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"1st Bull Run AAR (with Volley & Bayonet)" Topic


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Admiral Howe07 Nov 2011 11:17 a.m. PST

I've posted an after action report of my recent game of the Battle of 1st Bull Run with Volley & Bayonet. I have also posted some pictures and discussion of my 2/3rds basing for my ACW figures for use with Volley & Bayonet. For more see: jdglasco.wordpress.com

Frederick Supporting Member of TMP07 Nov 2011 11:51 a.m. PST

Nice report

We mostly use Fire and Fury but have found for our big campaign games that Volley and Bayonet are a very useful set of rules

John Leahy Sponsoring Member of TMP07 Nov 2011 12:47 p.m. PST

Wow, love the figs! They look great. Would have been nice to see a larger pic of them. I like the 1st Bull Run scenario. VnB remains one of my favorite big battle games. I enjoyed the other posts on your blog too.

***EDIT I forgot to add that I do 2/3 scale as well. I use 10mm figs. I mounted them up for VnB back in the late 90's for them. The games are visually nice even at the 2/3 scale.

Thanks,

John

RobH07 Nov 2011 1:41 p.m. PST

Nice report on a great scenario (I have used it before as a proxy FPW game).

I am another V&B 2/3 scale fan. For me it is 15mm Napoleonics and 6mm FPW. Best set of grand battle scale rules around.

Prince Alberts Revenge07 Nov 2011 2:00 p.m. PST

How long did the Bull Run scenario take to play out?

Admiral Howe07 Nov 2011 2:08 p.m. PST

John: I'll try to get Mark to take some close up shots the next time we play ACW (maybe Shiloh in January or February).

PAR: Each game took between 2 and 3 hours. I think we played a bit slower than normal as we had so few units we were very careful about every move.

Stern Rake Studio07 Nov 2011 3:59 p.m. PST

Nice set-up and figures! I enjoyed reading your report. I certainly understand your plight about the image auto-correct feature. My photos often end up with too much blue or yellow tint, depending on how much natural sunlight is entering the room versus my camera's indoor/outdoor setting.

Ted

vtsaogames08 Nov 2011 2:11 p.m. PST

A suggestion for CSA command before Johnston/Beauregard show up: Any CSA unit in road column and on a road is in command. Otherwise, dice as you already have it.

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