drawn upon our playing mat. They give the suggestion of walls and show at a glance where entry points. |
etotheipi | 18 Feb 2012 6:39 p.m. PST |
No problem with them here. I like them. Most miniatures will not fit through a normal-sized doorway due to base height, protruding weapons or equipment, etc.
So no functional model door is actually functional. While this is true, I don't walk my figures along the ground to move them, either. I measure and pick them up, then set them down at the location. For having ones that open and close, my favorite solution is to have the archway, then hang a folded door over it.
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Goose666 | 02 Mar 2012 1:57 p.m. PST |
I use the Dwarven Forge Doors perfectly well. The only issue I has is, I could occasionally do with more of them. :) I think the doors help to give a feel to a game. If you have problems with a figure getting stuck, etc, then just remove the door. Never found it a problem yet. |
Grand Duke Natokina | 02 Mar 2012 2:48 p.m. PST |
No. Doors are good to have. |
Gronan of Simmerya | 10 Mar 2012 10:11 p.m. PST |
We don't use miniatures
I make my players map from my verbal description. Well, technically they don't have to map, it would just be suicide not to. |