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"Rapidity of movement on the artillery." Topic


8 Posts

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1,006 hits since 17 Mar 2010
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Comments or corrections?

En Avant17 Mar 2010 4:53 p.m. PST

At the Battle of Brienne, feb 1st. 1814, Nicketin who commanded the Von Sacken Artillery, left half of his guns on the ridge of Trannes and with that horses increased the speed of his other 36 guns to the first line.

When Von Sacken troops were overpowered by Napoleon at Montmirall on feb 11th, 1814 he had ordered fifty Hussars and same number of Hulans to aided his guns over a heavy ground attaching their lasso ropes and pulling them from their saddles.

Those are only two examples of "tricks" that the CO on a battlefield can used to move their artillery pieces much faster.

The question is:
Did any had consider these kind of movements on your wargames?.

In your consideration, is it fair to used them against your opponent?

How much would you considered that you can incresed your move and distance on the wartable on that way?

Any help would be very welcome on this matter.

Amicalement
Armand

Connard Sage17 Mar 2010 4:59 p.m. PST

If one had to factor in every unusual/one-off/stupid event that did or could happen IRL into a game, the rules would run to about 6000 pages.

If one is attempting to recreate a particular battle where something outlandish occurred, stick in a special rule to cover it. Otherwise why bother? All it's going to do is bog down a game, Bleeped text people off and cause friction. Which is not my idea of a good night out.

Defiant17 Mar 2010 5:07 p.m. PST

yeah, I gotta go with Connard here, leave it to a scenario special rule.

I love detail but this is way out there.

En Avant17 Mar 2010 5:36 p.m. PST

S… I had lost the surprice that I had prepared to my next opponent.!!!

Thanks for your definition.

Amicalement
Armand

(religious bigot)17 Mar 2010 8:43 p.m. PST

Did he do this because the horse teams were understrength?

summerfield18 Mar 2010 2:40 a.m. PST

Dear Armand
It was common practice to increase the gun team by adding to the leader. Such as 4 to 6 teams and 6 to 8 team of horses. Much beyond this the effect is lost. Increasing the wheelers as done in Russia and to some extent permitted by the flexible harnising of the British Desaguliers system was far more efficient.

Moving the guns was not normally the problem but the ammunition. The Gribeauval Caisson, Austrian Ammunition Wagon and the Prussian Ammunition Wagon suffered from being overloaded on too small a front wheel. Difficult to move in mud. The British and Russian Ammunition Carts were superior being lighter and larger wheels.

Stephen

Martin Rapier18 Mar 2010 4:28 a.m. PST

"Did any had consider these kind of movements on your wargames?."

In HG Wells 'Little Wars', one of the uses of cavalry is to shift your artillery around.

Personally, I factor this sort of thing into the random activation and movement system, leaders can use their own activation card to influence unit movement and maybe the the guns roll a '6'. In either case someone has done something clever, but I, as CinC, don't care what the detail is.

En Avant18 Mar 2010 3:03 p.m. PST

Many thanks for your guidance.

Amicalement
Armand

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