| Gunfreak | 10 Feb 2012 2:12 p.m. PST |
So I got like 150 40mm ACW figures, I was planing on doing a small regimental game, but it's a pain in the ass, so I was thinking with skirmish games you can use as few as 15 figures pr. side and as many as 100+ So it's perfect. But what rules, Is sharpe practice the standard with home made version s for ACW, or are the ACW spesifics? |
| Gunfreak | 10 Feb 2012 2:14 p.m. PST |
I see that TFL have come out with a ACW supiment. |
ColCampbell  | 10 Feb 2012 2:17 p.m. PST |
Although I personally don't particularly care for it, Brother against Brother is a set which you might examine. Jim |
79thPA  | 10 Feb 2012 2:17 p.m. PST |
Brother Against Brother is still out there. A number of people use home sets. The Sword and the Flame could be modified for larger actions (there might even be an official version, but I don't know). Song of Drum and Shakos seems like it could easily be modified as well (did they just come out with an ACW version?). |
| ashauace6970 | 10 Feb 2012 2:24 p.m. PST |
Brother vs. Brother is a very good small skirmish set were you use 10 man squads. Ganesha's 61 -65 is a set were you use 80-90 man companies in 8 man squads that plays well , has command that works,skirmishers for each squad . The PDF is reasonably priced too. |
| ancientsgamer | 10 Feb 2012 2:24 p.m. PST |
Whatever Two Hour Wargames has. The rules all share similarity among time periods with changes for weaponry, etc. depending on what you are playing. Elegant gaming system and low stress
|
| ashauace6970 | 10 Feb 2012 2:31 p.m. PST |
Also a set called "Fourty Dead Men " with a supporting scenario book "Kentucky Sampler" by Frank Capartorto. Looks interesting and avaiable in PDF. |
| Big Red | 10 Feb 2012 2:39 p.m. PST |
We use The Sword and the Flame for semi-skirmish games. |
| dglennjr | 10 Feb 2012 2:59 p.m. PST |
I use Brother Against Brother for all of my 'black powder' skirmish games, including ACW, AWI, and Seminole Wars. We also use the BAB WWII variant for WWII skirmish games. (Though, I can't find the link for the WWII game files, but have my copies.) The BAB yahoo group is at: link -David G. gamerarchitect.blogspot.com |
| Florida Tory | 10 Feb 2012 4:04 p.m. PST |
'61-'65 is the Ganesha rules for larger ACW skirmish actions. An appendix has the modifications necessary for adapting Songs of Drums & Shakos for smaller ACW skirmishes. Both are good options. Rick |
| Gunfreak | 10 Feb 2012 4:46 p.m. PST |
AHHHH curses, I actualy had brother and aginst brother, but now I can't find it, and it wasn't easy to get a hold of either. DDDDDDDDDDAAAAAAMN |
| Onomarchos | 10 Feb 2012 5:30 p.m. PST |
|
| Grey Ronin | 10 Feb 2012 7:19 p.m. PST |
My vote goes back to Sharp Practice. For your black powder era where leaders play a big part in any battle, the Big Man approach seems to work very well. The card system keeps players engaged. I'm thinking you might need around 30 or so figs aside at a minimum to keep the game interesting, so maybe not skirmish in the sense of THW rules sets? |
| epturner | 11 Feb 2012 8:58 a.m. PST |
TSATF, if you can't get Brother v. Brother. Eric |
| A Twiningham | 11 Feb 2012 1:34 p.m. PST |
|
| nazrat | 11 Feb 2012 1:42 p.m. PST |
I used to play Brother Against Brother until I finally tired of it because it in no way represented ACW tactics or history in any way. It was, however, a reasonably fun beer and pretzels skirmish game in which most of your troops will be dead by the end of a gaming session. After this sort of thing ticked off a number of our regular players we quit the system. Now we play Sharp Practice/Terrible Sharp Sword and we will never look back. It's a MUCH better ACW skirmish game! |