Incognito | 01 Jan 2012 3:45 a.m. PST |
hey all im ooking for some ww2 dogfight rules. im looking for somet rules that allow 2-10 planes per side. and are reasonably easy to pick up and play looking to fight out the battle of britan and the air war over germany. cheers Bryan |
Red3584 | 01 Jan 2012 4:47 a.m. PST |
Bag the Hun by Too Fat Lardies |
tinned fruit | 01 Jan 2012 4:56 a.m. PST |
Bag the Hun 2 by TFL £9.00 GBP for pdf download at:- link |
Kaoschallenged | 01 Jan 2012 4:59 a.m. PST |
As with similar questions that have been asked before you will get alot of opinions on what other members think are good rule sets. Every one has its merits and those who play them like them for how their fit their needs. There is as mentioned Bag the Hun. There is also, Blue Sky series link CY6 skirmishcampaigns.com Scramble link Hunters in the Sky link Wings at War for WWI and WWII link and these free ones, INSTANT BANDITS link MUSTANGS WWII link Sturmovik Commander link Blazing Skies link Robert My 1/600 Miniature Aircraft Wargaming Yahoo Group link |
zippyfusenet | 01 Jan 2012 7:17 a.m. PST |
Robert nails it again. incognito wrote: "im looking for somet rules that allow 2-10 planes per side. " You don't say how many *players* you want to engage. In Mustangs each player controls 1 to 4 airplanes, and multi-player games can run up to 8 or 12 on a side. Blue Skies is designed so that one player can run a dozen or more planes, but forces can be split among multiple players if desired. |
Dynaman8789 | 01 Jan 2012 7:26 a.m. PST |
Blue Sky Black Cross is an excellent set on the Battle of Britain. (Disclosure: I game with the designer
) blueskygameworks.com |
Doms Decals  | 01 Jan 2012 9:07 a.m. PST |
My usual set is Luftwaffe 46, which is very similar in mechanics to the excellent Blue Skies series already mentioned. These are definitely at the top end of your "scale" though – 10 planes per side is very easy to manage with them, but 2 will definitely be lacking flavour – they're streamlined for larger games, so will probably not have enough detail for very small ones. Check Your 6 is probably the obvious recommendation at the bottom end of your numbers, although 10 planes each is definitely going to slow things down unless you have more than one player per side – I'd guess 1-4 or maybe 6 planes per person is ideal for CY6. It's worth noting that they accommodate extra players much more smoothly than most rules, though – bigger games are easy enough with more than 1 player on each side. Bag The Hun may well be the ideal one, though, but is rather a Marmite set – its mechanics take rather a "narrative" approach which means it drives purists mad with the liberties it appears to take with the laws of physics (unless you adopt an Einsteinian view of the hex map and think of it as relativistic space rather than Newtonian
. ) but produces a remarkably good game, whose after action reports can be very realistic sounding at times. |
Lion in the Stars | 01 Jan 2012 9:19 a.m. PST |
Another possibility is LuftKrieg, from Dream Pod 9. |
delta6ct | 01 Jan 2012 11:07 a.m. PST |
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Sundance  | 01 Jan 2012 1:24 p.m. PST |
We typically play Blue Skies with up to 12 or 15 planes per side and they go quick. We can get a couple of games a night in. We also play CY6 fairly often, but typically with smaller groups of planes. Blue Skies can manage 4 planes per player. We usually play one or two per player for CY6. |
Sudwind | 01 Jan 2012 9:53 p.m. PST |
Nonsense
.CY6 is fine for the numbers of planes originally cited. |
AlbertaAndy | 01 Jan 2012 10:13 p.m. PST |
Blazing skies seems to only be available through boardgamegeek as I replied on your last thread if you're still looking for that one. |