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"Your Dumbest Gaming Move Ever in a Modern Game?" Topic


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18 Feb 2010 10:47 p.m. PST
by Editor in Chief Bill

  • Changed title from "Your Dumbest Gaming Move Ever" to "Your Dumbest Gaming Move Ever in a Modern Game?"
  • Crossposted to Modern Discussion board

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Gaz004519 Feb 2010 10:47 a.m. PST

Watching my opponent spend 5 moves dragging his 45 mm a/t gun thru' a ploughed field only to deploy in time to wave at the settling dust of the long departed Panzers…..
Another,international combined ops in Mexico circa 1914,the British player tries a flanking move over and along the coastal mud flats at 1/4 speed under increasingly effective rifle fire….as he got closer,until the enemy moved up a Maxim gun to close the flank……still raises a smile….thanks to this stunning distraction the US and French landing parties got in and out successfully!
Trucks with machine guns do not a 'tank' make…..
Archers and peasants can stop a mass charge of knights…it happened at a little place in France apparently!
Manoevering the fleet flagship into attack position and driving straight into the static asteroid….
So many lessons and yet so little learned- "the dice will help me prevail"

Fatman19 Feb 2010 10:56 a.m. PST

Thinking "OK I'm already pretty badly shot up, but those He70's have only got a single 7.92 peashooter so I can risk a quick pass for an easy kill." Yes they had but there were five of them in the formation; only two got hits; one harmless blew a few more rifle calibre holes in my wings; the second hit my Spitfire Mk1's already abused inline engine setting it on fire, the dive to make that quick pass had put me below bail out height so I had to stay with it for a move while climbing; rolled for extra damaged caused by engine fire….catastrophic explosion pilot, who I had worked up to ace status through ten campaign games, killed. Back to square one with a new sprog pilot.

Oh and my easy kill? I rolled snake eyes on my firing dice for a single hit on a Heinkels fuselage, it could take five hits.

In the words of the Gambler, "Know when to walk away and when to run."

Fatman

Altius19 Feb 2010 2:34 p.m. PST

Sent a T-62 battalion up to a ridgeline knowing that there were TOWs on the other side. Actually paused a moment, thinking "How much damage could they REALLY do to me", then sent them all over the ridgeline in unison. Watched them all go up in fireballs in unison. Dumb.

A second would be sending my Egyptian infantry in a frontal assault against an Israeli bunker complex, but that actually turned out ok, since I took the location despite horrendous casualties. Might have been a different story had I not taken flamethrowers.

Lampyridae21 Feb 2010 8:30 p.m. PST

Not strictly dice & figures wargaming, but a mate and I were playing Close Combat III, and I beat the tar out of him every single time*. One of my more memorable scenarios was holding a city against him (equipped with Stalin Organs, T-34s, you name it) with a couple of tanks and a few sappers. He led his tanks into the streets, I hosed his infantry and then brewed up his tanks. I was low on troops so I had the squads running back and forth between streets blowing up tanks as they came in. When he ran out of tanks, I came out and brewed up his now ammo-starved artillery, command vehicles and anybody else I can find.

I'm pretty sure he'd watched Saving Private Ryan and had read as much Sven Hassel as I had (not a good thing). Maybe he just didn't believe in something called magnetic mines and panzerfausts?

To balance matters out though, he scores a mean headshot in first-person shooters.

*The sole exception being defending the Reichstag, but even then my Nazi Youth managed to bag a JS-III.

Goose66624 Feb 2010 4:56 a.m. PST

Playing "Rules of Engagement", and my germans trying to cross and open field infront of a hidden US 0.30cal MMG team. Consquences were hideous.. you soon learn to keep to cover.

But then again, my opponent, reverse the situation in a later game, by walking a squad out infront of my hidden static mounted MG34. Bruuup, Bruuup, Bruup = carnage!

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