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""What Kind of a Campaign" Contest Poll" Topic

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12 Apr 2013 11:57 a.m. PST
by Editor in Chief Bill

  • Removed from TMP Poll Suggestions board
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960 hits since 16 Sep 2011
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Personal logo Editor in Chief Bill The Editor of TMP Fezian16 Sep 2011 9:50 a.m. PST

If TMP has a design-a-campaign contest, what kind of campaign should it be?

Not asking about the topic or genre of the campaign, just the structure. For instance, a simple campaign might be three linked scenarios. A complex one might involve a map, logistics points, a political system, etc.

So, what kind of a campaign would you prefer for the TMP Design-a-Campaign Contest?

Lentulus Inactive Member16 Sep 2011 9:56 a.m. PST

For this venue, simple; complex is more fun to play (IMHO, YMMV) but way more work. Linked scenarios are easier to understand and so have more entertainment value.

Big Red Supporting Member of TMP16 Sep 2011 9:58 a.m. PST

Definitely KISS possibly a three stage ladder or tree campaign. Interesting idea.

Terrement Inactive Member16 Sep 2011 10:04 a.m. PST


richarDISNEY Inactive Member16 Sep 2011 10:39 a.m. PST

Losers need to get the Winners beers all night.
Kinda like Pledge Week at Uni…

Ranger322 Inactive Member16 Sep 2011 10:50 a.m. PST

Something simple enough that even those of us unfamiliar with campaigns could participate…and even then, make sure the concept and rules are clearly defined.

Terrement Inactive Member16 Sep 2011 12:48 p.m. PST


Big Red Supporting Member of TMP16 Sep 2011 1:18 p.m. PST


You've got it right! One in a row, fill the one box but two cookies might be stretching it.

Had a good chuckle, thanks,


Grand Duke Natokina Inactive Member16 Sep 2011 2:18 p.m. PST

Go with the simple linked scenarios. Simplicity to get those not familiar with a rules system or period involved and playing, essentially having fun, as quickly as possible.

Ranger322 Inactive Member16 Sep 2011 2:46 p.m. PST

Terrement…OK, OK…So have a little complexity to it! Maybe it'll help weed out the more intelligence-challenged…

Just not so much that it boggles the mind. I like the three linked scenarios idea…


Chocolate Fezian Inactive Member16 Sep 2011 3:17 p.m. PST

Hey Terrement,
I look forward to seeing your rules system, make sure it big print with lots and lots of eye candy and I nominate you umpire.
It needs to be simple or it'll never get off the ground

Tazman49684 Inactive Member16 Sep 2011 3:23 p.m. PST

Waste of time, no matter what the structure. My experience is that gamers cant handle failure, so they quit when things dont go their way…. just like in a real campaign ;)

Mako11 Inactive Member16 Sep 2011 5:42 p.m. PST

Multiple scenarios, with some sort of linkage between them to provide a story-line feel. Some sort of rules to address progress/learning/improvement, as well as injuries, or degradation of the unit/force during the campaign.

A map to keep track of the movement of your force(s), and to identify where the enemy is, along with opportunities to attack, and threats to avoid.

Three scenarios is more like a mini-campaign to me.

A $500 USD reward in free miniatures, rules, and other hobby products for the winner (not that your asking about the contest award, but thought I'd throw that in anyway, just for grins).

COL Scott0again Inactive Member17 Sep 2011 7:07 a.m. PST

For this forum simple is better, I think.

But I might make it more like 5-6 games with just enough logistics to keep plans at a realistic level. Perhaps an objective for each team and a series of supply points that if a point is lost it reduces an armies ability to rearm and reequip after either victory or defeat in each scenario.

So this will require a map, with open locations for supply points (cities or ports etc) the objective could be only known to the team who has to get it. After battles a percent of "killed" Soldiers could be returned from wounding (reduced byt x% if lost supply points), all ammo returned to 100% after each battle (increase chance of running out of ammo if lost supply point), perhaps even a small reduction in moral for multiple supply points lost.

Those things would help to prevent a fight until all my Soldiers are dead mentality.

Either simple or less so I would probably try to play. Perhaps a 72 hour open window for each turn, so that life won't get in the way of playing.

OK, after reading what I wrote it seems more complicated than I thought.

Lentulus Inactive Member17 Sep 2011 8:13 p.m. PST

has a design-a-campaign contest

Of course, if its a contest why should there be restrictions?

How do you plan to decide a winner? If its a panel of judges then categories and marking guidelines and all that make sense, but if it is a vote by the membership its going to be taste-driven anyway.

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