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"Review - Hind Commander" Topic


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704 hits since 6 Jan 2012
©1994-2014 Bill Armintrout
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Personal logo Earthquake Sponsoring Member of TMP06 Jan 2012 6:06 a.m. PST

I have just published a review of Hind Commander – a tabletop helicopter warfare game.

link

Hope you find it useful

Greg B06 Jan 2012 9:08 a.m. PST

Great review – neat concept for the game.

axabrax Supporting Member of TMP06 Jan 2012 9:39 a.m. PST

Nice review, but some basic info missing: How many players? Head to head or co-op? (I cant imagine it would be much fun to play the ground forces getting blown up by the helos.) Also, define "modern." Are we talking Soviet Afghan War? Chechnya? Hypothetical European warfare? What's the context for the missions?

Ax

Personal logo Earthquake Sponsoring Member of TMP06 Jan 2012 9:48 a.m. PST

axabrax

Good points it's 2 player, head-to-head, but each player has both ground forces and helicopter forces.

'Modern' is, in this case, simply defined as 'post 1945', or more accurately, probably post 1970. The missions are generic in nature, and not defined to a particular region or conflict.

If you look at the website and see the forces that they are selling for the game, it will give you some idea of what eras the rules are aimed at.

However, yes, key info missing from the review…

Personal logo taskforce58 Supporting Member of TMP06 Jan 2012 10:05 a.m. PST

I've been interested with this game ever since I've heard about it. Does each "battle set" sold on PicoArmor's site (usually with a dozen choppers, 2 fixed wing aircraft, 25 vehicles and 15 infantry strips) provide a decent enough force for one side, or is it considered bare minimum?

Dynaman878906 Jan 2012 12:39 p.m. PST

Sounds a lot like "Air Cav" from West End Games. Except possibly more flight sim detailed then that older boardgame.

Personal logo Earthquake Sponsoring Member of TMP24 Jan 2012 4:43 a.m. PST

I think a Battle Set pretty much provides everything you need to play…

Shakespear Inactive Member02 Feb 2012 9:33 a.m. PST

Im kinda turned off by "writing down your orders" can you explain that in a little more detail?

Assault Publishing Sponsoring Member of TMP07 Feb 2012 11:28 a.m. PST

In orders phase you write down a simple instruction for you helicopters (in very simple code). Later in the turn you move the helicopters according them. It's a kind of pre-planned action.

Ragards,
Marcin

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