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"Skirmish rules for ACW" Topic


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Comments or corrections?

Gunfreak10 Feb 2012 2:12 p.m. PST

So I got like 150 40mm ACW figures, I was planing on doing a small regimental game, but it's a pain in the ass, so I was thinking with skirmish games you can use as few as 15 figures pr. side and as many as 100+ So it's perfect.

But what rules, Is sharpe practice the standard with home made version s for ACW, or are the ACW spesifics?

Gunfreak10 Feb 2012 2:14 p.m. PST

I see that TFL have come out with a ACW supiment.

Personal logo ColCampbell Supporting Member of TMP10 Feb 2012 2:17 p.m. PST

Although I personally don't particularly care for it, Brother against Brother is a set which you might examine.

Jim

79thPA Supporting Member of TMP10 Feb 2012 2:17 p.m. PST

Brother Against Brother is still out there. A number of people use home sets. The Sword and the Flame could be modified for larger actions (there might even be an official version, but I don't know). Song of Drum and Shakos seems like it could easily be modified as well (did they just come out with an ACW version?).

ashauace697010 Feb 2012 2:24 p.m. PST

Brother vs. Brother is a very good small skirmish set were you use 10 man squads. Ganesha's 61 -65 is a set were you use 80-90 man companies in 8 man squads that plays well , has command that works,skirmishers for each squad . The PDF is reasonably priced too.

ancientsgamer10 Feb 2012 2:24 p.m. PST

Whatever Two Hour Wargames has. The rules all share similarity among time periods with changes for weaponry, etc. depending on what you are playing. Elegant gaming system and low stress…

ashauace697010 Feb 2012 2:31 p.m. PST

Also a set called "Fourty Dead Men " with a supporting scenario book "Kentucky Sampler" by Frank Capartorto. Looks interesting and avaiable in PDF.

Big Red10 Feb 2012 2:39 p.m. PST

We use The Sword and the Flame for semi-skirmish games.

dglennjr10 Feb 2012 2:59 p.m. PST

I use Brother Against Brother for all of my 'black powder' skirmish games, including ACW, AWI, and Seminole Wars. We also use the BAB WWII variant for WWII skirmish games. (Though, I can't find the link for the WWII game files, but have my copies.)

The BAB yahoo group is at:

link

-David G.
gamerarchitect.blogspot.com

Florida Tory10 Feb 2012 4:04 p.m. PST

'61-'65 is the Ganesha rules for larger ACW skirmish actions. An appendix has the modifications necessary for adapting Songs of Drums & Shakos for smaller ACW skirmishes.

Both are good options.

Rick

Gunfreak10 Feb 2012 4:46 p.m. PST

AHHHH curses, I actualy had brother and aginst brother, but now I can't find it, and it wasn't easy to get a hold of either. DDDDDDDDDDAAAAAAMN

Onomarchos10 Feb 2012 5:30 p.m. PST

You may want to look at 'Smooth and Rifled' from the folks that do Impetus. I did a review on my blog at:

hardtackncoffee.blogspot.com

Grey Ronin10 Feb 2012 7:19 p.m. PST

My vote goes back to Sharp Practice. For your black powder era where leaders play a big part in any battle, the Big Man approach seems to work very well. The card system keeps players engaged. I'm thinking you might need around 30 or so figs aside at a minimum to keep the game interesting, so maybe not skirmish in the sense of THW rules sets?

epturner11 Feb 2012 8:58 a.m. PST

TSATF, if you can't get Brother v. Brother.

Eric

A Twiningham11 Feb 2012 1:34 p.m. PST

Sharp practice for me.

nazrat11 Feb 2012 1:42 p.m. PST

I used to play Brother Against Brother until I finally tired of it because it in no way represented ACW tactics or history in any way. It was, however, a reasonably fun beer and pretzels skirmish game in which most of your troops will be dead by the end of a gaming session. After this sort of thing ticked off a number of our regular players we quit the system. Now we play Sharp Practice/Terrible Sharp Sword and we will never look back. It's a MUCH better ACW skirmish game!

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