For those who don't remember, around Thanksgiving I'd created a small game I was playing with. A cooperative game about surviving waves of turkeys (read as the 6-foot turkeys made famous in Jurassic Park) where you could score points by getting the most kills.
All characters had a base template and a trait that let you have several options for them and could change them each time you died (You were allowed to die twice before dying ended you).
Well, I've revisited it and added in the one house rule I'd created after releasing the first version. Namely one to prevent friendly fire by applying a penalty to you for it. I also clarified some things and slightly modified others due to variation in basing (Adjacent is essentially 1" from the mini).
On top of that, I've created a second layer of rules that can be added in for some more fun and mayhem. Bringing the total templates up to 10 and adding a lot more traits as well as three new "turkeys" to play with.
I also added more head on conflict in game types you could play, mainly ones that are a lot less cooperative for those who would rather spend the game shooting each other as well as the turkeys.
The extra monsters include the Utahraptor, Dactyl, and Tyrannosaurus to make survival a living hell for those playing.
The rules can be found on my site ( dinosaur-wars.webs.com ) as well as the older version of the game (Both can also be found on Lost World Safari) and you can also find a few other scenarios I've created.
I am working on formatting and merging the two files into one nicer document, though at the moment, the Turkey Shoot v2 is simply a friendlier version of the original game without a lot of additional bits and comes out a bit simpler to play due to fewer options and enemies making it a better intro if you aren't sure about it, both are still entirely free.
For the players, happy gaming. For the Turkeys, Bon Appetit