
""Night of the Hunter" - a Mud & Blood AAR" Topic
9 Posts
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Sidney Roundwood | 06 Jul 2011 8:49 a.m. PST |
"It's a stalking, watching-and-waiting game in the darkness, a very different kind of feel to a daylight action". So said one of the playtesters at the end of last night's game, "Night of the Hunter", at Lard Island. The game was a night fighting action played with the "Through the Mud and the Blood" rules for the Great War. The opposing forces were a large British and large German patrol, both of which had been tasked with reconnoitring a set of abandoned and shell damaged trenches which now lay in No Man's Land. Both sides were also asked to try and capture an enemy prisoner to try and discern more about their opponent's deployment and future plans. I also wanted the game to be a playtest for some refinements to the night fighting rules in "Through the Mud and the Blood" which we're currently using. The accounts of night fighting from the Great War emphasis chaos, mistakes, confusion and terror. Trying to replicate the same thing on the wargames table is challenging. I've given some ideas about how we have tried to go about it on my Blog, together with a downloadable scenario with some rules ideas and commentary. link Comments welcomed. |
Todd636 | 06 Jul 2011 10:27 a.m. PST |
Beautiful figures and terrain! |
mgaffn1 | 06 Jul 2011 10:31 a.m. PST |
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WarWizard | 06 Jul 2011 10:41 a.m. PST |
Excellent. What brand figures are those? |
Sidney Roundwood | 06 Jul 2011 11:05 a.m. PST |
Thanks for the comments. @WarWizard – the figures are a mix of Great War Miniatures and 1st Corps. All the Germans are GWM, with about half the British being 1st Corps. |
Wackmole9 | 06 Jul 2011 11:36 a.m. PST |
Great layout and your blog on how to is wonderful. |
Troop of Shewe  | 06 Jul 2011 1:24 p.m. PST |
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Terry L | 08 Jul 2011 8:48 p.m. PST |
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Noworld | 04 Aug 2011 5:57 a.m. PST |
Great pics! What did you use for the deforested area? |
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