darthfozzywig | 03 Jun 2011 8:25 p.m. PST |
Mine was rolling a character who had near-debilitating exposure to radiation before the game even began. That, or keeping track of how much time it took to collect grain and convert it to usable fuel for my beat-up IFV. |
Inari7 | 03 Jun 2011 8:39 p.m. PST |
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CmdrKiley | 03 Jun 2011 8:55 p.m. PST |
Trying to conserve ammo by firing less than 3 rounds per shot. |
SBminisguy | 03 Jun 2011 10:11 p.m. PST |
Man, we played Twilight 2000 for months, and our group was just about to cross back into Western Europe in a stolen BTR when the GM killed us all (except my PC who was the TC) by having an ATGM team scrag the entire group. We were ed!!! |
richarDISNEY | 03 Jun 2011 10:43 p.m. PST |
The sheer desperation of it all. The whole idea of "trying to get back home" was good and gritty. AND the fact that mostly when the PCs killed the Soviet army, the had Tokarev pistols. Then they had sooooo many, they used them to blow holes in locks. We coined the term "Tokarev lockpick". Lot of laughs. Then I added zombies. And that was back in '85
Lots of laughs to be had by then
Ahhhh
Highschool hijinx
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Connard Sage | 03 Jun 2011 11:19 p.m. PST |
Creating a character. That was always a fun way to waste a couple of hours
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Kampfgruppe Cottrell | 04 Jun 2011 3:15 a.m. PST |
The bleak background. Brian |
skippy0001 | 04 Jun 2011 4:06 a.m. PST |
Introducing the game to D&D players. One player couldn't understand why his character died after taking a direct hit from a Soviet 30mm grenade launcher. I preferred 2.2 version and loved the vehicle system. I still may do a '50's-'60's version of it. |
Striker | 04 Jun 2011 4:08 a.m. PST |
The diseases. Always fun when the group beefed up on combat skills and not many took medic. |
Ed Mohrmann | 04 Jun 2011 4:14 a.m. PST |
The whole thing ! Great system, decent supplements and a fun time creating 'spin-off' NPC's of all sorts from the base NPC's in the supplements
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Uesugi Kenshin | 04 Jun 2011 4:51 a.m. PST |
Character creation rolls. |
nvdoyle | 04 Jun 2011 5:36 a.m. PST |
'Trying to get home' – I agree with richardisney. Making our way to the coast was hard enough, let alone trying to find transport across the Atlantic. And then when they do get home, there's the Milgov vs. Civgov conflict, the various little warlords, etc. Then, the transition to 2300, which was one of my favorite settings. |
CorpCommander | 04 Jun 2011 7:14 a.m. PST |
120mm mortars. No D&D character I ever had wielded as much power. |
Grand Duke Natokina | 04 Jun 2011 8:33 a.m. PST |
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Goldwyrm | 04 Jun 2011 9:26 a.m. PST |
Introducing the game to D&D players. Yeah..My group didn't get it. They went tooling straight into a Polish town without scouting of any kind to check for defenses or to gauge the local disposition. The light vehicles and a LAV-25 didn't fair well when the town's few RPGs got used on the "attackers". I just liked the entire background. Of course the world was a different place in '88/'89. |
Whirlwind | 04 Jun 2011 11:28 a.m. PST |
I liked the freedom the background gave to roleplay with modern characters in a very fluid setting. Regards |
Swampster | 04 Jun 2011 12:40 p.m. PST |
Having to take cover in combat rather than just absorbing the hits. Well, mostly – a couple of characters seemed to absorb anything short of a direct hot from a tac-nuke. I went to Krakow after playing it and took photos of some of the places which featured in our campaign. I went in search of one of the railway stations on the GDW map. It isn't there. I was walking along the river looking for it, taking photos and then saw a sign banning photogrpahy. Turns out it was a military base – HQ of 6th Pomeranian Airborne I think. Oops. |
CorpCommander | 04 Jun 2011 1:04 p.m. PST |
I didn't think you could get those dogs to jump out of airplanes let alone fight Russkies! |
The Gray Ghost | 04 Jun 2011 1:06 p.m. PST |
It was a good game back in the day but part of it was you thought this might actually happen |
Lookingglassman | 04 Jun 2011 7:01 p.m. PST |
I just liked reading the different manuals. |
Katzbalger | 04 Jun 2011 8:13 p.m. PST |
What richarDISNEY said. And the adventure modules were always interesting reads. Can't say I liked the combat system, though. We had a pretty good campaing going for a while (which included my Canadian cousin--yes, there were some long pauses between episodes). Rob |
recon35 | 05 Jun 2011 7:55 p.m. PST |
The Pomeranians could be very effective vs. the really SMALL Russians
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Dasher | 06 Jun 2011 11:51 a.m. PST |
My favorite part of it was the general hilarity of a man wearing circa 1980's body armor being able to survive a direct hit to the chest by a .50 cal round. Never got past that one, alas, and I fear I missed out on a fun game because of it. |
evilmike | 13 Jun 2011 7:30 p.m. PST |
That was 1rst edition. They fixed most of the major FUBAR's in 2nd edition. Other 1rst edition hilarities: Jumping on the back deck of a BMP and killing the crew because my G-11 could penetrate the armor
:) |
Marauder | 07 Jul 2011 8:10 p.m. PST |
1st Ed Waking up a large room full of sleeping Russians using my HK CAWS as a lockpick. Walking out of said room now full of dead Russians while applying band-aids to the couple of 7.62mm scratches they had managed to inflict. Our game was fairly much a running firefight all the way from Poland back to France and home. Fun times back then |
fozzybear | 18 Sep 2012 7:18 a.m. PST |
Lost my M1 Abrams in the first 20 minutes of my first game, my character got his hands on an M60A3 with reactive armor
went on to rack up one heck of a kill count! And never got that one shot out from under my charatter either. made a model of it in 1/72nd scale (we used miniatures all the time)
the kill rings went past the fume extractor lol. |
Zardoz | 19 Sep 2012 7:56 a.m. PST |
The setting and the art in some of the books, and the Twighlight Nightmares senario pack. Game mechanics were an absolute dog. |
capncarp | 19 Sep 2012 4:45 p.m. PST |
I enjoyed the narrative and the "view from the inside-out" it gave. If you twisted the rumors around, you could get some really interesting side-stories going. |
infojunky | 27 Sep 2012 3:21 a.m. PST |
For me it was a mixed group of Sailors and Marines Role-playing a bunch of Army and Air force guys in a different theatre of operations. We played nearly every other day while in the Indian Ocean on West-Pac. The other amusing part of that group was the general distain it had for armored vehicles, trucks and jeeps, and for the longest time 3 or 4 Skoda (I think) sedans. I also seem to recall that pistols, shotguns and knives where the order for most of our close up combat. we wehre mistaken as Bandits/refugees by the time we got to the extraction point. |
billthecat | 27 Sep 2012 10:18 a.m. PST |
Sparkly vampires.
oh, wait, Twilight 2000
.. |
Pyrate Captain | 12 Oct 2014 8:40 a.m. PST |
The supplements. Submarines, age of sail warship, airships, pirates…….. Real imaginative. |
War Monkey | 12 Oct 2014 7:40 p.m. PST |
I loved all of it, fixed some of the flaws with house rules, I still play now |
Zardoz | 13 Oct 2014 2:32 a.m. PST |
Played it about 25 – 30 years ago. We thought the background was cool.. But we found it a bit limiting to pretty much 'combat only' scenarios.So we moved on to other games quite quickly. Wouldn't mind going back to it again, but I would have to chuck out the rules and go with something far simpler and think up some far more personality / interactive scenarios instead of shooty ones. Might be pretty awesome to play Russians or other soviet bloc forces / civillians as well. Ian |
capncarp | 14 Oct 2014 2:19 p.m. PST |
I enjoyed the opportunities for characters to start rebuilding civilization, becoming entrepreneurs or insiders on high-level operations with far-reaching repercussions (Operation Reset, the cold-fusion plans) |
War Monkey | 14 Oct 2014 8:24 p.m. PST |
That's what I'm currently doing using the book series "The Guardians", having players go out and find those who can help rebuild |