
"Anyone playing Red Poppy/White Feather?" Topic
8 Posts
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| Thorfin1 | 17 Mar 2010 2:17 a.m. PST |
Does anyone play or has anyone played these rules? Seems like Crossfire at the man to man scale which has me very interested. I see the Yahoo Group is submerged in spam. |
| Decebalus | 17 Mar 2010 2:42 a.m. PST |
We have played it some years ago. It is a nice idea, like Crossfire. But it has to many problems in playing, so we stopped playing it. |
| Grizwald | 17 Mar 2010 4:35 a.m. PST |
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| Thorfin1 | 17 Mar 2010 5:55 a.m. PST |
Hi Decebalus, I would be interested to hear the problems that you encountered too. |
| Kelly Armstrong | 17 Mar 2010 7:30 a.m. PST |
Running a game this weekend as a matter of fact. I't s about the third or fourth time I've run them. Like Crossfire, you have to approach scenario design a bit differently as there are no turns. I don't use the "role-playing" part of Red Poppy where you can advance your squad. I just use assign skills before play based on what was likely or useful. My group has worked out a few house rules for some minor details but we pretty much go with the rules as written. |
| DaveyJJ | 17 Mar 2010 7:49 p.m. PST |
Has anyone created a PDF version of the rules? |
| Decebalus | 18 Mar 2010 7:56 a.m. PST |
I am sorry, but it is a long time. I really cant remeber exactly. As far as i remember: One problem was the possibility to make non-risk actions, to not loose the initiative. (There is the same problem in Crossfire!?) We fixed that with a house rule. The other problem was, that we often had something like stalemates. Got shot and pinned, stand up, shot and pinned again
The last i remember was that we used the experience system and got something like uber-heroes. |
| freewargamesrules | 18 Mar 2010 10:13 a.m. PST |
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