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"Firing missiles from warships." Topic


14 Posts

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2,049 hits since 13 Jul 2011
©1994-2026 Bill Armintrout
Comments or corrections?

Tango0113 Jul 2011 12:56 p.m. PST

This is a good idea to represent a missele lauching from a modern warship.

picture

picture

picture

Main page
seanavalgazing.blogspot.com

Do you do the same?
If not, what another way do you used?

Amicalement
Armand

Farstar13 Jul 2011 1:08 p.m. PST

Simple and effective.

Personal logo MrHarold Sponsoring Member of TMP13 Jul 2011 1:36 p.m. PST

That looks great! I like…

CeruLucifus13 Jul 2011 2:00 p.m. PST

Yes simple but effective.

I guess with a different paintjob it could represent a torpedo in the water as well.

I like the helicoptor as well, on a thin wire with a blue weight as an anchor.

Ken Portner13 Jul 2011 2:07 p.m. PST

I like the helicoptor as well, on a thin wire with a blue weight as an anchor.

For a moment I thought it was a flying saucer.

By the way, I've seen the pipe-cleaner missile trail trick used in jet age air combat games too.

darthfozzywig13 Jul 2011 2:22 p.m. PST

I like it.

I know it's not exactly realistic, as there generally isn't a pronounced trail like that, but it makes the approaching missiles seem look more threatening on the tabletop.

Generalstoner4913 Jul 2011 3:13 p.m. PST

That last ship is in real trouble!

Mako1113 Jul 2011 3:15 p.m. PST

Certainly enhances any naval battle.

Farstar13 Jul 2011 3:18 p.m. PST

I'm trying to figure out how to make such things work in games that simplify out things like travel times to target.

FightsOn13 Jul 2011 8:09 p.m. PST

The missiles in those photos are made and sold by my company, Fight's On!

Those photos are from Dave Schueller's game at Enfilade 2011. Fight's On! provided prize support and Dave uses our products in his game.

We make sea-skimming missiles, and another product for anti-ship missiles like SS-N-2 Styx. Also look for chaff markers, star shells, and naval mines to support naval gaming.

fightsonstore.com

Cheers,
Rob

daveshoe13 Jul 2011 8:38 p.m. PST

Yep, those are my pictures from a game I ran at Enfilade 2011.

As Rob points out, the missiles are from Fight's On! and I highly recommend them. I really like how they look on the table.

Dave

Mako1113 Jul 2011 11:29 p.m. PST

"I'm trying to figure out how to make such things work in games that simplify out things like travel times to target".

Place at launch next to the firing vessels; mid-way to the target, if there is a bit of delay (a turn, or two – can move them part way if they will take several turns to arrive); and on the target, just before impact, and right after any chaff, flare, or decoys are used. Reduce the numbers, if appropriate, based upon the success of the countermeasures and ECM, etc.

DavidinGlenreagh CoffsGrafton14 Jul 2011 2:02 a.m. PST

G'day all,

I use "wihipper snipper" cord – basicly very thick monofilament fishing line. a Hole in a base, with a bit of white glue, bend the thread to shape and then white glue on the missile (I'm using 1:1444 scale missiles with 1:350 scale aircraft and 1:700 scale ships).


see second last picture at:
link

other ones before that are Macs with vertical wire – which tends to be fragile.

Farstar18 Jul 2011 10:54 a.m. PST

Thanks Mako, but I was thinking of games that don't bother with travel times at all, either due to over-simplification or to making turn length sufficiently slippery that all missile fire becomes just another flavor of gun to roll dice for.

No travel times mean no opportunity to use these unless turn sequences mean a lot of stuff is declared before rolling is begun.

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