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"Size of minefields for 28mm" Topic


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999 hits since 28 Jan 2012
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Matsuru Sami Kaze28 Jan 2012 8:56 p.m. PST

BGWWII has 1x3" minefields. This dimension seems a tad picyune. What would an appropriate size be for a skirmish level game played in 28mm?

I've looked over the archived topics on mines. The best idea I saw was to "mark" the minefields for everyone to see. Marking channels the attack. Love it.

Cerberus031128 Jan 2012 9:25 p.m. PST

In 28MM skirmish?

A sign or two and keep hinting to your opponent that you would have put out more to mark the field but you forgot and left the minefield signs at home.

Welcome to the infantry.

79thPA Supporting Member of TMP28 Jan 2012 9:37 p.m. PST

In a skirmish game, the only appropriate minefield would be a hasty minefield that is as big as you want it to be. Deliberate minefields could be kilometers or miles long, so the entire table would just be a very small part of a minefield. I wouldn't expect any signage at all for a hasty minefield, as the defender is not going to advance and is only hoping to harass and slow down the enemy's forward movement.

MajorB29 Jan 2012 6:16 a.m. PST

What would an appropriate size be for a skirmish level game played in 28mm?

Depends on the ground scale, which almost never matches the figure size.

Martin Rapier29 Jan 2012 7:41 a.m. PST

In prepared positions it was quite common to have both wire and minefields for local protection, these would not necessarily be continuous (circling your position with a ring of concertina wire is a bit of a giveaway) but somewhat irregular with gaps. Troops taking over the position woudl be extremly upset if the extent of the minefields weren't marked in some way, particularly if they are planning on advancing any time soon.

So, in a skirmish game it would not be unreasanable to have a platoon assault vs a section in a prepared position with both wire and fairly extensve minefields. To make a game of it, say half the defending sections front is covered by minefields with a depth of 30m or so. Traditionally the wire is closer to the defended locality than the mines.

summary from 'The Infantry Division in Battle' (1950):

minefields are four types:

tactical – channelling enemy forces in pre-palnned killing zones. These are likely to be both deep and wide.

defensive – laid between defended localties to prevent the enemy penetrating between them. Also likely to be fairly wide.

protective – strenghten defensive posts and protect the garrisons. These are the sort I'm talking about above.

nuisance – laid during a withdrawal in places the enemy must move. These are the sort most commonly seen in wrgames.

ALL forms of minefields with the exception of nuisance minefields must be charted and marked in some way. In the event of advance they may have to be removed in a hurry. Charts will be handed to relieving troops and if possible, the minefields shown to them personally.

AlbertaAndy29 Jan 2012 11:02 a.m. PST

John,
Any plans to "puesto cruz" to the Spanish gaming board? ;-)
Cheers,
Andy

NigelM30 Jan 2012 3:35 a.m. PST

You may find this useful;

link

Section VII deals specifically with minefields.

Martin Rapier30 Jan 2012 5:46 a.m. PST

That is very good, I'd not seen it with the diagrams included before.

Mithmee30 Jan 2012 6:56 p.m. PST

The thing about minefields they are suppose to be a surprise for your opponent.

If you marked them well where is the surprise.

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