I have some thoughts to add in this thread.
Thoughts on Tank parking lots:
i've seen and played Battleground ww2 and have seen tanks hub to hub,
i have also played BKC and have seen tanks run hub to hub,
i have played rapid fire and have seen tanks run hub to hub,
i have played battlefield evolution world at war and seen tanks hub to hub,
i've played battlefront ww2 and seen tanks hub to hub,
i've played crossfire and seen tanks hub to hub,
I've played I aint been shot Mum and seen hub to hub
I've played fireball forward and seen hub to hub.
Should I go on?
Hub to hub not something that only happens in FoW, it is something players do in every rules system, to maximize shots in defense of or the attack of a small area when miniature wargaming. it has nothing to do with the rules. in FoW your tanks can be anywhere from four to eight inches apart from each other which is plenty of room to spread out avoid the bunching if desired, its player choice. same thing happens in others rules system even if there is no cohesion. I want to guard this road or that clump of trees so i cram three four tanks into this tiny area to max out my effectiveness. i have never seen a game system that said your tanks have to be so far apart, because that would not be "historically accurate". I have even seen this in smaller scales like 6mm and 10mm.
Also it isn't the rules but the number of figures on the table. we run into this problem at all our big group games. we will have 6-10 players over and ever one our 12 by 8 foot table you can end up with end to end figures. oh did i mention that we play more than just FoW and this can be a problem no matter that the rules, ww2 or other? play with fewer troops if you don't like a crowded game, you don't have to show off the whole collection. or play on a bigger board, just dont knock FoW like it is the only system where this happens.
Thoughts on infantry saves:
in FoW it is a mechanic that is in place to prevent infantry from getting annihilated and represents those hits only causing minor or minimal casualties to the team that was hit. ie you hit the team, but failed to make it combat ineffective. maybe you only lightly wounded a couple guys and their still fighting or only killed one private who nobody much cared for so the other members of the team keep fighting.
Other rule systems have functions in place that represent this as well. for example in BCK you remove hits at the end of your turn. world at war has saves, in battlefront ww2 you roll to see, roll to hit, roll to see what you did to the target, then the target or figure near it might roll moral. FoW, 2 rolls when shooting, BG, up to up to four rolls to shoots. most games its at least two rolls. a roll to hit and a roll to see what the hit did.
in FoW its just you have to give up control of the dice and let you opponent roll to see what the hit did. Your hit might not have been effective.
this is also a great way to keep everyone playing even when it is not your turn. there is nothing worse than a game that takes all night to play and half the night you sit there waiting for paint to dry as your opponent does all the rolling and figuring out of complex charts and tables.
thoughts on rolling a hand full of dice:
isn't this one of the core functions of gaming? rolling dice is fun and is central to all gaming, plus lots of ww2 games require you to roll a ton of dice. BKC is that way for sure, and so can others. so what if you roll lots of dice?
there are times in FoW where you might roll a higher than average number of dice or an insane number of dice, but that is the exception not the rule, most of the time it is about ten per platoon. which isn't that bad or unreasonable.
thoughts on ranges:
if the ranges were accurately proportional to figure scale most ww2 rules systems would be unplayable. you would need more table than most of us have garage or dinning room space. The game has to function on the game space that most of us have available. Which means if the ranges where accurately proportional the game wouldn't be fun because 88s could hit and kill anything on the board.
thoughts on V3 and supplements:
holy sweet lord of the admiralty, a company updated their rule system to fix problems, stream line a the rules and make them more user friendly. how dare they, we must revolt and a gripe. who do they think they are anyway?
this complaint is absolute garbage. all good games that are popular go through updates and errata because inevitably shortcomings in the rules are identified after years of play by a variety of gamers. a revision might end up being required because otherwise you will have to print 50 pages of FAQ and errata, learn it and file the loose pages with forum answers to the back your rules. I'd rather have revised rules in a nice book.
if you get the occasional revision then when you go to Historicon or move to a new town you find out that other players, or maybe you, never got the full errata and you play the game differently. or a rule isn't clear enough so you interpret they way you want because your a cheese head and want the win. pretty soon there are all these house rules because no rules aren't perfect.
this is same for supplements, as the rules have been updated or errata issued BF needs to release revised supplements to keep them current so that the game continues to work for the players. Games that don't do this bog down as you try to mesh the supplement with the errata. It ends up being a square peg in a round whole issue.
plus as the BF team researches the war they try to bring the community new books that cover new theaters, battles or campaigns. just like other rules systems due with their supplements.
BF also gives you and in depth history and new companies to run based upon their research. This research is extensively investigated, not a copy paste of wikipedia article on the topis. a lot of hard work goes into those books, from the history to the graphic design. $50 USD is not that bad of a price when you consider this. The release of new books or revised books is not some evil plan that BF hatched in a bunker 50 miles below mordor.
again
other popular game systems do similar things except their supplements are about 1/4 the length of a FoW supplement, they are all black and white or with limited color, some pictures, low quality diagrams, and little graphic design and they cost you $25 USD to buy a pdf that you gave to print yourself. so let me do the math, add 4 carry the two. so if supplement was the length of a battle front book (around 200 pages instead of 50) it would cost $100 USD, plus you would have to use a $15 USD ream of paper, $40 USD worth of ink, and a $7 USD binder. oh and it is still a black and white MSword document. sounds to me like the other supplement is the real rip off and the FoW supplement is a great value.
Plus if a game hasn't revised its rules or issued supplements in the last ten years its probably has nothing to do with it being a perfect rule system and has everything to do with it being unpopular and too cumbersome. so if the rules you play haven't been update maybe its because only a few people play them or the company doesn't exist anymore. or maybe you scared them away with all your trolling and thats why the rules have been relegated to the old tattered cardboard bust box section of your local shop.
thoughts on cost:
no one should be complaining about the book costs and the figure costs, you are not required to buy BF figures or all the books to play the game. i have never bought all the FoW book releases. I have also never bought all the supplements to other gaming systems I play. i buy the ones that interest me. you can do the same thing. no one from BF is making you buy those books or making you buy their figures.
i just shake my head when people troll and complain about the cost of BF models and then complain they don't have good sculpts. if you don't like the sculpts and your not planning on buying their figures, why are you complaining about the price?
I think most their stuff looks great and yes you will pay more for it, but you don't have too buy their figures. i can't always afford all BF figures, i have figures from a half dozen different companies and you now what, unlike 40K BF is okay with that.
does BF have perfect sculpts, no. but name a company that does.
Command Decision is cheap if you are in the OG army, but they do have some funky infantry and some of their vehicles look pancaked, but they also have some really nice stuff.
Peter Pig has some great look figures, but again some other there stuff doesn't look that good and some of the infantry can look just as cartoonish as some of the BF stuff, plus they have a limited vehicle range. Once its all said and done i pay almost as much if not sometimes as much or more than i do for BF infantry when I buy PP.
FiB has some great stuff and not so great stuff, prices are decent.
PSC great tanks and a great value, but not so great infantry.
True North great prices, limited range, and not the greatest sculpts.
BF has some great stuff and some not so great stuff, but I can't think of another company that has a range as extensive as theirs. I cold see complaining if the sculpts where junk and you ha to buy them, but again you don't. infact if you don't want to play FoW in 15mm you don't have to, play it with 10mm or 6mm if you want.
Look many of us will easily depart with $400 USD for figures in a single shot multiple times a years. so the really question is quality vs quantity. do you want more figures or better looking figures? I think some of us get greedy and don't realize how much money it takes to run a business and make figures and just expect companies to give figures to us at cost.
for those of us who can't afford that, its okay not to own $5,000 USD worth of 15mm toys, BF is not making you buy large amounts of their figures. you can play the game with a smaller collection and if you want to spend less and get more you can go to another company and no one will tell you it not allowed in a FoW game.
companies with good sculpts charge more. if BF really had bad sculpts through out their whole line then they wouldn't be in business no matter how much marketing they did. Sometimes i think the trolls only go after BF because deep down inside they really want to buy them and wish the price came down. so they complain hoping it does.
final thoughts
sometimes when i read all the negative comments about FoW i just can't help
but think for some guys it has less to do with the rules and more to do with FoW's popularity. for years you have played other ww2 systems in a different scale (6mm, 10mm, 20mm). for years you have had a hard time finding a crowd larger than the same group you always play with to collect and play the rules. now you are bitter because lots of people play FoW and it would require you to abandon the other system, possibly rebase your figures and start their ww2 collection over in 15mm.
look these negative comments about FoW are ridiculous, everything trolled about on FoW are things seen in other rule systems, those who are troll hardly ever say which rule system they play or acknowledge or critique the short comings in those rules in their posts.
My question is why are you so critical of games that others enjoy playing? why have you made it your mission to turn others the off to gaming with your negative and critical attitude? Why if you despise FoW so much do you feel the need to acknowledge its existence and start arguments online with people you don't know? Why are you wasting yours and everyone else's time? Why are you so bitter about FoW?
as far as i have seen you don't see the FoW community going onto the other ww2 forums and trashing those rule systems or the AARs or the companies, but the many sure like to come here and trash all the hard work and fun that FoW players have.
i cant image what it would be like to play with some of you. no wonder the game systems you hold dear doesn't attract newer blood. you just eat the goats as the cross they bridge.
maybe that is why FoW is popular, its easy to learn, fun to play rules with supportive positive community who encourages its fellow players, and the bonus is a supportive company that gives you a great ww2 game, great customer service and great products. if it wasn't, the game would not be in print and it would be hard to find players or miniatures for it.
remember we play games to simulate war, paint figures, learn history, and most importantly have fun with our friends and fellow gamers. if you can't have fun with your friends you have missed the point of gaming. maybe that is what makes the FoW Hobby different from what you think the Hobby is.