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"What would you change in Flames of War?" Topic


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Action Log

05 Oct 2011 9:16 a.m. PST
by Editor in Chief Bill

  • Removed from TMP Poll Suggestions board

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6,254 hits since 26 Feb 2011
©1994-2026 Bill Armintrout
Comments or corrections?

Pages: 1 2 

Norman Of Torn02 Mar 2011 5:19 p.m. PST

I would change the smoke bombardment rules so that the ranging in token could be placed anywhere on the table within the shooting gun team's/artillery piece's maximum range.

Respectfully,
Norman of Torn

Personal logo John the OFM Supporting Member of TMP In the TMP Dawghouse18 Mar 2011 7:56 p.m. PST

I was just thinking that it would be nice to randomize hit distribution on a platoon/company. Let all stands or vehicles in the "beaten zone" have an equal chance of being hit.
No saving the platoon/company commander, the Komissar, the PIAT or bazooka guys, the observer to the end. No "Bailed out" tanks being saved for last, etc. No "soaking off" with the T34/76s and saving the T34/57s or T34/85s.
I realize that this might mean you have to bring in a >gasp! horror!< D20… But, we all have them hanging around anyway.

Battlescale20 Mar 2011 3:44 p.m. PST

I'd introduce a nice big resin car park so that all the AFV's could park a little closer together.

pilum4020 Mar 2011 5:18 p.m. PST

Would the car park have gas stations, 1940's style attendants and a digital chip with 1940s big band music that would be activated when one clumps up their AFVs or vehicles in it? Options would include a Michelin Guide dispenser for the Boche touristas, unisex porta-potties and a 1940's version of a McDonald's. Thanks SPC…wanna' build me one? Perhaps a 2x2 terrain square to fit my game table? That would be a hoot! I definitely have too much time on my hands today!

Whiskey5122 Mar 2011 9:53 a.m. PST

"I'd make the artillery template round."

One of the earlier poster posted this and I seriously don't understand why you would make it round.


WW2 and even some modern day artillery fire based off map grids which are square. So essentially it's a simulation of firing on a map grid. Making it round like in those Fantasy/Sci Fi evil empire games is simulating an explosive BLAST from one weapon. With the scale of the game it's a simulation of firing on a grid reference and thus it makes perfect sense.

Round on the other hand makes no sense.

Artillery also fired in brackets so they worked their way across a section of ground to get maximum effect within the grid.

aecurtis Fezian22 Mar 2011 12:17 p.m. PST

The dispersion of rounds in a platoon or battery sheaf depend on two factors: the arrangements of firing units (tubes, guns) in the firing position, and the directions given to the guns. Generally, a rectangle would give the most typical representation of the beaten zone. See:

link

Allen

WyattB23 Mar 2011 11:35 a.m. PST

For each vehicle under the template add a cumulative +1 to hit for each vehile. I also like the idea of a 4+ gun team save, you might actually see the rare and elusive HMG.

SheriffLee24 Mar 2011 11:19 a.m. PST

I would drop polls like this. Love the game as is.

Mithmee24 Mar 2011 6:56 p.m. PST

Now, now, you haters… We have already had a Poll on what is bad about FoW. So, you have already been served.

Gee, John you sure do know how to take all the fun out of someone.

Well there are other FOW posts though.

RetroBoom25 Mar 2011 1:46 a.m. PST

"For each vehicle under the template add a cumulative +1 to hit for each vehile. I also like the idea of a 4+ gun team save, you might actually see the rare and elusive HMG."

I love both of these ideas! Seriously, I hope they make it into the next edition :D

nvdoyle21 Apr 2011 5:01 a.m. PST

The lack of a SciFi version?

Whiskey5121 Apr 2011 7:34 a.m. PST

Flames of War 40,000 Nazi's in SPACE!!!!!!!!!!!!!

Ban Chao21 Apr 2011 8:54 a.m. PST

@Whiskey51…well with Iron Sky coming out soon would be a great tie in ^^

(Another Loser)21 Apr 2011 12:00 p.m. PST

The first thing i would change is "4th Media" never mind the rules!!

LES

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