Post apocalyptic character types with examples
I am looking for advice for 28mm miniature versions to secure/paint for demo purposes.
This is for my pet project, Ex Terra
the world of tomorrow, and this world features as many of the elements that I like and that could fit without breaking the levies.
There are your classic and familiar flavors found in the settings established in games like Gamma World link , Metamorphosis Alpha link , and Morrow Project link
with some seasonings of movies like Mad Max link , Planet of the Apes link , and THX-1138 en.wikipedia.org/wiki/THX_1138
and the herbal tastes found in novels/comics like Daybreak: 2250 A.D. link , Kamandi en.wikipedia.org/wiki/Kamandi , and Nausiciaa link
Humans come in several varieties
the choices range from vault dwellers hidden away from the outside world for generations, people who found areas of isolation that have survived beyond the chaos of change, and tribes of men/women who worked through the storms and came out steadfast and resilient.
Humanoids are defined as mutants that come from basic human stock and deviate beyond established normal standards of height, weight, and potential; so while there are 7' men in the world of today
let us be honest, these are mutants compared to the standard bar. Dwarfs, giants, armored skin, the evil eye, etc. etc.; the reasoning behind the mutations were designed for balance and interest rather than wiz-bang and world cracker powers
heightened senses, augmented physical and mental ability, altered systems (hardened bones, regeneration, life support, gills, and much more). For those who slather for the superhero brand of powers with gamma eye beams that can melt skyscrapers, energy draining that can wipe out a square mile of life with a thought, and other over the top abilities
these are here, but toned down to keep the flavor without overloading the plate, a single slice instead of the whole cake/pie.
Moreauvians are stable animaloids that were originally genetically altered to further human genetics and then later for the selfish ends of profit for unique pets and companions. Most of your classic science test fodder and normal pet animal stocks are represented
mice, rats, pigs, lesser/greater apes, cats, dogs, and some of the more exotics of reptiles, amphibians, birds, and fish; although the exotics are much more rare. Basically these are your equal balance of human with animal
pig-man, cat-man, etc..
Animaloids or mutant animals are defined as mutants that come from basic animal stock and deviate beyond established normal standards of height, weight, and potential. So a dog mutant could have human features but the overall appearance is a dog with mutations rather than a dog-man.
Exotics
symbiotic, parasitic, and colony mutants that take many forms. These are in the game because I like the idea and potential, but these do represent a difficult road to travel as there are truly alien behaviors to consider. Plants, fungus, insects, slimes, molds, etc.. The best way to picture these would be the classic horror of a creature living within a given creature using the creature as a vehicle, guiding/sharing/or controlling the host. Usually the rest of the gaming group would not be aware of these types as there is a universal terror that all intelligent creatures have for something living within them or controlling them
so it adds a certain element that some players may like.
Artificial or created life. Robots that take a form from an intelligent segway through the very basic human form. Androids that mimic the form and function of people and animals (usually cats, dogs, and birds). And to some degree cyborgs
I am not a huge fan of the super mutant cyborg character, but it is an option that some do like, so we make compromises
I do like the idea that replacement parts could be from one android; imagine your amputated arm replaced with an android arm and the arm has its own computer and links
when you die or misplace the arm (ouch) it could easily be linked with another person
recycling; but who is in control, the man or the computer?
Anyway that is the basic idea
200yrs after a series of serious global events
there is a working space station/small lunar base, a partially working elevator, hundreds of vaults in various degrees of closed and open status, a few domed cities, a single large derelict space ship (semi-crash landed), human population is reduced but in certain areas they are increasing nicely, ape cities, and much more.
Characters needed:
closed vault dwellers
classic clean, well equipt, non-modified equipment (pre-fall tech), ready for first contact with the new world
I would prefer more equipment based rather than gun-bunnies
usually scientist types.
Open vault dwellers
like the above but with considerations of having experienced the outside world
weapons would be expected, some modified equipment if possible, military style uniforms are common.
After the fall humans
run the scales
people with just about any level of equipment but without a doubt live within the changed world
sticks and stones through guns and combat boots. (note, most common firearms are types that could be created/maintained with little tech
black powder and the like)
Classic mutant humans
a tentacle arm, two heads, Siamese twins, goat legs, giant, dwarf, etc..
Humanoid animals
beastmen of all types from close to far from the image of man.
Basic animal stock
cats/dogs (usually larger), apes, etc..
Robots, androids, etc
from service droids to those that have a more prickly personality.
Any assistance in these miniature suggestions would be welcome and appreciated.
Raymond