Help support TMP

"Favorite part of Twilight:2000 RPG?" Topic

36 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.

Back to the SFRPG Message Board

Back to the Modern RPG Message Board

Action Log

02 Mar 2012 11:03 a.m. PST
by Editor in Chief Bill

  • Removed from TMP Poll Suggestions board
  • Crossposted to SFRPG board

Areas of Interest

Science Fiction

Featured Hobby News Article

Featured Ruleset

Featured Book Review

3,524 hits since 3 Jun 2011
©1994-2020 Bill Armintrout
Comments or corrections?

darthfozzywig Supporting Member of TMP03 Jun 2011 8:25 p.m. PST

Mine was rolling a character who had near-debilitating exposure to radiation before the game even began.

That, or keeping track of how much time it took to collect grain and convert it to usable fuel for my beat-up IFV.

Personal logo Inari7 Supporting Member of TMP03 Jun 2011 8:39 p.m. PST

combat was fun!

CmdrKiley03 Jun 2011 8:55 p.m. PST

Trying to conserve ammo by firing less than 3 rounds per shot.

kyoteblue03 Jun 2011 9:56 p.m. PST


SBminisguy03 Jun 2011 10:11 p.m. PST

Man, we played Twilight 2000 for months, and our group was just about to cross back into Western Europe in a stolen BTR when the GM killed us all (except my PC who was the TC) by having an ATGM team scrag the entire group. We were Bleeped texted!!!

richarDISNEY03 Jun 2011 10:43 p.m. PST

The sheer desperation of it all. The whole idea of "trying to get back home" was good and gritty.

AND the fact that mostly when the PCs killed the Soviet army, the had Tokarev pistols. Then they had sooooo many, they used them to blow holes in locks. We coined the term "Tokarev lockpick". Lot of laughs.

Then I added zombies. And that was back in '85… Lots of laughs to be had by then… Ahhhh… Highschool hijinx…

Connard Sage03 Jun 2011 11:19 p.m. PST

Creating a character.

That was always a fun way to waste a couple of hours…

Kampfgruppe Cottrell04 Jun 2011 3:15 a.m. PST

The bleak background.


skippy000104 Jun 2011 4:06 a.m. PST

Introducing the game to D&D players. One player couldn't understand why his character died after taking a direct hit from a Soviet 30mm grenade launcher.
I preferred 2.2 version and loved the vehicle system. I still may do a '50's-'60's version of it.

Striker04 Jun 2011 4:08 a.m. PST

The diseases. Always fun when the group beefed up on combat skills and not many took medic.

Ed Mohrmann Supporting Member of TMP04 Jun 2011 4:14 a.m. PST

The whole thing ! Great system, decent supplements and
a fun time creating 'spin-off' NPC's of all sorts from
the base NPC's in the supplements…

Uesugi Kenshin Supporting Member of TMP04 Jun 2011 4:51 a.m. PST

Character creation rolls.

Personal logo nvdoyle Supporting Member of TMP04 Jun 2011 5:36 a.m. PST

'Trying to get home' – I agree with richardisney. Making our way to the coast was hard enough, let alone trying to find transport across the Atlantic. And then when they do get home, there's the Milgov vs. Civgov conflict, the various little warlords, etc.

Then, the transition to 2300, which was one of my favorite settings.

CorpCommander04 Jun 2011 7:14 a.m. PST

120mm mortars. No D&D character I ever had wielded as much power.

Grand Duke Natokina04 Jun 2011 8:33 a.m. PST

Never played it.

Goldwyrm04 Jun 2011 9:26 a.m. PST

Introducing the game to D&D players.

Yeah..My group didn't get it. They went tooling straight into a Polish town without scouting of any kind to check for defenses or to gauge the local disposition. The light vehicles and a LAV-25 didn't fair well when the town's few RPGs got used on the "attackers".

I just liked the entire background. Of course the world was a different place in '88/'89.

Whirlwind04 Jun 2011 11:28 a.m. PST

I liked the freedom the background gave to roleplay with modern characters in a very fluid setting.


Swampster04 Jun 2011 12:40 p.m. PST

Having to take cover in combat rather than just absorbing the hits. Well, mostly – a couple of characters seemed to absorb anything short of a direct hot from a tac-nuke.

I went to Krakow after playing it and took photos of some of the places which featured in our campaign. I went in search of one of the railway stations on the GDW map. It isn't there. I was walking along the river looking for it, taking photos and then saw a sign banning photogrpahy. Turns out it was a military base – HQ of 6th Pomeranian Airborne I think. Oops.

CorpCommander04 Jun 2011 1:04 p.m. PST

I didn't think you could get those dogs to jump out of airplanes let alone fight Russkies!

The Gray Ghost04 Jun 2011 1:06 p.m. PST

It was a good game back in the day but part of it was you thought this might actually happen

Lookingglassman04 Jun 2011 7:01 p.m. PST

I just liked reading the different manuals.

Katzbalger04 Jun 2011 8:13 p.m. PST

What richarDISNEY said. And the adventure modules were always interesting reads. Can't say I liked the combat system, though.

We had a pretty good campaing going for a while (which included my Canadian cousin--yes, there were some long pauses between episodes).


recon3505 Jun 2011 7:55 p.m. PST

The Pomeranians could be very effective vs. the really SMALL Russians…

Personal logo Dasher Supporting Member of TMP06 Jun 2011 11:51 a.m. PST

My favorite part of it was the general hilarity of a man wearing circa 1980's body armor being able to survive a direct hit to the chest by a .50 cal round.
Never got past that one, alas, and I fear I missed out on a fun game because of it.

evilmike13 Jun 2011 7:30 p.m. PST

That was 1rst edition. They fixed most of the major FUBAR's in 2nd edition.

Other 1rst edition hilarities:

Jumping on the back deck of a BMP and killing the crew because my G-11 could penetrate the armor…:)

Marauder07 Jul 2011 8:10 p.m. PST

1st Ed
Waking up a large room full of sleeping Russians using my HK CAWS as a lockpick. Walking out of said room now full of dead Russians while applying band-aids to the couple of 7.62mm scratches they had managed to inflict.

Our game was fairly much a running firefight all the way from Poland back to France and home.

Fun times back then

fozzybear18 Sep 2012 7:18 a.m. PST

Lost my M1 Abrams in the first 20 minutes of my first game, my character got his hands on an M60A3 with reactive armor … went on to rack up one heck of a kill count! And never got that one shot out from under my charatter either. made a model of it in 1/72nd scale (we used miniatures all the time) … the kill rings went past the fume extractor lol.

Zardoz19 Sep 2012 7:56 a.m. PST

The setting and the art in some of the books, and the Twighlight Nightmares senario pack. Game mechanics were an absolute dog.

capncarp19 Sep 2012 4:45 p.m. PST

I enjoyed the narrative and the "view from the inside-out" it gave. If you twisted the rumors around, you could get some really interesting side-stories going.

infojunky27 Sep 2012 3:21 a.m. PST

For me it was a mixed group of Sailors and Marines Role-playing a bunch of Army and Air force guys in a different theatre of operations. We played nearly every other day while in the Indian Ocean on West-Pac.

The other amusing part of that group was the general distain it had for armored vehicles, trucks and jeeps, and for the longest time 3 or 4 Skoda (I think) sedans.

I also seem to recall that pistols, shotguns and knives where the order for most of our close up combat. we wehre mistaken as Bandits/refugees by the time we got to the extraction point.

billthecat27 Sep 2012 10:18 a.m. PST

Sparkly vampires. …oh, wait, Twilight 2000…..

Pyrate Captain12 Oct 2014 8:40 a.m. PST

The supplements. Submarines, age of sail warship, airships, pirates……..

Real imaginative.

War Monkey12 Oct 2014 7:40 p.m. PST

I loved all of it, fixed some of the flaws with house rules, I still play now

Zardoz13 Oct 2014 2:32 a.m. PST

Played it about 25 30 years ago. We thought the background was cool.. But we found it a bit limiting to pretty much 'combat only' scenarios.So we moved on to other games quite quickly. Wouldn't mind going back to it again, but I would have to chuck out the rules and go with something far simpler and think up some far more personality / interactive scenarios instead of shooty ones.

Might be pretty awesome to play Russians or other soviet bloc forces / civillians as well.


capncarp14 Oct 2014 2:19 p.m. PST

I enjoyed the opportunities for characters to start rebuilding civilization, becoming entrepreneurs or insiders on high-level operations with far-reaching repercussions (Operation Reset, the cold-fusion plans)

War Monkey14 Oct 2014 8:24 p.m. PST

That's what I'm currently doing using the book series "The Guardians", having players go out and find those who can help rebuild

Sorry - only verified members can post on the forums.