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"Artillery in FoW" Topic


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31 Aug 2015 4:51 p.m. PST
by Editor in Chief Bill

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Comments or corrections?

Personal logo Editor in Chief Bill The Editor of TMP Fezian01 Feb 2012 4:57 p.m. PST

Artillery can be a game-winner in Flames of War, but sometimes it can't hit the broad side of a barn!

Do you take artillery with your FoW force?

Flat Beer and Cold Pizza01 Feb 2012 5:06 p.m. PST

Absolutely! I have mostly US forces, and they have the best artillery in the game.

Capt John Miller01 Feb 2012 5:31 p.m. PST

Artillery and mortars if possible. You are correct as it can be a hit or miss proposition. Ah, the first time I deployed my GOW with my Strelk blob. Turn one, it took out an SS platoon in the woods… brought a tear to my eye and happiness to the Comissar. We still lost the game, but it was a fun one. The GOW did not have an impact for the rest of the game.

Dale Hurtt01 Feb 2012 5:34 p.m. PST

Mostly mortars and Nebelwerfers.

fingolfen01 Feb 2012 6:03 p.m. PST

Yep:

US – best arty in the game – throw in an AOP and you're golden!
German – smoke if nothing else
Italian – doubles as can openers.
Soviets – INCOMING!!!!!
British – Not quite as good as US, but very good as well
French – Big Badda boom!

Quadratus01 Feb 2012 6:03 p.m. PST

yeah, it's good, but why are the models on the table?

John the OFM01 Feb 2012 6:05 p.m. PST

I can have TONS of artillery with my Soviets, and I rarely hit anything.

I often wonder why I am wasting points on artillery, and then the Other Guy pounds the snot out of me. So, I keep getting it! grin

John the OFM01 Feb 2012 6:07 p.m. PST

yeah, it's good, but why are the models on the table?

Because some of us like to paint guns? Because BF sells artillery models?
Guess why they require airplane models on the table too. grin

VonBurge01 Feb 2012 6:17 p.m. PST

yeah, it's good, but why are the models on the table?

Who said the artillery has to be on the table? In our group we often employ the "Gun Across the Volga" rule and have guns off board.

Sometimes I do like to have my guns on board though. My 25 pdrs come quite in handy in the dual roles of indirect and direct fire support. Something they did a good bit of historically.

VonBurge01 Feb 2012 6:25 p.m. PST

I often wonder why I am wasting points on artillery….

Too true. Artillery really is only effective "points wise" if your opponent bunches up too often. Despite the common perception that everybody runs tanks hub to hubs all the time in FoW, good players diligently spread out and try to avoid providing too many targets in the impact zone to make sure your points put into artillery are marginalized.

Of course if you're playing a historical scenario getting your "points value" is not an issue. You just shoot what you have! On or off board!

J Womack 9401 Feb 2012 6:36 p.m. PST

Smoke.

'Nuff said.

VonBurge01 Feb 2012 6:50 p.m. PST

Artillery can be a game-winner in Flames of War,

I have not seen a lot of that. In 4+ years of FoW gaming I think artillery was the primary cause for maybe one of my losses and I don't think it ever "won" a game for me. Like with most else in this game, others, and WWII itself, it is the combined arms affects that yield victory most often. Artillery is best for suppressing (pinning) targets in preparation for an assault and placing smoke, again to support some other action like screening a move.

Do you take artillery with your FoW force?

I assume you're talking competitive games. If so then "usually." Nothing more than 105mm and a usually the cheapest option I can get away with some smoke ability. Just enough to get suppression and obscuration effects I need to support my scheme of maneuver.

Ron W DuBray01 Feb 2012 6:55 p.m. PST

don't play FoW

Ronzo8101 Feb 2012 7:25 p.m. PST

Combined Arms…. gotta have it, and love it. Besides SMOKE, I like to use Arty to "influence" my opponent to move in another direction; usually right into my mass of HMG in AMBUSH ;-)

epturner01 Feb 2012 8:11 p.m. PST

John;
That's because you don't have Jack working for you.

Remember, he's the guy on the table on the Staff Arty Stand.

Eric

guinness

Personal logo McKinstry Supporting Member of TMP Fezian01 Feb 2012 9:25 p.m. PST

I take as much or more than is practical for my US mid-war and they are usually worth it. Any aircraft I use however cannot hit water if falling out of a boat.

raylev301 Feb 2012 9:56 p.m. PST

Always, especially with my US forces.

cbaxter01 Feb 2012 10:04 p.m. PST

if you read the updated stuff on the FoW website artillery is going to get a boost in V3.

Beowulf Fezian01 Feb 2012 10:09 p.m. PST

Yes.

Dameon01 Feb 2012 10:27 p.m. PST

I would get so Bleeped texted off at my arty when I played US. I could never hit anything with it. Time on Target? WTH rule is that? I envy other US players who seam to get ToT on every single roll. The only saving grace was US artillery was cheap.

Firing trained artillery at concealed veterans was never "fun"and usually just futile. In fact, I usually loath playing any artillery if it isn't veteran or rockets.

fingolfen01 Feb 2012 10:30 p.m. PST

Artillery is almost a must if you're up against a heavy tank list and don't have high AT assets. I tend to play my 653rd Schwere Panzerjäger list a lot, and Soviet lists really kill me with that dang God of War battery.

Ouzel – if you don't play the game – why bother responding?

Poniatowski02 Feb 2012 5:17 a.m. PST

I only own arty for my Soviets and some para howitzers for my 82nd AB… For my Germans and Poles… I don't own a single stationary gun (sorry, I have 88's). I rely mostly on small "on the board" tactics for smoke and AT guns and such. I take lots of mortars or vehicles that can lay down barrages or smoke.

CptKremmen02 Feb 2012 6:09 a.m. PST

I love nebelwerfers because you roll all 3 ranging dice together and your opponent is often only trained so fairly easy to hit.

I have seen my american opponent firing away at my Germans for several consecutive turns without ever managing to range in, very frustrating for him.

hoosierclyde02 Feb 2012 6:43 a.m. PST

I always try to take my 8 gun 25pdrs in MW or LW. British special rules make up for the crappy 5+ firepower. It stops clumping of tanks and infantry, and can be a reasonable AT assett when direct firing.

EW- not so much- it's way too expensive.

advocate02 Feb 2012 8:09 a.m. PST

Fingolfen – Because it's a poll suggestion and the possible responses will come from this discussion, I presume. I don't play either.

anleiher02 Feb 2012 9:33 a.m. PST

I mainly run French and Belgians. I rely heavily on my artillery.

Lion in the Stars02 Feb 2012 9:36 a.m. PST

Yes, I always take artillery and mortars. Granted, I play 1ID at Normandy, so that means I have access to a LOT of artillery. 60mm mortars are in the boat sections, 'across the Volga' 105mm to represent Destroyers getting in close. Plus 4.2" mortars coming ashore (though I don't think that's historical).

Red Line02 Feb 2012 2:23 p.m. PST

I almost always have some form of artillery, except in my Tankovy army.
How effective it actually is tends to be very variable and I find it's best used against something static.

Keelhauled02 Feb 2012 3:00 p.m. PST

Last three (3) games i played, my opponent had a four gun battery, and he pasted me with highly accurate bombardments. Ruined my plans for table-top domination. It should be noted he has only been playing FoW for only two (2) months. :|

evilmike02 Feb 2012 3:30 p.m. PST

There is nothing…NOTHING…like watching your American 155mm heavy arty smoking an entire platoon of Panthers (or a company of T-34/85's…) because he bunched them up too close.

The look on your opponents face…ahhh, priceless.

epturner02 Feb 2012 4:14 p.m. PST

John;
Maybe you should ask Jack what you are doing wrong?

And Artillery in FoW is what drives me mental about this game. If it's a 1:1 game, then why are we having Divisional Level Gun Lines on the table top.

Really.

Eric
(who eschews Artillery, but loves mortars)

Altius02 Feb 2012 4:38 p.m. PST

Gave up on FOW a while back, but yes, I did.

John the OFM02 Feb 2012 10:27 p.m. PST

And Artillery in FoW is what drives me mental about this game. If it's a 1:1 game, then why are we having Divisional Level Gun Lines on the table top.

You might be a mere Company Commander in FoW, but your Uncle is the general of the division.
Typical National Guard, right?

John the OFM02 Feb 2012 10:28 p.m. PST

Maybe you should ask Jack what you are doing wrong?

Rolling 1's?

epturner03 Feb 2012 5:56 p.m. PST

Well, he identified your problem right?

And so what if the PA ARNG does resemble a West Virginia town…

Eric

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