Editor in Chief Bill | 13 Feb 2012 10:08 a.m. PST |
Which do you prefer in your wargaming tabletop: pretty terrain or playable terrain? |
clifblkskull | 13 Feb 2012 10:10 a.m. PST |
Both :) though when I design terrain I try to think of figures moving around in/on it. Clif |
ArchitectsofWar | 13 Feb 2012 10:13 a.m. PST |
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GoneNow | 13 Feb 2012 10:17 a.m. PST |
Playable is first concern for me. |
wingnut | 13 Feb 2012 10:18 a.m. PST |
Life is too short to play on ugly tables. |
mad monkey 1 | 13 Feb 2012 10:21 a.m. PST |
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NOLA Chris | 13 Feb 2012 10:22 a.m. PST |
both, just have to plan ahead and build the terrain so it is functional and purty! :) |
Sundance | 13 Feb 2012 10:25 a.m. PST |
We generally have both at the same time! |
DeanMoto | 13 Feb 2012 10:30 a.m. PST |
Both should go hand in hand. That said, I also factor in transportability and storage – that's why I only have table cloth/coverings and not fixed boards. Best, Dean |
whill4 | 13 Feb 2012 10:35 a.m. PST |
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WarWizard | 13 Feb 2012 10:39 a.m. PST |
I go with playable first. Then do what I can to "pretty" it up. |
Dynaman8789 | 13 Feb 2012 10:44 a.m. PST |
Both Too ugly to play on is no good. Can't figure out what the terrain does is not good either. (reminds me of a boardgame review, the map was noted as being "Picassos dropcloth") |
MajorB | 13 Feb 2012 10:48 a.m. PST |
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corporalpat | 13 Feb 2012 10:50 a.m. PST |
A good mix of both leaning toward functional. I look for ease of set-up/tear down and storage if I plan to run it at a con. |
Sgt Slag | 13 Feb 2012 11:00 a.m. PST |
Playable. With sloping hills, figures fall, roll, and lose paint. I prefer aesthetics, but function wins the day, as I hate re-painting more than anything. Cheers! |
richarDISNEY | 13 Feb 2012 11:03 a.m. PST |
Both. I have never seen a pretty table that was not playable on
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Frederick | 13 Feb 2012 11:09 a.m. PST |
I have stuck to Playable because Pretty seemed like so much work More recently, as my painting skills have matured a bit, and as my kids keep buying me terrain for my birthday, the table is starting to look a lot more Pretty Both is the ideal |
Mooseworks8 | 13 Feb 2012 11:14 a.m. PST |
Maybe I define pretty different. |
Scale Creep Miniatures | 13 Feb 2012 11:39 a.m. PST |
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nickinsomerset | 13 Feb 2012 11:47 a.m. PST |
Both or I would play DBA! Tally Ho! |
Given up for good | 13 Feb 2012 11:52 a.m. PST |
Both with a leaning to pretty |
nazrat | 13 Feb 2012 12:10 p.m. PST |
I echo Andrew's comment exactly! |
Mako11 | 13 Feb 2012 12:15 p.m. PST |
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Yesthatphil | 13 Feb 2012 12:38 p.m. PST |
Both. FWIW playable can be pretty and pretty can be playable. What shames us is lazy terrain
'I can't be bothered terrain'. Phil |
McKinstry | 13 Feb 2012 12:55 p.m. PST |
Both. I do not believe the concepts are mutually exclusive. |
BTCTerrainman | 13 Feb 2012 1:10 p.m. PST |
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Der Alte Fritz | 13 Feb 2012 1:11 p.m. PST |
Both. I've played in some games with gorgeous terrain, but they produced bad games because you could not move your troops over the ground. For example, unless you are playing the Normandy Bocage, lots of stone fences and hedge rows on a game table are not good for the flow of the game. It is important to have open avenues of approach for the players if you want a game with a lot of flow and action. |
Striker | 13 Feb 2012 1:37 p.m. PST |
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Broadsword | 13 Feb 2012 1:54 p.m. PST |
A balance between the two, but being playable takes priority. I've seen kitty litter, rocks and other debris used in wargaming ruins. They looked great, but they made it nearly impossible for figures to stand within the the terrain piece and increased the chance of scratching the figure's paint.
By using irregularly cut, half-thick sheets of foamcore glued flat to the floor, it gives the visual cue of rubble while still allowing the terrain to be functional. YMMV. Al | link |
wrgmr1 | 13 Feb 2012 2:51 p.m. PST |
Both, the esthetics of the game are a big part. |
COL Scott0again | 13 Feb 2012 3:03 p.m. PST |
Generally both, but if it came down to something that was beautiful but not very playable – I would rather play than just look at it. Wargames not diorama is my vote. |
Cacique Caribe | 13 Feb 2012 3:04 p.m. PST |
Both, plus versatility. Dan |
Altius | 13 Feb 2012 3:08 p.m. PST |
Hard to say. There has to be a happy medium. "Pretty" is great, up until you begin to actually play on the table, and then it loses its appeal fast. Still, it's a very important element to me. |
21eRegt | 13 Feb 2012 3:50 p.m. PST |
As pretty as possible while remaining playable. I'm there to game, not just admire the scenery. I'll go driving in Door County if I want to gawk. |
chuck05 | 13 Feb 2012 4:27 p.m. PST |
Both leaning more towards pretty. |
Mal Wright | 13 Feb 2012 5:33 p.m. PST |
link I always use 'pretty tables' and it never seems to spoil my games. After all, if a terrain piece is 'in the way' that is just how it is in nature. A general cant order a forest, stream, or a village etc to be moved out of the way. He has to allow for that in his battle plan. I've always considered the lay of the land, to be one of the things a general has to take into account. In real life some used this to great advantage and others failed to do so. That's how I see it on the tabletop.
That town is cluttered and crowded. Remove it so we can get on with the wargame! BUT the very fact that it is cluttered and crowded is what makes it defensible. So the scenery is part of the game, not merely an accessory. |
Uesugi Kenshin | 13 Feb 2012 5:44 p.m. PST |
Pretty wins 60%-40% (for me). |
Mal Wright | 13 Feb 2012 6:14 p.m. PST |
I have never seen a pretty table that was not playable on
ABSOLUTELY! There are many railway enthusiasts out there that have felt nervous at some wargamers looking over their terrain with some evil thoughts!!! I think far too many wargamers fail to realise how important the 'lay of the land' is and was to military operations. The battle is not entirely fire power on fire power. Its the cunning use of the area for defence or for offense,or the lack of using it, that makes battles succeed or fail. |
Micman | 13 Feb 2012 9:29 p.m. PST |
60% playability. Though as I get more terrain features available I think it will change to 50/50 |
rct75001 | 14 Feb 2012 12:03 a.m. PST |
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SECURITY MINISTER CRITTER | 14 Feb 2012 3:46 a.m. PST |
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Total Battle Miniatures | 14 Feb 2012 4:03 a.m. PST |
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SJDonovan | 14 Feb 2012 5:37 a.m. PST |
Playable. I've got nothing against pretty but I hate making terrain. Mainly I want it to be easy to put up, easy to take down and easy to store. |
Patrick Sexton | 14 Feb 2012 9:00 a.m. PST |
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Early morning writer | 14 Feb 2012 9:35 a.m. PST |
Pretty, smetty. I want gorgeous terrain that is carefully crafted to be highly playable. And to Mal Wright's point about the terrain is integral to the field of battle, I am going to add a rule to my games that any player who moves terrain suffers a nasty, demoralizing penalty. You ain't got no bull dozers, you ain't movin' no stinkin' terrain! Use the terrain. Walk fields of battle and even 'flat' fields are anything but. (only modern laser trimmed fields and heavy machinery can provide truly flat fields – either that or go to Bonneville and race in the salt flats). Antietam would not be the same, or even close, if it were not for the lay of the land – doubt me? get a topographical map of the battle field and study it very closely. Or, better, go walk it. Nice to see others landing so strongly on this point I am passionate about. Actually two points, good looking terrain and not moving it. |
flooglestreet | 14 Feb 2012 10:18 a.m. PST |
Both. Felt squares don't make it. |
Lentulus | 14 Feb 2012 10:20 a.m. PST |
*MUST* be playable. *Should* be pretty. And *my* tables starts with "Affordable." Not cheap and shoddy, but I have a tight budget. |
Ranger322 | 14 Feb 2012 11:41 a.m. PST |
Show me some examples of terrain that is "pretty" but not "playable". Now I can see if you had so much terrain that you could get your hand in there to move the minis, that would be "unplayable". Or if you had so many trees that you couldn't move your troops without knocking some over, that would be "unplayable". Or possibly if you had hills so steep that the men could stand on them without toppling over
other than that, what else would make a pretty board "unplayable"? |
etotheipi | 14 Feb 2012 1:15 p.m. PST |
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Long Valley Gamer | 14 Feb 2012 1:41 p.m. PST |
One of my biggest rewards is having a nice table. I've been designing wargame table layouts for almost 30 years with lots of attractive terrain and never had a game that was unplayable. I have trees instead of plain felt and sometimes they have to be shifted slightly. Not a big deal and no one complains. Some folks are happy with felt for woods,poorly painted figures,cardboard strips for roads and simple mounds for hills. For them it's all about the game and not the look. I can understand their feelings but I want more than a glorified board game. |