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"good rules" Topic


13 Posts

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670 hits since 1 Jan 2012
©1994-2014 Bill Armintrout
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Incognito01 Jan 2012 3:45 a.m. PST

hey all

im ooking for some ww2 dogfight rules. im looking for somet rules that allow 2-10 planes per side. and are reasonably easy to pick up and play

looking to fight out the battle of britan and the air war over germany.

cheers
Bryan

AlastairJ01 Jan 2012 4:47 a.m. PST

Bag the Hun by Too Fat Lardies

tinned fruit Supporting Member of TMP01 Jan 2012 4:56 a.m. PST

Bag the Hun 2 by TFL

£9.00 GBP for pdf download at:-

link

Kaoschallenged Inactive Member01 Jan 2012 4:59 a.m. PST

As with similar questions that have been asked before you will get alot of opinions on what other members think are good rule sets. Every one has its merits and those who play them like them for how their fit their needs. There is as mentioned Bag the Hun. There is also,

Blue Sky series
link

CY6
skirmishcampaigns.com

Scramble
link

Hunters in the Sky
link

Wings at War for WWI and WWII
link

and these free ones,

INSTANT BANDITS
link

MUSTANGS WWII
link

Sturmovik Commander
link

Blazing Skies
link

Robert

My 1/600 Miniature Aircraft Wargaming Yahoo Group
link

Personal logo zippyfusenet Supporting Member of TMP01 Jan 2012 7:17 a.m. PST

Robert nails it again.

incognito wrote: "im looking for somet rules that allow 2-10 planes per side. "

You don't say how many *players* you want to engage. In Mustangs each player controls 1 to 4 airplanes, and multi-player games can run up to 8 or 12 on a side. Blue Skies is designed so that one player can run a dozen or more planes, but forces can be split among multiple players if desired.

Dynaman878901 Jan 2012 7:26 a.m. PST

Blue Sky Black Cross is an excellent set on the Battle of Britain. (Disclosure: I game with the designer…)

blueskygameworks.com

Personal logo Dom Skelton Sponsoring Member of TMP01 Jan 2012 9:07 a.m. PST

My usual set is Luftwaffe 46, which is very similar in mechanics to the excellent Blue Skies series already mentioned. These are definitely at the top end of your "scale" though 10 planes per side is very easy to manage with them, but 2 will definitely be lacking flavour they're streamlined for larger games, so will probably not have enough detail for very small ones.

Check Your 6 is probably the obvious recommendation at the bottom end of your numbers, although 10 planes each is definitely going to slow things down unless you have more than one player per side I'd guess 1-4 or maybe 6 planes per person is ideal for CY6. It's worth noting that they accommodate extra players much more smoothly than most rules, though bigger games are easy enough with more than 1 player on each side.

Bag The Hun may well be the ideal one, though, but is rather a Marmite set its mechanics take rather a "narrative" approach which means it drives purists mad with the liberties it appears to take with the laws of physics (unless you adopt an Einsteinian view of the hex map and think of it as relativistic space rather than Newtonian…. wink ) but produces a remarkably good game, whose after action reports can be very realistic sounding at times.

Lion in the Stars01 Jan 2012 9:19 a.m. PST

Another possibility is LuftKrieg, from Dream Pod 9.

delta6ct Supporting Member of TMP01 Jan 2012 11:07 a.m. PST

Bag the Hun

Sundance Supporting Member of TMP01 Jan 2012 1:24 p.m. PST

We typically play Blue Skies with up to 12 or 15 planes per side and they go quick. We can get a couple of games a night in. We also play CY6 fairly often, but typically with smaller groups of planes. Blue Skies can manage 4 planes per player. We usually play one or two per player for CY6.

Sudwind01 Jan 2012 9:53 p.m. PST

Nonsense….CY6 is fine for the numbers of planes originally cited.

AlbertaAndy01 Jan 2012 10:13 p.m. PST

Blazing skies seems to only be available through boardgamegeek as I replied on your last thread if you're still looking for that one.

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