Lets take the simplest use of Pools and Flips: unopposed and opposed tests, without a lot of modifiers.
A game of Cards! (on the Galaxy Express 999. now that's space opera).
Maetel is playing Solitaire. Captain Harlock and Queen Emeraldas are playing a high stakes game for possession of some technical readouts.
(for atmosphere. GE 999 and all its characters and stuff (c) who ever does have (c) !!)
Firstly Maetel (Mind 7 AP 4 RP 3). Her test will be unopposed so the test wil be based against a Target Number (TN). A skilled player, Matael has the arsenal item of Card Shark 2 (who would have known it!). She likes to challenge herself on the long journey through the Sea of Stars and has set the difficulty of the deck shuffle to TN 6. In order to succeed in the test she must have a final group of dice of the same PIP face of 6 or more.
Maetel has Mind 7, which gives her 7 dice for the test (7/0). She has RP 3 to either use to increase dice or gain flips. She decides to take 1 dice and 2 flips (8/2). The traveller also has Card Shard 2 that acts as additional RP when playing Cards. One each are turned into dice and flips (9/3).
Rolling the 9 dice and sorting into groups gives:
1: 2
2: 2
3: 1
4: 2
5: 0
6: 2
A wide spread and the largest group of PIP faces is 2 (in fact 4 groups are on 2). Now we come to flips. Maetel must make the largest group she can with 5 flips. A die can only be flipped once, and on an adjacent side (e.g. no 1 to 6 or vice versa, but 6 and 4 is allowed). The lone 3 is flipped to 6. Any of 2 the 2 or 4 face group dice can flipped to 6 but not the dice in the 1 face group. 2 more are flipped to 6. The group size is now 5.
Unfortunately in this game Maetel did not win the game. She only scored 5 and needed to reach TN 6.
Onto the game between Captain Harlock and Queen Emeraldas. This game is an opposed test because there are two or more parties that are involved and can manipulated each others roll and flips. The party that gets the largest face group wins the game. Harlock has been drinking a bit too heavily earlier on
Captain Harlock (Mind 6 AP 3 RP 3) Lucky 1 spends the obligatory 1 AP to be involved in the game as an Interaction Action. He will roll a base 6 dice, and then use all of his RP to remove 1 dice and 2 flips from Queen Emeraldas because he knows that she is a canny player. He uses his Lucky 1 to counter act the minor level of inebriation that would ahve otherwise posted a negative flip penalty.
Queen Emeraldas (Mind 6 AP 3 RP 3), seeing that Harlock is a little tipsy, decides to go for broke and puts everything on her success. She will roll 6 dice and puts all 3 RP into additional dice for a total of 9 dice.
Both parties reveal their choices, which are modified by the other party's choice.
Captain Harlock: 6/0, gets 2,2,3,4,6,6. Largest group is 2.
Queen Emeraldas: 9/0, -1/-2 (Harlocks infuence) to 8/-2, gets 1,1,2,4,4,4,5,5. Largest group is 3.
Emeraldas would have won the game, but her flips are in the negative. That means Harlock('s player) makes the flips instead. 2 4s change to a 6 and and a 2, reducing the largest group to 2 (1,1,2,2,4,5,5,6).
The game is a draw! Harlock smile wryly and Emeraldas holds out her hand. Its her turn to shuffle the deck.