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"C&C Ancients - rules question" Topic


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Doug em4miniatures08 Feb 2012 9:40 a.m. PST

During movement, 3 units move into missile range of an enemy.

During Battle, the first unit to shoot at the enemy causes it to retreat which it does at the end of the shooting unit's Ranged Combat Procedure. The enemy is now out of range of the other two units so presumably, they don't get to shoot…?

This seems pretty clear in the rules since they clearly state that each unit's ranged combat must be resolved entirely before another unit can shoot but I'm just checking…

Doug

Karellian Knight08 Feb 2012 9:45 a.m. PST

They can shoot, if eligible to battle and to battle means either melee or ranged shooting.

That's how we play anyway.

CorpCommander08 Feb 2012 10:03 a.m. PST

Yes, the other units don't get to shoot. They can shoot at other targets if any are present. Frankly if I were facing 3 to 1 odds I would retreat too.

Doug em4miniatures08 Feb 2012 10:06 a.m. PST

They can shoot, if eligible to battle and to battle means either melee or ranged shooting.

That's how we play anyway.

So, you're agreeing with me I think since if the first unit's shooting causes the target to retreat out of missile range of the other two units, they are no longer eligible to battle.

It's a bit annoying if you've manouvered three units into range but, presumably, c'ést la guerre…!?

Doug

Doug em4miniatures08 Feb 2012 10:09 a.m. PST

Frankly if I were facing 3 to 1 odds I would retreat too

So would I, but if the enemy gets 3 units simultaneously into a position to shoot at you, you may have to take the hits before you can – they all shoot at once so they aren't giving you the choice. However, if that's not what the designer intended, that's fine – so long as I know.

Doug

religon08 Feb 2012 10:42 a.m. PST

It can be frustrating as targets retreat.

Part of the strategy is to insure that you have multiple targets and order your ranged combat in such a way to maximize your potential even if some opponents retreat.

A related question is the card "Darken the Sky."

Check out how that works here…

link

Jay Arnold08 Feb 2012 11:25 a.m. PST

I concur. I also try to set up movements so if a unit retreats, I can still hit it with ranged or better, a melee attack.

Doug em4miniatures08 Feb 2012 11:45 a.m. PST

A related question is the card "Darken the Sky."

Check out how that works here…

Interesting – it appears to confirm the general opinion…

Doug

Bob in Edmonton08 Feb 2012 12:05 p.m. PST

We also play that you resolve missile combats one at a time and this can result in later attackers have no targets or being forced to switch to secondary targets.

waaslandwarrior08 Feb 2012 12:13 p.m. PST

I think this is pretty clear.

If the unit under attack retreats from being fired by one unit, and is now out of range of the second unit, that second unit needs to seek another target. Or keep its arrows for the next opportunity it will have…

(Leftee)08 Feb 2012 12:44 p.m. PST

Same with melee. You chose the order of combat (and your poison). Also plays a part in your decision to 'soften' up a unit – it may retreat out of range of that big fat melee unit you just moved adjacent. Decisions, decisions.

Clays Russians10 Feb 2012 3:36 p.m. PST

nope they cant shoot,,,,,but,,,,,I rationalize that it really means that all three units (in your case) did open missile fire and the target unit scampered away before too muchharm was done. If it was MY Lochoi, gaggle, troop, whatever, Id run bock from the threat too. Too many pointy metal things flying around. I love this game, The more I play it, the more …..I play it. does that make sense?

Clays Russians10 Feb 2012 3:41 p.m. PST

did I mention that I love this game?

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