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"What do you prefer for werewolves?" Topic


29 Posts

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3,380 hits since 4 Feb 2012
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noimtheotherguy04 Feb 2012 1:01 p.m. PST

Humanoid wolfmen, or just big, ugly wolves?

I go for the latter for three reasons.

First, all you have to do to get a werewolf is to find a wolf in the next scale (or so) up from the one you play in. I play 15mm, so link this 25mm D&D mini stands as tall at the shoulders as my troops do to the top of the head. THAT is a scary wolf.

Second, a wolfman usually has some clothing or shreds of clothing on him, which can tend to confine him to a certain period or genre. A big wolf, OTOH, is a big wolf.

Finally, a wolfman could never fool anybody into thinking he was an actual wolf, which is one of the traditional problems with werewolf hunting. First, we have to realize that he IS a werewolf, and not just some big rogue.

Still, I can see reasons for doing it the other way. Maybe you want the Lon Chaney or modern Lycan look.

Just curious.

Cacique?

GildasFacit Sponsoring Member of TMP04 Feb 2012 1:10 p.m. PST

A silver bullet ?

Lardie the Great04 Feb 2012 1:14 p.m. PST

My favorite werewolf figure is the one by Heresy, very dynamic, great detail and is the classic big bad wolf, no clothing but the chest-ab area is fur free…… and is running on two legs, so no mistaking it for a normal wolf. Wish Andy would produce a couple more

28mmMan04 Feb 2012 1:55 p.m. PST

I like a big hairy wolf also.

The more classic anthropomorphic version is good also, but the creepy factor is turned right up with the big wolf giving you the stink eye…if it talks, yikes!

28mmMan04 Feb 2012 2:24 p.m. PST

I like the in between look also…while this is too large for the thread starter's purpose, the look is good

picture

Goose66604 Feb 2012 2:59 p.m. PST

White wolf esq were's for me..

noimtheotherguy04 Feb 2012 4:29 p.m. PST

Pretty nasty lookin' critter. I guess I had forgotten about the half-wolfman look. He is pretty scary.

Scorpio04 Feb 2012 5:00 p.m. PST

Yeah, the half-wolf version, every time.

28mmMan04 Feb 2012 5:45 p.m. PST

15mm large wolves from Blue Moon?

picture

link

noimtheotherguy04 Feb 2012 6:47 p.m. PST

Those are nice. I have all the werewolves I need, and even all the ordinary wolves they command (nice little army of about 110 figures) but thank you very much.

capncarp04 Feb 2012 7:26 p.m. PST

A man-portable minigun chambered for .17 HRM. The ammo is silver coated hollow points with silver nitrate paste stuffed in the cavity. That should take care of most of them.

Space Monkey04 Feb 2012 7:53 p.m. PST

I'm all over the place with them… I want big weird/creepy wolves… and Lon Chaney jr./Hombre Lobo man-wolves… and wolf-men like out of The Howling/Dog Soldiers.
It seems like a continuum to me… various forms a werewolf can take.

At the moment the Lon Chaney version seems like the less represented variety… though I'd like some for gothic horror games.

Lion in the Stars04 Feb 2012 8:53 p.m. PST

I like the White Wolf range, myself. Runs from *physically* indistinguishable from human to physically indistinguishable from wolf, with a dire human, freaking-huge wolf-man, and dire wolf in between.

But for representing a werewolf at the height of it's destructive force? Something like that banebeast 28mmMan linked, the PP warpwolves, or the Infinity "Dogwarriors"

J Womack 9404 Feb 2012 9:45 p.m. PST

I like the wolfman.

I am looking for a dogman for Doctor Moreau-type stuff. ANyone know where I can get one? Pigman would be good too.

Oh, in 15mm or 25/28mm, as I need them for both.

darthfozzywig04 Feb 2012 9:49 p.m. PST

I like mine drinking piņa coladas at Trader Vic's. His hair was perfect.

nsolomon9905 Feb 2012 4:37 a.m. PST

Not sure what size/scale you are after but the folks at Privateer Press do a great range of wolves and werewolves for their Circle Orboros faction of th Hordes game. Wonderful figures they are.

just visiting05 Feb 2012 5:03 p.m. PST

Both anthropomorphic and lupine for me: I like Karl Edward Wagner's "Reflections for the Winter of My Soul;, for the lycanthrope's ability to assume either a wolf-like human form, or a fully lupine form….

blackscribe05 Feb 2012 6:52 p.m. PST
richarDISNEY06 Feb 2012 9:08 a.m. PST

I prefer the whole Humonoid-wolf thing myself.
The 'whole large wolf' thing reeks of the Twilight movies… IMO…
Though that Bane Beast does look rather good… Just enough 'human touches' for me.
beer

Longstrider06 Feb 2012 9:56 a.m. PST

I would really like something like the Confrontation Wolfen but sci-fi'd up. Armour plates, luminous square eye-lenses to cover additional visual spectra, webbing, and antennae and the like to suggest visually that they're linked into an electronic support network.

Cacique Caribe06 Feb 2012 11:21 a.m. PST

The example 28mmMan gave above is exactly what I would go for.

Human-sized or bit bigger (don't see reason for excessive increase in body mass), but definitely more wolf than man, and mostly on all fours.

Plain large wolves doesn't scream werewolf to me.

Dan
TMP link

CeruLucifus06 Feb 2012 11:28 a.m. PST

The figure should be representational. For a single figure, the wolf-man is the best solution. Depending on scenario of course, he could represent a large wolf or a wolf-man or feral human or even a normal human.

If you're fielding a lot of them, I would think several in each phase of transformation would be most representational. I can understand the attraction of just getting large wolves in your scale -- it's easeir to source -- but frankly, on the tabletop, that just looks like a bunch of big wolves. Put some goblin riders on some and it's The Battle of Five Armies from The Hobbit … scary certainly but not werewolves. To be recognizably werewolves I think you need wolf-men.

Once you have some wolf-men, intermixing them with giant wolves would let you enlarge the force. Some feral looking humans would fit in fine as well.

billthecat06 Feb 2012 1:16 p.m. PST

Werewolves are just misunderstood angsty teens with pouty lips and big doe-eyes…

Oh, and they don't eat people, only soy products, and they have puppy-love romances to a-tonal soundtracks.

Poor things. Nobody understands them…

28mmMan06 Feb 2012 4:18 p.m. PST

…at least they do not sparkle…

:)

The Last Conformist07 Feb 2012 3:10 a.m. PST

For minis gaming purposes, wolfmen. As others have noted, they're immediately recognizable as werewolves, while big wolves, well, look indistinguishible from ordinary wolves that happen to be big.

Lowtardog07 Feb 2012 5:51 a.m. PST

Wolfmen for me, actually the streetfight figures are the ideal

Lowtardog07 Feb 2012 7:24 a.m. PST

These are the chaps

link

abdul666lw07 Feb 2012 9:34 a.m. PST

Streetfight: good, if some are restricted to 'modern' time because of their clothes, and most would require converted weapons to appear, say, in the 18th C. TMP link

Cute *female* ones are missing.
Too bad Kate B. plays a vampire: as a wereshewolf she could have inspired appealing minis grin
Btw according to wikipedia werewolves / garouls had no tail.
The Bronze Age link 'female werefox' link can pass for a cute wereshewolf / garoule:

picture

picture

(and, YES, a 18th C. / Lacepulp one wink!)

.


The 'whole large wolf' thing reeks of the Twilight movies… IMO…

I read there is one also in the new 'Underworld'. Not well done, but *huge*.

Btw, I'm as concerned as anybody about the Law of Mass Conservation, but once you accepted drastic modifications of the skeleton…

Lowtardog08 Feb 2012 2:55 a.m. PST

Yep, Only a couple of the Streetfight Wolves could be used outside Modern period.

Reaper have a nice female werewolf that I use also, That one above is rather tasty

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