Dawkins | 24 Sep 2011 9:02 p.m. PST |
Hey all, I'm looking for a small skirmish game to get about 5-10 miniatures for each side. We played Infinity for about 3 months but most of my group hated the whole "it's always your turn" aspect of the game (something I loved) Malifaux, like Infinity dies because of one little aspect :rollseyes: Hell Dorado is "repulsive" to 2 members of my group because of their beliefs. We already play Warmachine/Hordes I'm looking at Bushido and Cutlass! with interest but not sure, they seem over the top difficult. Thanks John D. |
BlackWidowPilot ![Workbencher Fezian](boards/icons/workbencher.gif) | 24 Sep 2011 9:24 p.m. PST |
5150 for sci-fi. The basic dice engine is Chain Reaction, which IIRC is *free* to download from the Two Hour Wargames site so you can take it for a spin. There's also a fantasy variant, again working off the basic Chain Reaction mechanics. Hope this helps!![evil grin evil grin](boards/icons/evil_grin.gif) Leland R. Erickson
|
clkeagle | 24 Sep 2011 9:30 p.m. PST |
In the Emperor's Name! link It's a great little skirmish game, mainly set in the 40K universe. But it works extremely well with generic minis. I've been using it for 15mm sci fi skirmishes. Chris K. |
Pictors Studio | 24 Sep 2011 9:49 p.m. PST |
Necromunda is nice if Infinity is out. It has a nice little campaign system and you can use as much or as little of the outlandish sci-fantasy stuff as you want. |
Calico Bill | 24 Sep 2011 9:56 p.m. PST |
|
Inari7 ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 24 Sep 2011 10:01 p.m. PST |
I just got a copy of Galacta 3 and it's VERY sci-fi fantasy. It is a Star Wars rip-off but looks to be a very fun system. I would love to try it out with some Star Wars mini's. |
Mako11 | 24 Sep 2011 11:57 p.m. PST |
For a simple game, the Star Wars figs and CMG rules work, and are good fun. Beamstrike is free too. There are some other ones I haven't tried, including Flying Lead, Use Me, etc. |
blacksmith | 25 Sep 2011 1:50 a.m. PST |
Dawkins, you haven't mentioned Two Hour Wargames rulesets and you're missing something. Check the links from my blog below: BATREPS of Chain Reaction 3.0 (Sci-fi): link BATREPS of Warrior Heroes Armies and Adventurers (Fantasy): link Cheers, |
Pedrobear | 25 Sep 2011 2:21 a.m. PST |
Reaper Warlords has card-activation, and can be played with small warbands. song of Blade and Heroes has an IGO-UGO system, but you roll to activate each unit, so you may not get to act with all your figures during your turn. Suitable for small warbands too. |
ZULUPAUL ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 25 Sep 2011 2:58 a.m. PST |
Chain reactio or Necromunda both would work. |
Lion in the Stars | 25 Sep 2011 3:19 a.m. PST |
Anima Tactics is really at the small end of what you're looking for, but it's an option. You roll a die, not play cards like Malifaux, but otherwise it's pretty similar detail. Not sure what to tell your for scifi if the group doesn't like "it's always your turn". My friends all though that was the biggest selling point of the game! |
skippy0001 | 25 Sep 2011 5:19 a.m. PST |
Savage Worlds and Savage Worlds Showdown is good for what you're looking for. |
SheriffLee | 25 Sep 2011 6:07 a.m. PST |
Do a search of Sci Fi games on TMP and you will fine hundreds of discussion on this discussion. It seems to come up every week. |
Dropzonetoe ![Workbencher Fezian](boards/icons/workbencher.gif) | 25 Sep 2011 6:08 a.m. PST |
Necromunda would be my vote as well. Still my favorite game! |
Dogged | 25 Sep 2011 6:14 a.m. PST |
|
John Treadaway | 25 Sep 2011 6:17 a.m. PST |
Hell Dorado is "repulsive" to 2 members of my group because of their beliefs. I'm astonished
John T |
Broadsword | 25 Sep 2011 8:16 a.m. PST |
Some links: WarEngine – it's free! – link Chain Reaction – it's also free and the core of 5150 – link Nercomunda – amazingly enough, it's free, as well, though you may have to choose a country of origin before GW lets you go to the appropriate page – link Where Heroes Dare! – yes, it's Pulp, but put the word "radium" in front of all the weapon names and now it's sci-fi. ;) It's not free, but worth the price of admission and my favorite of the bunch – link Al | ravenfeastsmeadhall.blogspot.com
|
Toaster | 25 Sep 2011 11:33 a.m. PST |
Ganesah Games, Song of/Flying Lead series is an IGOUGO but with random turnovers so it might meet the requirements of both sides. Not quite scifi but there are near future/stargate rules in the basic flying lead rules. Robert |
Mako11 | 25 Sep 2011 11:50 a.m. PST |
How does an IGOUGO game have random turnovers? It's interesting how there is such a variety of choices for this subject, with a less than clear-cut following for just a few of the better ones. Has there been a recent poll on the subject here on TMP, or some sort of a review by people who have tried many of them? I'd love to see which rules sets should be grouped with one another by type, and which are believed to be the best of the various initiative, and/or combat mechanisms. Of course, perhaps that is asking a bit much, and is obviously very subjective. Categories I'm thinking of are: 1. Best IGOUGO system 2. Best modified IGOUGO system – some possible changes to the IGOUGO phases (not sure how that occurs though) 3. Best Card Driven initiative system 4. Best "Other" type of initiative system Obviously, there are then other things to consider, e.g. D6 only combat; multiple D6 combat; Dx combat using various sized dice; man-to-man combat, movement, and initiative; fire-team level initiative, movement, and combat; squad-level initiative, movement, and initiative; has saving throws or no saving throws; WWII; Modern; SciFi; other historical periods; etc. I'd love to see the various rules categorized in some way, as above, but it is a bit complex with all the rules offerings. I guess in the end, I'd settle for groupings by genre, level of game (man-to-man, fire team, squad-level), and which rules people think are best, with perhaps a short explanation as to why. |
Goose666 | 25 Sep 2011 12:15 p.m. PST |
Rogue Trader 40k by Priestly. Not bad for small scale games. Still stands up well, as a fun game. |
Warwick13 | 25 Sep 2011 9:15 p.m. PST |
What was the one little thing they disliked about Malifaux? |
Bob Faust of Strategic Elite | 25 Sep 2011 10:09 p.m. PST |
I'll post links to my skirmish game when it gets released in December of this year. |
tnjrp | 25 Sep 2011 11:12 p.m. PST |
We've enjoyed Urban War from Urban Mammoth quite a bit. The second edition recently came out and changed a number of things, primarily making the game a lot more streamlined, but we've not been able to put in any games of that yet so I can't really comment if it's a change for the better or worse. urbanwarthegame.com |
chromedog | 26 Sep 2011 2:59 a.m. PST |
@John Treadaway: Don't be so astonished. It's more common than you think. Certain people seem to think that games can threaten their belief system. This just means their faith isn't as strong as they think it is. |
Agent 13 | 26 Sep 2011 3:46 a.m. PST |
Oh please, chromedog. That is such an ignorant statement said simply to justify your lifestyle. If you don't understand then you are lost. |
religon | 26 Sep 2011 6:44 a.m. PST |
For a simple game, the Star Wars figs and CMG rules work, and are good fun. Not a great game, but inoffensive and fun. Reaper Warlord may also fit the bill. A simple game to start, but with deep tactics. I played in two convention games of LOTR SBG over the weekend. A popular game well-liked by players. Good rules
especially for small groups of heroes like the OP describes. |
krieghund | 26 Sep 2011 8:09 a.m. PST |
Hysterical Agent 13, truly hysterical. |
Dropzonetoe ![Workbencher Fezian](boards/icons/workbencher.gif) | 26 Sep 2011 8:10 a.m. PST |
Best modified IGOUGO system – some possible changes to the IGOUGO phases (not sure how that occurs though) I have been playing a modified version of Necromunda for a while now and me and my brother have enjoyed the change. I tacked on GW LotR priority roll structure for my necromunda games. So each player rolls a d6 at the start of the turn and who ever has the higher number gets to go first. Sequence is still the same, movement, shooting, HTH, and recovery but this way both players get to act in each step rather than losing the whole game in one bad first shooting spree. With the randomness of not knowing if you get to act first or second in each of the phases it has made our games more dynamic. We also play for fun, I don't know how it would work in a more competitive area? |
tberry7403 | 26 Sep 2011 8:37 a.m. PST |
I don't find Cutlass! rules "
over the top difficut." The turn sequence IS different but works pretty well. However it would fit into the "always your turn" complaint. Two Hour Wargames has just released "5150: New Beginnings". It uses the standard THW engine but is more of an RPG than a straight forward wargame. As has been mentioned, if you would like to try out the system "Chain Reaction 3.0" is available as a free download. The website has several BATREPS of the games. The Other Tim |
Chrome | 26 Sep 2011 10:00 a.m. PST |
I'll second MERCS. Its small (5 models per team, no more, no less, unless you want to play house rules), fast, and each model has its own initiative, so the pacing is mixed up each turn. Plus a few actions like suppression and overwatch allow you to interact with your opponent's actions. I'd also suggest Warlord, although I'm not sure that it'll be small enough for what you're looking for. It used to work well with small armies, but the current system is aimed more towards larger armies in the 12-20 range. Even larger if you play one of the mob-oriented factions. Its still a great game tho. PS – if you can find any of the plastic Confrontation figs on clearance, they make great proxies for some of the Warlord armies. |
Dawkins | 26 Sep 2011 12:17 p.m. PST |
mercs sounds interesting from their site. what is warlord? |
RTJEBADIA | 26 Sep 2011 4:45 p.m. PST |
5150 New Beginning. Though it isn't IGOUGO
its more like each side activates (like IGOUGO) but while the other side is active your guys will react
thats kinda the whole point. Honestly if your players don't like games that have that more interactive (and realistic, and tactically interesting) element, then I don't see why you wouldn't just play 40k with them and find some other people to play really good games with = ) |
Crow Bait | 26 Sep 2011 9:15 p.m. PST |
You could also try Salvage Crew, Star Mogul rules. A free download from Mega Miniatures. |
stenicplus | 27 Sep 2011 2:04 a.m. PST |
Future War Commander has a skirmish variant within the rules. Not tried it but the main rules are good fun. link |
Pedrobear | 27 Sep 2011 8:49 a.m. PST |
|
Lion in the Stars | 28 Sep 2011 10:18 p.m. PST |
Dawkins, Warlord is a game by Reaper minis. |