Do many others on these boards play GQ3: FAI?
When I first discovered GQ a dozen or so years ago, I was impressed with its elegant simplicity and ability to mimic realistic battles. It was sort of the 'benchmark' naval game. Comparing FAI to its rivals (Victory at Sea, Naval Thunder for example) I don't think it can lay claim to the simplest – it seems to have drifted into the 'rivet counting' realm. For me, it appears to be more complex than either.
Working out arcs and firing each individual turret, with a far more elaborate SDS with individual turret hits etc (which took a fair bit of puzzling out compared to the intuitive elegance of GQ I & II) was a layer of detail I happily did without previously.
Further to that, I discover I have to buy GQ3 for another $50 USD for complete air and sub rules.
There obviously has been a massive amount of loving care and research gone into the rules, but at $50 USD a pop, it compares unfavourably with very similar ruloebook productions from 2HW, TFL, and Iron Ivan games who retail for $20-30.
I guess the questions I have for experienced GQ3 players is:
Is it worth persevering with? (I've only test-played the rules so far) Is it better for big fleet battles than the original GQ1/2? Is the extra complexity 'worth it?'
Also – is it worth shelling out $50 USD (which buys a small fleet of ships) for GQ3? Or should I check out wargamesvault for cheaper, faster-play pdf offerings?