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"Renaissance Kriegsspiel" Topic


4 Posts

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usmjgb05 Feb 2012 9:30 a.m. PST

Does anybody have adaptations, the more detailed the better, for playing Kriegsspiel but in a Renaissance setting (specifically the Great Italian Wars)?

MajorB05 Feb 2012 10:26 a.m. PST

I would think that apart from reducing movement speeds a bit, Kriegsspiel should work fine in the Renaissance period.

arthur181509 Feb 2012 1:41 p.m. PST

Am I correct in assuming you are intending to use the 1824 Kriegsspiel rules translated by Bill Leeson and now republished by the TooFatLardies?

If so, then I agree with Margard – provided that you are only using the system for map movement and approach marches. If, however, you intend to use the combat resolution system, proportional dice &c., then I think you can no more use it as written for Italian Wars than you could any set of Napoleonic tactical rules.

There is, of course, no reason why you should not use the underlying principles of the Kriegsspiel rules for Renaissance battles, but you will need to reduce the effect of artillery and musketry; revise the points/men ratio to reflect the deeper formations of the earlier period; and adjust the close combat results to portray hand to hand fighting with pike, halberd and sword, rather than the shock effect of successful bayonet charges causing the enemy to break and run.

usmjgb14 Feb 2012 8:51 a.m. PST

arthur1815: these recommendations make sense. Any chance you could spell out specifics? Renaissance is new for me, so I am bit at sea….

Here's a thought: is there a set of rules for miniatures that could give some insights into the edits needed to render the Kriegsspiel proportional dice system, etc more Ren. compatible?

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