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"what's missing - A spy modern day skirmish game...?" Topic


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25 May 2010 1:18 p.m. PST
by Editor in Chief Bill

  • Changed title from "whats missing- A spy modern day skimish game..?" to "what's missing - A spy modern day skirmish game...?"


1,117 hits since 23 May 2010
©1994-2018 Bill Armintrout
Comments or corrections?

soulman23 May 2010 10:39 a.m. PST

Just been reading my legends of the old west rules, and also play red dead etc..

I don`t think anybody done a simple ( D6 for me ) spy type game, is the scope too big..?

Creeping into enemy strongholds, car chases, underwater fights.. the list is big.. Anybody doing something…?

Hope its got your mind racing…

I guess a engine like Legends of the west, with frame and fortune etc, skills and Exp too..

Car chases need to be added..? ? ?

Thoughts people

the trojan bunny23 May 2010 10:52 a.m. PST

I was talking to a buddy recently about this actually. We came up with a rough outline for a sort of Splinter Cell miniature game. Don't know if we'll ever go anywhere with it…

templar72 Inactive Member23 May 2010 10:58 a.m. PST

After reading Legends of the Old West a few years ago I started talking to a gaming buddy about the same thing. Never got anywhere with it, but I agree its a great idea.

Ed G

Coyotepunc and Hatshepsuut23 May 2010 10:58 a.m. PST

Look at Flying Lead from Ganesha Games…

Dentatus Fezian23 May 2010 11:22 a.m. PST

Wasn't there "Sabotage – Into the Dark" ? IIRC, it was a spy, infiltrator game. Put out by a terrain maker (?)

Top Gun Ace Inactive Member23 May 2010 11:33 a.m. PST

That would be more of a RPG in my opinion, and someone did Top Secret awhile back.

Can't recall how simple, or complex it was. Probably more complex than what you are looking for.

You could adapt other, simple skirmish rules to your project.

Thunderball had rules and minis for underwater fights.

Sadly, they are now out of production.

I wish someone would do divers with spearguns, and swimming poses. Of course, minisubs would be appreciated as well.

Red358423 May 2010 12:15 p.m. PST

Flying Lead seems ideal for that sort of thing.

soulman23 May 2010 12:26 p.m. PST

Yes flying lead is great, but i was thinking more around Legends, with luck / frame points etc…

I`m looking forward to playing flying lead, and i think they is a Afgan add on soon…?

Ps.. Thanks for for chatting

Cpt Arexu Inactive Member23 May 2010 12:36 p.m. PST

I'm using grocery store plastic divers (and zodiac boats and minisubs) until somebody sculpts some figures, and Two Hour Wargames "Adventure in Lost Lands" that I'm modding for underwater action.

Previously I used Blood and Swash/Thunder and Plunder rules.

Cpt Arexu Inactive Member23 May 2010 12:38 p.m. PST

With the 2HW rules for the underwater game I figure I can simply use the pulp rules or Chain reaction 3 or FNG for above-water activities as appropriate.

Lee Brilleaux Fezian Inactive Member23 May 2010 12:42 p.m. PST

I've been running Bond-style spy games using 'Astounding Tales!' for a couple of years. The transition from 30s Pulp to 60s spy drama is an easy one.

The bad guys miss, the heroes hit, the cars fly off cliffs and explode. It doesn't matter whether it's a Duesenberg or an Aston Martin DB5.

Stoelzels Structures Inactive Member23 May 2010 5:40 p.m. PST

I'm hoping 7TV will fill that role. By the same guys who made the Dr Who miniatures game, so you can see the basic engine for free.

Big Jim Inactive Member24 May 2010 1:28 a.m. PST

The kill team rules in one of the 40K rule books would a good starting point. They consist of creeping around guards, reaching the objective and killing the boss. D6 based and simple to pick up, there might be a web version somewhere.

Schogun24 May 2010 4:58 a.m. PST

Some folks have adapted "Hour of Glory" for James Bond games.

AndrewGPaul Inactive Member24 May 2010 6:21 a.m. PST

Big Jim, those rules are in the 4th edition rulebook, and weren't included in the (current) 5th edition. The mission of the same name in the Battle Missions book is quite different.

Big Jim Inactive Member24 May 2010 6:36 a.m. PST

Cheers Andrew, I couldn't remember which version. It was the small skirmish Kill Team rules rather than the newer BM one.

PapaSync Inactive Member24 May 2010 9:03 a.m. PST

HHhmmm How do you go from Western to Modern Spy or Splinter Cell? Maybe a Wild Wild West type of western spy game?

8\

soulman25 May 2010 3:42 a.m. PST

Hi papa.. just talking about the legend of the old west rules, and doing something simply like that.. its a nice system to work with based on GW, same with the Doctoe Who rules, using GW as a base…

I was thinking your " posse " oe team, could inculde, safe crackers, comms, demo and sniper etc, to do the missions, with the " Hero " types geiing better and better, to the point when you don`t need the team to back you up but do it as a one man mission.. think
Bond
Bourne
fisher etc..

The people that made the doctor who rules are working on a 60`s and 70`s spy game with the rules, so you have the Base right there to add a modern setting …

Surferdude Inactive Member25 May 2010 5:51 a.m. PST

Of course I should be pushing Flying Lead but the new Dr Who rules will fit the bill with some tweaking, esp if they are doing a dedicated setting … Flying Lead will work fine but until a 'Spy' supplement comes out you would need to flesh the genre out yourself.

Rich J

Andy ONeill25 May 2010 7:05 a.m. PST

I think that spy wargaming is more rpg than tabletop gaming.
I'd be inclined to use feng shui.

soulman25 May 2010 7:56 a.m. PST

In fact on a yahoo group about new periods for the lord of the rings / legends of the old west system, somebody has done a " Pulp version " with missions like breaking into bases and stealing stuff..

So i`m not the first..!!!!

dwight shrute25 May 2010 10:36 a.m. PST

what about the victory games james bond series ??

Number6 Inactive Member25 May 2010 9:00 p.m. PST

The problem with the spy genre is that almost all the action involves only a single protagonist. In a traditional RPG you can get around that by having an Impossible Missions type unit, but in a skirmish game you're going to end up like the A Team.

Indie RPGs offer a lot of interesting ways to approach a topic like this, but still for only a couple of players.

I think the ideal answer is a solitaire game. If you want to do skirmish, you can always do a one-off scenario like the climactic battle of a movie – and I think Flying Lead with some added chrome would be ideal for that.

Mehoy Nehoy Inactive Member26 May 2010 5:59 p.m. PST

I'd be more inclined to play something like this as a board or card game. Fisticuffs to me is the least interesting element of the many things spies get up to.

Pyrate Captain24 May 2018 2:10 p.m. PST
Virginia Tory30 May 2018 8:52 a.m. PST

It'd be tough. What would the victory conditions be? For my dad, it was having a totally boring trip into the DDR, meeting up with his contact and exchanging info, then going home without result.

Didn't always work out that way, though.

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