Help support TMP


"Rally Round the King" Topic


8 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember that some of our members are children, and act appropriately.

For more information, see the TMP FAQ.


Back to the Medieval Discussion Message Board

Back to the Ancients Discussion Message Board


Areas of Interest

Ancients
Medieval

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Basic Impetus


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article


Current Poll


Featured Book Review


2,219 hits since 13 Dec 2010
©1994-2024 Bill Armintrout
Comments or corrections?

KeithJohnson13 Dec 2010 11:53 a.m. PST

Anyone played these rules by Two Hour Wargames? I was thinking about purchasing it if it is simple enough for kids 10-14 to learn. Thanks for your assistance.

blacksmith13 Dec 2010 12:20 p.m. PST

You can see three BATREPS at my blog: link
The rules are simple to grasp and play once you understand them.

KTravlos13 Dec 2010 12:53 p.m. PST

The unit building system is very flexible

there are no racial-advantage per se, just a set of traits you can give to units as you see fit. There are about 100 ready made armies to use. But you can easily customise.

For example-If you want to differentaite discipline just give diffrent Reps to units or use the undisciplined trait for the more undsiciplined units. You can also give them diffrent Armor ratings.

advocate13 Dec 2010 1:17 p.m. PST

It is fairly simple if you follow the rules :o) In terms of control, you do deploy your troops and move them as you wish, but once you get to within charge/missile distance things can happen very quickly, and not necessarily how you might want them. There is very little opportunity for fancy geometrical manoeuvres or calculations. But once you have the reaction flow fixed in your mind (and it is not complicated, just different to most wargames) RRTK gives a very satisfying game.

There is no army break limit, and that is quite hard to come to terms with; but
a) it makes having an effective reserve worth having, as it can decide a battle rather than retire off the field because a third of the army has gone down and
b) campaigns are encouraged and that gives you a reason for not fighting to the last man.

And it's very easily transferable to historical armies.

KeithJohnson13 Dec 2010 1:25 p.m. PST

Blacksmith – thanks for an excellant BATREP. I enjoyed reading your report on the Romans vs the green horde.

Advocate – thanks for the heads up info.

I think I'll purchase this set of rules and see how well the youngsters like it.

My thanks to all who responded.

Shaun Travers13 Dec 2010 3:07 p.m. PST

I did a review of Warrior Kings, the original ancient rules RRtK is an update of:

link

I also did a battle report with them:

link

After the release of RRtK, I did a fairly detailed battle report:

link

RRtK is in my top 3 for ancient rules.

Sorry - only verified members can post on the forums.