| Tango01 | 13 Jul 2011 12:56 p.m. PST |
This is a good idea to represent a missele lauching from a modern warship.
Main page seanavalgazing.blogspot.com Do you do the same? If not, what another way do you used? Amicalement Armand |
| Farstar | 13 Jul 2011 1:08 p.m. PST |
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MrHarold  | 13 Jul 2011 1:36 p.m. PST |
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| CeruLucifus | 13 Jul 2011 2:00 p.m. PST |
Yes simple but effective. I guess with a different paintjob it could represent a torpedo in the water as well. I like the helicoptor as well, on a thin wire with a blue weight as an anchor. |
| Ken Portner | 13 Jul 2011 2:07 p.m. PST |
I like the helicoptor as well, on a thin wire with a blue weight as an anchor. For a moment I thought it was a flying saucer. By the way, I've seen the pipe-cleaner missile trail trick used in jet age air combat games too. |
| darthfozzywig | 13 Jul 2011 2:22 p.m. PST |
I like it. I know it's not exactly realistic, as there generally isn't a pronounced trail like that, but it makes the approaching missiles seem look more threatening on the tabletop. |
| Generalstoner49 | 13 Jul 2011 3:13 p.m. PST |
That last ship is in real trouble! |
| Mako11 | 13 Jul 2011 3:15 p.m. PST |
Certainly enhances any naval battle. |
| Farstar | 13 Jul 2011 3:18 p.m. PST |
I'm trying to figure out how to make such things work in games that simplify out things like travel times to target. |
| FightsOn | 13 Jul 2011 8:09 p.m. PST |
The missiles in those photos are made and sold by my company, Fight's On! Those photos are from Dave Schueller's game at Enfilade 2011. Fight's On! provided prize support and Dave uses our products in his game. We make sea-skimming missiles, and another product for anti-ship missiles like SS-N-2 Styx. Also look for chaff markers, star shells, and naval mines to support naval gaming. fightsonstore.com Cheers, Rob |
| daveshoe | 13 Jul 2011 8:38 p.m. PST |
Yep, those are my pictures from a game I ran at Enfilade 2011. As Rob points out, the missiles are from Fight's On! and I highly recommend them. I really like how they look on the table. Dave |
| Mako11 | 13 Jul 2011 11:29 p.m. PST |
"I'm trying to figure out how to make such things work in games that simplify out things like travel times to target". Place at launch next to the firing vessels; mid-way to the target, if there is a bit of delay (a turn, or two – can move them part way if they will take several turns to arrive); and on the target, just before impact, and right after any chaff, flare, or decoys are used. Reduce the numbers, if appropriate, based upon the success of the countermeasures and ECM, etc. |
| DavidinGlenreagh CoffsGrafton | 14 Jul 2011 2:02 a.m. PST |
G'day all, I use "wihipper snipper" cord – basicly very thick monofilament fishing line. a Hole in a base, with a bit of white glue, bend the thread to shape and then white glue on the missile (I'm using 1:1444 scale missiles with 1:350 scale aircraft and 1:700 scale ships). see second last picture at: link
other ones before that are Macs with vertical wire – which tends to be fragile. |
| Farstar | 18 Jul 2011 10:54 a.m. PST |
Thanks Mako, but I was thinking of games that don't bother with travel times at all, either due to over-simplification or to making turn length sufficiently slippery that all missile fire becomes just another flavor of gun to roll dice for. No travel times mean no opportunity to use these unless turn sequences mean a lot of stuff is declared before rolling is begun. |