
""A Fatal Blow", Man to Man Combat Rules?" Topic
9 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please use the Complaint button (!) to report problems on the forums.
For more information, see the TMP FAQ.
Back to the Solo Wargamers Message Board Back to the Fantasy Discussion Message Board Back to the Ancients Discussion Message Board
Areas of InterestGeneral Fantasy Ancients
Featured Hobby News Article
Featured Link
Featured Ruleset
Featured Showcase Article
Featured Profile Article Get these inexpensive dinos while you can.
Current Poll
|
| Mako11 | 01 Aug 2011 7:32 p.m. PST |
Posted this on the Medieval Board, and didn't get any response, so thought I might try the Ancients/Gladiator Boards, as well as the Solo and Fantasy ones, since it appears they may have rules to cover that too. Curious to see if anyone owns, or has played these, and what you think of them for Man-to-Man combat? link Do they include rules for various weapons, different armor types (plate armor, plate and chainmail mix, etc.), different fighter skill levels, two-handed fighting (say with a sword and a dagger), shields? Do the rules permit more than one attack per turn, parrying with shield or weapons, dodging strikes, multiple attackers against one defender, etc.? What type of inititiative and dice mechanics are used? Your overall satisfaction with the rules? |
| deanoware | 01 Aug 2011 9:13 p.m. PST |
Do they include rules for various weapons, different armor types (plate armor, plate and chainmail mix, etc.), different fighter skill levels, two-handed fighting (say with a sword and a dagger), shields?Do the rules permit more than one attack per turn, parrying with shield or weapons, dodging strikes, multiple attackers against one defender, etc.? What type of inititiative and dice mechanics are used? To answer your questions: there are rules for various weapons, different armor (plate, chainmail, leather), different fighter skills (fighter,barbarian, assassin, etc.), two handed fighting (using two weapons at once, i.e. dagger, longknife) and shields. The rules do permit more than one attack per action, parrying ability, and multiple attackers (no "dodge" rule per se but some skills do the same thing). Initiative is card driven and dice are d6 and d20. |
| deanoware | 01 Aug 2011 9:14 p.m. PST |
Finally, not many TMP subscribers have ordered the game. But if you are willing to write up a review (within the reasonable future) and post it here on TMP, message me with your email and I will send you a free copy of a pdf of the game. |
| Mako11 | 01 Aug 2011 10:17 p.m. PST |
Thank you for the kind offer. I will take you up on that Dean, and will be happy to write up a review, since it sounds just like what I am looking for. It's rkentjr AT hotmail [dot) com |
| Mako11 | 03 Aug 2011 1:40 p.m. PST |
Sorry, can't respond directly, since I'm not currently a supporting member, due to tight finances, so hope you see this. |
| Mako11 | 13 Aug 2011 10:15 p.m. PST |
Sent you a PM a few days ago deanoware, but haven't heard back yet. I'd be happy to read over, and review your rules, when you have the time to send them. |
| Harry S | 05 Apr 2013 11:59 a.m. PST |
As will I harry_schurr@yahoo.com |
| Mako11 | 11 Apr 2013 11:31 p.m. PST |
Forgot about this, since my life got a bit crazy a while back, after I received these rules. I think they are an excellent choice for man-to-man, and small unit melees on the tabletop. I'll need to go back to them, to refresh my memory a bit, and to provide a more in depth review, but I thought they were well laid out, and used logical mechanics to represent this type of action. I had a few questions, and/or nits to pick, with the rules writer, but they were very minor, e.g. relative ratings of some weapons in relation to others (which can all be easily modified by the user, as desired). Recommended! |
|