Ganesha Games  | 22 Jun 2011 2:32 p.m. PST |
I am on the fence whether to keep the notion that SBH can be played on hexes in the new version of the game (of course it can-- I am just unsatisfied with the limited information I give in the book. I feel that a lot more should be in, such as notes on multi-hex creatures, angular movement and so on). How many of you do play on hexes, and what should be added in your opinion to make it worthwhile? My impression is that as it is now it's not tremendously useful, and to make it so would require some space in the book. Opinions? Andrea |
| RobH | 22 Jun 2011 2:36 p.m. PST |
Leave it out, make the rules available for development by those that want them online. |
| religon | 22 Jun 2011 4:10 p.m. PST |
The two games I play most often use hexes. (BattleTech and C&C Ancients) I own but do not play SBH. Two things I notice in games are point systems and discreet movement on grids or hexes. Hexes might simplify the formation and shieldwall options in SBH. |
| Bob in Edmonton | 22 Jun 2011 4:30 p.m. PST |
An online option is a nice compromise. Keeps the book tight and gives owners the option to use them and also allows modifications as time goes on. |
| Skipper | 22 Jun 2011 4:35 p.m. PST |
Leave the hexes out or use them as optional. Most people have terrain with no markings or 1" -1.5" squares. I think the open movement system works well. Of course if you are targetting the younger, measurement challenged crowd, like my 5 and 8 year old, hexes would work fine. But my boys have no problems grasping the free movement of the current rules. The simple measuring sticks make the current movement effort less. So my preference is for free form movement as it will work with all my terrain types (gridless, square maps, hex maps, heroscape, hexon 2, any type) So stay with the gridless format. |
| Xintao | 22 Jun 2011 6:02 p.m. PST |
No hexes, game is great without. |
Ganesha Games  | 22 Jun 2011 6:54 p.m. PST |
I think I was not clear
I am not advocating or proposing that SBH switches to hexes. But there are people who play on hexes since the first edition, both on paper maps and on heroscape hexes. Probably the best thing to do is to remove the hex content in the rules and then publish a free PDF with hex conversion rules. |
| timlillig | 22 Jun 2011 7:43 p.m. PST |
I have recommended SBH to a few people on Board Game Geek on the basis of it using hexes, but I think most people using miniatures avoid hexes. I agree that putting the information about using hexes in a one or two page download would be best. |
| skinkmasterreturns | 22 Jun 2011 8:43 p.m. PST |
I play without,but leave it as an option for those who do. |
| advocate | 23 Jun 2011 2:22 a.m. PST |
I wouldn't use a 'hex' option. |
| Henrix | 23 Jun 2011 3:26 a.m. PST |
I'd prefer there to be no hex rules cluttering down my copy. Put it up as a pdf, and make a note in the text that it is available. |
| Verily | 23 Jun 2011 3:56 a.m. PST |
I love using hexes, and don't mind if they in either the main rulebook or as a free download. When I've played on hexes, I thought the game went faster. Though I didn't use the hex ranges in the rules (short 4, medium 7, long 13), I found it more in proportion with measuring sticks using short 3, medium 5, and long 7. This was with 25mm hexes. Terrain was a little challenging, to create a forest we had it that if a tree is on a hex, that hex and the six surrounding ones were considered wood – so you could build up a forest by spacing trees 3 hexes apart. |
| Given up for good | 23 Jun 2011 4:04 a.m. PST |
I play on plain, square and hexes and am happy to see the rules for hexes / squares on-line rather than in the book. Heroscape hexes work very well for 15mm figures but with the demise of the manufacturing I can see they will phase out slowly to eBay sales only. I have used some hex maps printed on paper before but more and more battles I see for humanoids are on plain surfaces especially at UK shows – aircraft yes humanoids no. To be honest though – I am surprised you are stuck for a couple of lines in the layout  Andrew Sic Parvis Magna |
| Narcisista | 23 Jun 2011 5:32 a.m. PST |
I don't use hexes, but I think it's probably better to keep them. It's kind of a shame that D&D went with squares there would be a lot more maps available. |
| PapaSync | 23 Jun 2011 5:36 a.m. PST |
I agree with the majority of sentiment here. Leave the hexes out so you can keep a clean format and maybe even save a few pennies in cost. And just post it as a free download. 8) |
| Princeps | 23 Jun 2011 6:51 a.m. PST |
No need for hexes IMO. Make it an on-line supplement/download for those who do want it. |
Ganesha Games  | 23 Jun 2011 7:54 a.m. PST |
Of course it is not a matter of costs
it's just a matter of feeling it as a distraction if it is not delved into properly. To do it right, I'm gonna need at least 3-4 pages with diagrams. So it will be a free PDF, ok! |
| religon | 23 Jun 2011 5:32 p.m. PST |
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| Dale Hurtt | 23 Jun 2011 10:26 p.m. PST |
Out. Leave it as an online option. Drive them to the Yahoo forum for the files. |
| billthecat | 24 Jun 2011 11:25 a.m. PST |
NO! Don't put a hex on us! Sorry, had to be done
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| HarryHotspurEsq | 26 Jun 2011 2:48 a.m. PST |
I think that is a good plan. Leave hexes out of the main rules – provide a free pdf for those who wantit. Good stuff – love the game! |
| The Last Conformist | 28 Jun 2011 12:00 a.m. PST |
I agree it's better to put the hex rules (perhaps better developed) in a separate pdf. |