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"AAR: Königstigers against Strelkovy" Topic

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Personal logo Dale Hurtt Supporting Member of TMP Inactive Member05 Jul 2011 7:50 p.m. PST

A number of the games Don and I have been playing of late are themed – facing our irrational fears – and this AAR is the latest. I truly expected to get my teeth kicked in with a 1,500 point Königstiger list against a Soviet Strelkovy "infantry horde" list. (Note that Don did not go heavy in artillery and he hates air support … but that may change.)


The next game like this I want to go against 'zook-heavy US Rifles (or Armored Rifles) and see how the KTs fare. I know the US can go air and artillery-heavy and kick my butt, but I would like to see how a "normal", all-comers list would do against the KT list.


(Stolen Name) Inactive Member05 Jul 2011 8:03 p.m. PST

Couple of points Soviet flamethrowers have 4 shots even when moving and as LW Soviets are trained they hasve a 50% chance of hitting and autobailing your KT's per shot so your opponent should have taken 4 of these instead of HMG
Also he was handicapping himself against any armoured list by not taking the HQ sappers which are genrallly considered a 'no brainer'
With the artillery all he needs to do is bail you as his strelk assault.
I woukld still fear the strelk if I were you :)

kyoteblue Inactive Member05 Jul 2011 8:11 p.m. PST


Personal logo Dale Hurtt Supporting Member of TMP Inactive Member05 Jul 2011 8:13 p.m. PST

I fear the Strelkovy as an "artillery and air delivery platform", yes, but there is nothing inherent about a horde of TA 2 infantry to fear when you have King Tigers. They just have no means to do anything to the KTs sitting on an objective, other than die. (Reminds me of the scene in Hellboy II where HB fights the 'Tooth Fairies'.) Something else has to be present to make them useful. (Like something forcing them to bail.)

Good you mentioned the flame-throwing tanks. Don had mused about that at the end of the game, but I forgot to write it up in the analysis.

(Stolen Name) Inactive Member05 Jul 2011 8:24 p.m. PST

Further to my previois post
Soviet INFANTRY flamethrowers have a ROF of 4
Soviet sappers have a tank assault value (TA) of 4

Personal logo Dale Hurtt Supporting Member of TMP Inactive Member05 Jul 2011 8:34 p.m. PST

Ah, I get you. When I say "inherent", I literally meant "in the Company" (platoon). As compared with, say US Rifles with their Bazookas in the platoon (not combat attached).

So Soviets have better flamethrowers than that listed on page 66 of the mini rulebook, eh? I thought '2' was a little low. Thanks for that. I should have double-checked, but did not have a book (other than the rules) handy at the time.


(Stolen Name) Inactive Member05 Jul 2011 8:45 p.m. PST

Yup they have 4 flamers per base too – its in all the arsnals, the free know your enemy pdfs and in Das Book. No 'real' stats in the main rule book.
Yes Soviet weapons apart from light mortars and the odd HMG are genrally held at battalion level and then distributed as required.
Try the Assault Engineers-Sapper list from River of Heroes against your KT's next time for a more historical challenge

The King of Rock and Roll Inactive Member06 Jul 2011 4:18 a.m. PST

Wait, in FoW, infantry can't actually knock out a tank in close assault?


(Stolen Name) Inactive Member06 Jul 2011 4:26 a.m. PST

Tank yes – King Tiger not so easy

Frederick Supporting Member of TMP06 Jul 2011 5:34 a.m. PST

Interesting game – while I have a couple of King Tigers I have never used them, so some inspiration to dig them out of storage!

Personal logo Dale Hurtt Supporting Member of TMP Inactive Member06 Jul 2011 6:32 a.m. PST

Thanks. I suggest you read the Tactica Königstiger thread of the FOW forum (the link is in my blog), written by Darkhorse. It is an excellent place to start for how to deal with the unique problems of a Königstiger company (like the fact that the basic force of HQ + 2 platoons costs 1040 points). It was that thread that got me interested. Before that I played, at most, a single Tiger on the table. Otherwise it was Panzer IV or StuG G.

With so few units (and still learning the capabilities), it makes for a tense game.


The King of Rock and Roll Inactive Member06 Jul 2011 12:40 p.m. PST

@Truscott: It doesn't matter if it's a KoingsTiger or a frigging Matilda I: Drop a grenade into the treads and it's Bleeped texted.

Personal logo Ditto Tango 2 3 Supporting Member of TMP Inactive Member06 Jul 2011 1:10 p.m. PST


Dameon07 Jul 2011 5:24 p.m. PST

The more I read people posting about how "easy" it is for infantry to take out tanks in close assaults in real life, the more I become convinced those same authors have absolutely no real life combat experience.

Lion in the Stars07 Jul 2011 7:32 p.m. PST

I'm sure there are ways to disable a large tank
I have a preference for air support, but in a pinch a satchel charge in the tracks will immobilize one and a Molotov to the engine will start a nice fire (effective for older tanks, not so much on new ones).

evilmike Inactive Member07 Jul 2011 7:38 p.m. PST

I have a preference for laser-guided ATGM's, but I'll settle for 155mm arty rounds landing on top of the turret..:)

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