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"The Funniest rule you have ever seen or used in a war game." Topic


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5,441 hits since 23 Jun 2010
©1994-2025 Bill Armintrout
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Personal logo gaiusrabirius Supporting Member of TMP24 Jun 2010 7:33 p.m. PST

Battle-Troll: flatulence contingencies in the "Accident Chart."

Personal logo gamertom Supporting Member of TMP24 Jun 2010 8:55 p.m. PST

That was weird … I entered a post, noticed an error, hit the edit button, made the correction, and then hit the Change button … and someone else's message popped up! So here's try number 2:

I vaguely remember reading about a set of ACW rules with a really colorful Leader Casualty table.

This was a boardgame by Yaquito called "Battles and Leaders." It included an optional rule where a player could use a leader counter to attempt a "Grand Gesture" to improve a unit's morale. Once announced the player rolled percentage dice and compared the result to a list of 100 actual events from the ACW. From what I remember there was an even split between good results and bad results with some "gesture fell flat" no results. The one bad result that stood out for me was the leader gets cut in half by a cannonball, his horse panics and gallops across the front of the regiment dragging the leader's mangled corpse with it. As a result the unit's morale die roll modifer is -2.

SpuriousMilius25 Jun 2010 7:44 a.m. PST

At a Millennium Con in Austin one year, I played in a Vikings raid game in which the players each had a small longship crammed with about a dozen Viking figs. We started in the room with the game table & then each rolled a die in turn for the number of steps we could take to "sail" our ship out into the hall, down the hall, back into the game room by another door & hence to land at the table. It was advantageous to land before the other crews. You could take steps as long as you could stretch, but you had to hold your ship model by the hull with one hand & any mini that fell out was lost overboard & drowned!

Personal logo 20thmaine Supporting Member of TMP25 Jun 2010 7:59 a.m. PST

Which reminds me of Metgames "history" series Viking raids game – "Fury of the norsemen" (IIRC).

This is a hilarious game (with the right people) as (within the deployment rules ) the unknowing villagers just happen to form a picquet line around their village. Livestock move randomly – when a horse stubbornly insisted over several turns on heading right for the viking ships and then walked itself up the gangplank and into captivity on the ship we almost overturned the board we were laughing so hard.

Almost as funny as the time one of the monks from the nearby monastry called down lightning (as we all should know – monks are god's tactical strike force) and destroyed a viking and the ship he was stacked with – turning a lose for the villagers into the narrowest win !

History it isn't. :-)

Last Hussar29 Jun 2010 11:47 a.m. PST

Damn somebody beat me to the "+1 for being called Rob" (I thought it was +2 though). Peter pig rules are full of these minor VP condintions – +3 forhaving a fully painted army, +3 if your opponent thinks you shows good sportsman ship…

Has anyone ever lost a PP game because of these?

In Mr Lincolns War there is something like a 1 in 10 chance per turn of a general being shot through his own troops' incompetence.

114th Pennsylvania29 Jun 2010 4:40 p.m. PST

I enjoyed FRENCH AND INDIAN NAVAL RULES by G. NICHOLS HATSOFF modified by Bob Baldwin. I had a blast as the Murderous Indians tipped my Canoe in a Rapid and clubed me to death. (I laughed the whole time) Hope Bob brings it back to a Convention soon.

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