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"Another Waterloo Playtest Game" Topic


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IUsedToBeSomeone10 Feb 2012 9:32 a.m. PST

I played my 4th game of Napoleonics using the Waterloo rules from Warhammer Historical last night.

I think that this time we did manage to get all the rules straight and not confuse things too much.

We made a couple of slight adjustments to the rules which were:

1) Give commanders maximum command value of 4 instead of 6
2) Allow the use of 1 TAC point for Cavalry Countercharges
3) Allow the use of 1 TAC point for intercept opportunity charges by Cavalry
4) Ignored the Brigade rules for additional TAC points.

We played the Take and Hold scenario on page 92 of the rulebook with French vs British.

Each side had an Infantry brigade of 5 units of line, 1 of light and 1 foot artillery battery of 2 guns; a cavalry brigade of 2 heavy units of cavalry and a Horse artillery battery; and an unbrigaded unit of hussars.

We played around 8 turns in the evening before the game was called due to snow and whether Keith, my opponent, could drive home or not.

The French (me) had by then secured the Bridge and had a good hold on the Crossroads leaving the woods to the British lights.

It worked well as a game, is easy to play and we had a lot of fun.

The amendment of the command values meant that a couple of units on each side broke (one due to being mauled by French canister fire) which hadn't happened in our previous game where some units kept fighting down to the last company.

The ignoring of the extra TAC points that come with a brigade also meant that units couldn't move, change formation AND fire in one turn which did have some significant results in the game.

Both Keith and I are pretty happy with the rules and are looking to build our existing forces up to be able to play the various Waterloo scenaios in the book.

Mike

Ed von HesseFedora10 Feb 2012 9:39 a.m. PST

Thanks for the info.

Ed

bgbboogie10 Feb 2012 11:15 a.m. PST

You had fun but did the realism feel right???????

Jimmy da Purple10 Feb 2012 11:30 a.m. PST

We have been enjoying the game too. We are working through the Waterloo scenarios. We did change some too. We are allowing disordered units to fire at half. Otherwise, we ran into times when it was just about who shot first. For us, we wanted a little more of the way that Black Powder untis can sweep in. Instead of a move phase and a fire phase, we made two phases. You can fire or move at normal TAC points in the first phase, and then move or fire at double cost in the second phase. It just gives you more options. Most regulaar units can still move and shoot, move and move, or shoot twice. We kept changing formation the same cost no matter the phase. It also means that you can charge in either phase, if you have the TAC points.

Lord Raglan10 Feb 2012 11:47 a.m. PST

A great set of rules with some really smooth rule mechanics, its a shame this set has not been given more credit.

By the way, anybody playing these rules in Wales?

Raglan

John de Terre Neuve11 Feb 2012 12:32 p.m. PST

Yes, I believe these are probably quite a good set of rules, I also wish they would get more credit.

John

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