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"Rules for a 10 year old?" Topic


20 Posts

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3,479 hits since 11 Dec 2011
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Thorfin1112 Dec 2011 12:31 a.m. PST

My son's friend has begun collecting Warhammer figures and I have been asked by his parents to help guide him and them along the way as they don't know much about it at all.

I'm really happy to help but am wondering what rules to recommend them whilst Warhammer seems an obvious choice, I think they are overly complicated for what I find to be a very "ordinary" ruleset. I want something that will let him play a fun game with his Mum, Dad or brother using the handful of figures he has so that really means skirmish level.

From what I have read, Song of Blades and Heroes seems like it might fit the bill remember that whilst I have a keen would be gamer here, I don't see him that often so I need the rules to "hook" someone else in his family or at least be easily comprehensible and fun to a non gamer.

I'm not interested in starting a "rules war" one of the attractions of this hobby is that there is no right or wrong way so each to their own.

I'd really appreciate any positive input or helpful experience you could share.

AlbertaAndy12 Dec 2011 12:52 a.m. PST

Matakashis "Crom" rules are excellent fun, simple to learn and currently available free on his site so you'd only have to print out a copy or two.
matakishi.com

The Ganesha rules are also simple and fun and are a cheap download.

For miniatures you might also consider some of the D&D prepaints as a cheap and easy alternative source.

Cheers, Andy

corporalpat12 Dec 2011 1:04 a.m. PST

IMHO Song of Blades and Heroes would be a great place to start. Simple mechanics, and you only need a few figures. The rules are simple, short, easy to read and inexpensive ($5 for the PDF I believe). Ganesha also has several expansion rule sets as well.

Mako1112 Dec 2011 2:43 a.m. PST

That'd work.

The Star Wars Clix figs, and their simple rules would too, if he likes the movies.

Tiberius12 Dec 2011 2:52 a.m. PST
RobBrennan Inactive Member12 Dec 2011 2:58 a.m. PST

I play Song with my 8 yr old and he is enjoying it. The fact that it only takes 30-45mins to play is IMO a big bonus for younger kids.

rgds
rob

Personal logo Temporary like Achilles Supporting Member of TMP12 Dec 2011 4:44 a.m. PST

Get him to make 'em up!

Start off with skirmish humans move 6" a turn, bows shoot 30", say. Base other races and ranges around that. Get him to come up with movement rates himself. Are Elves faster or slower than humans? How about Orcs, etc?

Rate each race for toughness (how many wounds they can take before they die) and maybe give bonus wounds for heroes.

Give each weapon an attack and defense rating of 1-6. Basic sword might be attack 3, defense 3. A great sword might be attack 4, defense 2. A weapon in two hands might be 4 attack, 4 defense, etc. Get him to think about which weapons look better for attack, which for defense, etc.

Give each weapon a to-hit rating, again on a scale of 1-6.

Assign armour classes of, say, 1-4.

To fight, both players roll a d6. The attacking fighter (his round) adds the weapon's attack rating; the defender adds the weapon's defense rating. If the attacker wins he gets a to-hit roll. If the defender wins, the attack is beaten off. If it's a draw the defender gets to make an attack out of turn.

On a to-hit roll, add the weapon's to-hit rating to a d6 roll and then subtract the armour rating. If the score is more than, say, 3, it's a wound; if it's more than 6 it's 2 wounds. Anything less than 3 is a miss. A 1 is always a miss. If a six is rolled and it's still a miss, roll again a 5 or 6 is a hit.

Give heroes 2 hero points to play with each combat round they can add those points to their weapon's attack or defense, or to their to-hit or armour ratings as they choose.

For shooting do the same thing, but instead of making a weapon attack/defence roll, the shooter has to roll higher than the enemy's armour rating on a d6. You can add modifiers to that (-1 if moved, -1 if over 12 inches, etc).

Then shooter rolls a to-hit roll if it's a potential wound.

Turn might be move, shoot, fight if in base-to-contact with an enemy. Then it's the next player's turn.

Victory conditions might be rescue the maiden, kill the enemy boss, etc. Maybe start off with three figures on each side, or one side with 3 heroes fighting off lots of weaker enemies.

If he gets into it you could start adding other factors in as well dexterity, fear, magic weapons etc, etc. You could also simplify the steps for mass battles.

Get him involved in making the rules and he'll be hooked for life :)

Good luck

Cheers,
Aaron

Dynaman878912 Dec 2011 4:50 a.m. PST

Any rules should do. When I was ten I bought Squad Leader as my first game, and I loved it. (Not ASL mind, the original SL)

Marshal Mark Supporting Member of TMP12 Dec 2011 6:33 a.m. PST

SoBH would be a great choice. I'm sure I'll be playing it with my boys when they're old enough. I've got a few years to wait though, as they turned two last week !

PatrickWR12 Dec 2011 6:40 a.m. PST

Yes, SBH is highly recommended for younger players. My club ran a parent/child scenario at a local convention last year using SBH, and we had a packed table!

SonofThor12 Dec 2011 7:24 a.m. PST

Yeah, I was thinking about when I was 10 my first rule set was Cry Havoc! I would get something that was challenging but no impossible to grasp, kids can pick things up really quick.

Warhammer is pretty easy to pick up the only problem is that you have to by army books to keep up with what's current and they change them all of the time.

Song of Blades and Heroes is a really good game. Chain Reaction Swordplay by Two Hour Wargames is a good one too and it's a free download! link

And if he is getting into Warhammer 40K then "In the Emperor's Name" is another good download! link
In my opinion it's better that the current rules!

Allen57 Supporting Member of TMP12 Dec 2011 7:35 a.m. PST

Song of Blades strikes me as a good rules set or any of the Junior General stuff. Dont underestimate what the kids can learn and do. The biggest issue I find is attention span but you just have to accept that maybe the game ends sooner than you expect at times.

I have a 2yr old grandson who is teaching me how to run my wife's iPad. I mean actually teaching me the functions.

Grandpa: "Mason, how do I do this?"
Mason: "Grandpa push this button."

Man, do I feel old.

Al

SBminisguy12 Dec 2011 8:33 a.m. PST

There's also rules like "Joust" from Two Hour Wargames for doing jousting tournaments. I have been playing that with my 6yo with his Papo/Schliech knights and he's been having a lot of fun advancing through the tournament levels from local faires and festival matches to national matches.

Personal logo combatpainter Supporting Member of TMP Fezian12 Dec 2011 10:11 a.m. PST

My son plays Disposable Heroes and he is ten. You need to get him started.

TGerritsen Supporting Member of TMP12 Dec 2011 10:32 a.m. PST

I've played Songs of Blades and Heroes with my youngest when he was 7 and he had no trouble picking it up.

Highly recommended. I'd also look at Lords of the Ring. It's very much like a Warhammer skirmish game without the extra complexities.

Either would be fine for a ten year old.

It really depends on the kid. My middle child was going to conventions and beating adults at 7 and by 10 was playing much more complex games like Battletech, Warhammer (including Warhammer Historicals!) and Full Thrust.

His younger brother is about to turn 9 and isn't really mature enough yet to go to a convention or play more complex stuff despite being able to play some games (like the aforementioned Song of Blades and Heroes) since he was 7.

Take it at your kids' speed.

Toaster12 Dec 2011 11:36 a.m. PST

Song is perfect go with it.

Robert

Douglas Anders12 Dec 2011 11:50 a.m. PST

Another vote for SoBH. I started my son with it when he was 8 and he loved it. Games are short and the rules can be easily explained to any non-gamers the boy will play with.

The system used by SoBH also ties in to their other rules -- Flying Lead for moderns ect.

Space Monkey12 Dec 2011 1:36 p.m. PST

I'd vote for SoBh as well… but since Swordplay is nice (and free!) I'd give that a try as well. Let him know there are lots of rules out there to try…

Thorfin1112 Dec 2011 3:45 p.m. PST

Thanks for the input everyone, that's a pretty resounding endorsement for SoBH as well as some other great suggestions.

I think Venusboys3 has the best bit of advice:
"Let him know there are lots of rules out there to try…"
- absolutely spot on, that way he hopefully won't be too blinkered as he gets into the hobby and will be able to work out what he wants for himself as he develops as a gamer.

I like Temporary like Achilles suggestion to get him to make his own rules up too – it would really get the grey matter ticking and he's a bright lad – unfortunately in this case I think my brief was to present a game "on a plate" that he might share with other family members. Maybe later on I could get him doing this though.

I think I will give him the chance to play SBH and Chain Reaction Swordplay and see how he likes these systems. Perfect for just a few figures and playable in a relatively short time.

For myself, I am going to have to give those Crom rules a try from Matakishi – they look like a heap of fun! Then maybe I'll introduce him to those too.

Thank-you all for the input – especially as now I have something new to try for myself as well!

corporalpat12 Dec 2011 8:36 p.m. PST

…now I have something new to try for myself as well!

Isn't that why we get our kids into it after all? evil grin

Looks like your well on your way. Good luck!

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