How many figures a side is this for?
the game suggests 3 "formats": Small, Medium and Large.
In the "small" format you field a unit of around 10-12 figs (it has a point system so it depends on quality). All figs are taken from the same unit type, for example a unit of Jaeger.
With the Medium you have about the double and you field a "main unit" with support of some additional elements. This is probably the best for a picthed game of an evening.
The Large is aboout 40-60 figs per side with the "right mix" of troops. Probably better for multiplayers games.
The set includes also 4 basic scenarios (designed mainly for the Medium format).
Are figures organised into units ?
Are there any command and control rules, such as activation by unit.
Is it IgoUgo ?
Figs are single based but act within Units. Both single or group move/actions are allowed.
Every Unit (just one in the Small format) has a leader, a sergeant (or equivalent). The officer is optional in small format while it is compulsory in the Medium. With the Large you need to field also a "Superior officer" as CiC.
Activation is a little more complicated to explain. The Unit/Player that wins the initiative is the Active player/unit and has Action Points (AP) to spend (related to dice thrown), the other player can react (reaction is limited and still related to AP), then the sides changes during the second part of the turn and the Active Player becomes the Inactive. And yes if you have spent points for reaction you will have less when you are active.
Hardly you will have enough Action Points to activate everything you field, but the first actions are cheaper than the subsequent (how cheap is related to discipline/drill of troops) so it is up to the player to make the best of his points.