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"Wings of War - solo " Topic


5 Posts

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865 hits since 13 Nov 2011
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Comments or corrections?

Personal logo herkybird Supporting Member of TMP13 Nov 2011 6:51 a.m. PST

We did 3 games of WofW at the club yesterday!

Got a few snaps! – If you like SE5a's you might like it!
Its at: link

The link to the campaign and solo rules we used are on this post…

picture

Andrew Beasley Inactive Member13 Nov 2011 10:58 a.m. PST

A quick glance at the solo leads me to think the moves are a bit random – is this the case or am I missing something?

Would have liked to see the game with 11 planes in it – pics look fun but never seem to convey the chaos you feel while trying to work out who is going what way.

Andrew
Main site: blog.kings-sleep.me.uk

Mako1113 Nov 2011 11:53 a.m. PST

I imagine they would be a bit random, but with all those planes on the table, even that means they are turning towards one enemy or another, so it probably works as a system for large dogfights, at least at first.

If they get pointed away from all aircraft, and back towards their own lines, then you can make a rule they fly relatively straight (with perhaps a little dodging to clear their tails), back to base.

Personal logo herkybird Supporting Member of TMP13 Nov 2011 12:22 p.m. PST

Having played literally dozens of games using the solo system, the planes manoeuvre very sensibly. When I first created the system, I based it on what I would do in any given circumstance.
By basing the system on the relative position of the most threatening – then nearest opponent, the solo system makes sensible moves.
The 3 options of cards gives an unpredictable opponent. If the system was purely random we would get pretty bored by it.
Please download a planes solo sheet, and give it a try against a plane you are flying, or better still 2 against 2. I am sure it will give you a surprise!

I have done several detailed write ups of games on my blog using the solo system. Just click the 'Wings of War' tab on the right to select the posts.

I decided not to put a detailed narrative to the big game, it would have been huge and confusing, I feel!

Hope you enjoy the solo system as much as the several kind respondents who have contacted me!

WofW is a cracking game, isn't it!

Norman D Landings Supporting Member of TMP13 Nov 2011 12:23 p.m. PST

The movement of a 'plane using Herkybird's solo rules is based on three things:

The position of the nearest hostile aircraft…

The manouvering capabilities of the plane itself…

And a D6 choice of viable options.

This is how it works:

Take a bearing on the nearest hostile 3 o'clock, 6 o'clock, etc.

Consult the manoeuvre chart which corresponds to the aircraft's manoeuverability class.

For example: a Nieuport 17 (class I) with an enemy aircraft at 10 o'clock.

The chart will give offer three possible manoeuvre options all sound tactical options, nothing silly or unrealistic.

Roll a D6 to choose one of the options, & you're good to go.

We usually agree that unless relevant to the scenario any aircraft well out of anybody's effective range is allowed to just fly straight towards or away from the action as appropriate.

(edited because I can't count.)

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