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"Mighty Armies size question" Topic


11 Posts

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2,316 hits since 13 Jul 2011
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Comments or corrections?

Shakespear14 Jul 2011 10:28 a.m. PST

Am I wrong for getting a DBx vibe looking at the figures?

Looking at the armies for sale, is that the size or are they larger?

I wouldnt mind a small army game.

I like the IDEA of DBA but I cant get the rules..

doc mcb14 Jul 2011 10:35 a.m. PST

Are you asking how similar MA is to DBX?

fairoaks02414 Jul 2011 1:12 p.m. PST

it's very similar army size i.e. number of unit stands,
but more variety than DBX rules,

general idea the same too and similar mechanics, but a lot more fun somehow,

regards

jim

JRacel14 Jul 2011 1:17 p.m. PST

It is very similar in size to DBA armies, so that is a very accurate observation. In most cases, I would suspect you could easily make a Mighty Armies force from existing DBA forces or even DBA sets many companies sell. There is a very flexible army generation system that Rebel Minis are planning to expand with new spells and abilities, so you should be able to customize what you have into a workable army. Most forces have between 8 and 12 bases of troops with the normal bases being 25mmx50mm and 50mmx50mm, but you can use something else like 20mmx40mm and 40mmx40mm if you already have troops based as long as all players are usingt he same sized bases. You can even sit small bases on top of the larger Mighty army bases to match the official sized bases for tourney play or playing with others using the official size.

Overall I find it to be a great system for small but fun games without a lot of cost for each army. I admit to being a little biased since I know Rebel Mike of Rebel Minis and David McBride of Splintered Light Miniatures. We actually played a three way game of Mighty Armies last weekend and had a great time.

Rebel miniatures is have a 20% off sale until July 17th and Splintered Light Miniatures is having a 20% off sale until the end of the month, so you can get the Rules from Rebel and some Armies from Rebel and then go over to Splintered Light and pick up some different armies for 20% off. A great time to get a few forces and try out the system

Sale Announcements
TMP link
link

Let us know if that did not cover your question.

Jeff

doc mcb14 Jul 2011 4:00 p.m. PST

What Jeff said, and of course I share the same biases.

One further comment: when I first learned the rules, especially moving by pips on a single d6, I thought "this is HOTT." But in fact it plays very differently from HOTT, though they do share that mechanism.

Shakespear14 Jul 2011 8:34 p.m. PST

So an army is around 12 bases?

What size board/mat do you play on?

All of this sounds great BTW

JRacel15 Jul 2011 3:04 a.m. PST

The standard area is about 2 x 2 feet but could be a little bigger for multiplayer games or if using larger than normal armies. To a great extent it would just be a matter of taste since you could easily play on a larger board for more maneuvering space, it would just make the game take longer and might unbalance things a bit toward very fast hit and run forces.

Jeff

Shedman15 Jul 2011 5:46 a.m. PST

>I like the IDEA of DBA but I cant get the rules..

You can download the Hordes of the Things (HOTT) rules from here PDF link

Varios army lists are here meadhall.org.uk/listlist.htm

I'm painting up the Mighty Armies Wild Elves for HOTT

Shakespear15 Jul 2011 6:08 a.m. PST

Thanks for posting a link to get the rules, but what I meant is I cant grasp DBx rules.

JRacel15 Jul 2011 8:33 a.m. PST

I also have the HotT rules and never could quite grasp them. The movement was overly cumbersome and the paces or whatever measurement they were using made no sense. They just did not do it for me. Mighty Armies has a few typos and a couple of erratta, but it was not painful to read and made sense where HotT did not. Maybe HotT is great if someone teachs you what the rules are supposed to be, but I just did find it wortht he effort. Just my opinion after getting the HotT rules year or so ago.

The good thing is that if you want to play both rules you can easily do so by placing the HotT bases on top of Mighty Army bases. A few magnets or some blue tack make this easier to move around.

Jeff

doc mcb15 Jul 2011 6:07 p.m. PST

A standard card table is a good size for one-on-one games with basic armies.

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