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"Turkey Shoot Expanded (Free Game)" Topic

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1,133 hits since 24 Jul 2011
©1994-2018 Bill Armintrout
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Borathan24 Jul 2011 8:12 p.m. PST

For those who don't remember, around Thanksgiving I'd created a small game I was playing with. A cooperative game about surviving waves of turkeys (read as the 6-foot turkeys made famous in Jurassic Park) where you could score points by getting the most kills.

All characters had a base template and a trait that let you have several options for them and could change them each time you died (You were allowed to die twice before dying ended you).

Well, I've revisited it and added in the one house rule I'd created after releasing the first version. Namely one to prevent friendly fire by applying a penalty to you for it. I also clarified some things and slightly modified others due to variation in basing (Adjacent is essentially 1" from the mini).

On top of that, I've created a second layer of rules that can be added in for some more fun and mayhem. Bringing the total templates up to 10 and adding a lot more traits as well as three new "turkeys" to play with.

I also added more head on conflict in game types you could play, mainly ones that are a lot less cooperative for those who would rather spend the game shooting each other as well as the turkeys.

The extra monsters include the Utahraptor, Dactyl, and Tyrannosaurus to make survival a living hell for those playing.

The rules can be found on my site ( ) as well as the older version of the game (Both can also be found on Lost World Safari) and you can also find a few other scenarios I've created.

I am working on formatting and merging the two files into one nicer document, though at the moment, the Turkey Shoot v2 is simply a friendlier version of the original game without a lot of additional bits and comes out a bit simpler to play due to fewer options and enemies making it a better intro if you aren't sure about it, both are still entirely free.

For the players, happy gaming. For the Turkeys, Bon Appetit…

Mako1124 Jul 2011 9:22 p.m. PST

Excellent! Thanks for sharing!

You know, we're gonna want stats for Velociraptors too, especially those working in group hunting packs, and smart enough to communicate with one another to outwit the humans.

Hope the hunters, who will probably soon become the hunted, are well armed.

Borathan24 Jul 2011 9:47 p.m. PST

The hunters are very well armed, and velociraptors were the only enemy in the original version and would keep pouring in.

One of the hunter options can allow you to have one as a pet of sorts as its ability.

The basic rules revolve around dinosaurs swarming in around the hunters who try to kill as many of them as they can before running out of lives and hopefully get the most points of the hunters in order to win.

However, killing other hunters penalizes you so you lose some points and end up with less of a chance to keep going due to more enemies pouring in.

In the full game now you have 4 hunters against up to 43 dinosaurs of various types swarming in.

Andrew Beasley Inactive Member25 Jul 2011 4:04 p.m. PST

Thanks for the updated set.

Still good for a quick game grin

Main site:
Sic Parvis Magna

Borathan25 Jul 2011 5:39 p.m. PST

As another variant for the game that can add a bit of fun is to take some cards. Have a stack for each of the hunter options and randomly build hunters each time they die.

Borathan24 May 2012 10:52 p.m. PST

I've updated the rules again to add a bit more options for smaller groups of players and more straight up warband level skirmish game types as well as a sports based variant.

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