Help support TMP


"Hail Caesar-Another first game-Punic vs. Roman" Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not use bad language on the forums.

For more information, see the TMP FAQ.


Back to the Ancients Battle Reports Message Board


Areas of Interest

Ancients

Featured Hobby News Article


Featured Link


Featured Ruleset

Might of Arms


Rating: gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Bronze Age's Ajax, King of Salamis

combatpainter Fezian paints a legend from the Trojan Wars.


Featured Workbench Article

Basing with DryDex Spackling

Using pink stuff for basework.


978 hits since 30 May 2011
©1994-2026 Bill Armintrout
Comments or corrections?

BlackKnight30 May 2011 6:52 p.m. PST

Back from the dead with a report/review. Some unpainted figs on the table, sorry!

link

brevior est vita31 May 2011 6:14 a.m. PST

Very nice battle report! thumbs up

I hope that you will consider linking your report to the Hail Caesar fan group in Yahoo, as well:

link

Cheers,
Scott

BlackKnight31 May 2011 9:05 a.m. PST

Thanks very much..will do!

quidveritas31 May 2011 1:26 p.m. PST

You did better than I.

What did you think about the elephant's ratings. How do they perform -- in your opinion?

mjc

BlackKnight01 Jun 2011 10:10 a.m. PST

Hi-

Two elephant units single-handedly demolished a formed unit of Romans on the charge. They had 8 attacks (4 Clash value) on the charge and hit on 3+ on a charge so they are the equivalent of heavy infantry or slightly better on the charge. One of their special rules is the elephant player can force a losing opponent to re-roll the highest die in a break test. This can be very dramatic. My elephants did not have to make any tests for rampaging as one was killed outright and the other stood his ground. In HC, they only test for a rampage if they are forced to fall back.

Elephant units have only 3 attacks each in sustained combat so they become less effective after the charge, and in addition skirmish troops get a +1 to hit them, so they are vulnerable in that regard.

It seems to me that they are just about right in terms of balance: they hit hard and can cause the enemy to break but they are vulnerable in a drawn out engagement and to troops in open order, and when forced back they may panic.

Sorry - only verified members can post on the forums.