Help support TMP

"Planning Colonial Games: Force Ratios and Fun Tension" Topic

4 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't call someone a Nazi unless they really are a Nazi.

For more information, see the TMP FAQ.

Back to the Solo Wargamers Message Board

Back to the Pulp Gaming Message Board

Back to the Principles of War Message Board

Back to the Historical Wargaming in General Message Board

Back to the Game Design Message Board

Back to the Early 20th Century Discussion Message Board

Back to the 18th Century Discussion Message Board

Back to the Victorian SF Message Board

Back to the 19th Century Discussion Message Board

Areas of Interest

18th Century
19th Century
World War One
World War Two on the Land
Science Fiction

Featured Hobby News Article

Featured Showcase Article

28mm Acolyte Vampires - Based

The Acolyte Vampires return - based, now, and ready for the game table.

Featured Profile Article

First Look: Minairons' 1:600 Xebec

Personal logo Editor in Chief Bill The Editor of TMP Fezian looks at a fast-assembly naval kit for the Age of Sail.

2,205 hits since 29 Sep 2011
©1994-2022 Bill Armintrout
Comments or corrections?

ge2002bill Supporting Member of TMP29 Sep 2011 12:16 p.m. PST

Some remarks about planning a Colonial game are here:
Gen. Pettygree's blog.
PS The next chapter on the General Pettygree photostory is underway. It will hopefully be completed in early October. The last chapter was posted about four weeks ago. I've been painting British light cavalry for the Peninsular since then. Tally-Ho!

Ed the Two Hour Wargames guy29 Sep 2011 1:11 p.m. PST

Very cool. I was first exposed to wargaming in 1974 when I walked into Jack Scruby's Soldier Factory in Cambria California.
Life changing in many ways.

chuck05 Fezian29 Sep 2011 3:43 p.m. PST

I think the numbers dont matter as much as do the victory conditions of both sides. Both sides should have clear cut, achievable victory conditions.

In a game with a set number of turns, the British objective could be to hold out for (X) number of turns. You could have a recycling horde of natives to keep the pressure on.

Another scenario could be for the natives to give the British a black eye and achive a minor victory by causing 25% British casulties and a major victory with 50% British casulties. In this case I would go with a 3:1 ratio and give the British a chance to drive off the natives once they hit a breakpoint.


bigdennis Supporting Member of TMP01 Oct 2011 6:27 p.m. PST

Hello Ed, I also spent time at Jacks Cambia factory. It was a much simpler time and the figures reflected that era. I still wargame and paint figures. Brings back a lot of nostalgia. Dennis

Sorry - only verified members can post on the forums.