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"Good Fast Superhero rules. Allowing for lots of Henchmen!" Topic


12 Posts

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1,279 hits since 17 Dec 2009
©1994-2025 Bill Armintrout
Comments or corrections?

D6 Junkie17 Dec 2009 6:21 p.m. PST

Okay I'm thinking of getting into Superhero gaming in 2010.
I love the Superfigs range especially the henchmen.
So I'm looking for a quick/fast/fun set of rules
that will allow lots of henchmen on the table.
I picture Nick Fury with Shield aided by some heros vs
a big mob of henchmen and some key bad guys, Red Skull Hydra stuff. 3-5 players per game. Each handling a hero or two and 10 henchmen.
Thanks
Mike
PS any Not-Hydra henchmen out there?

chuck05 Fezian17 Dec 2009 6:43 p.m. PST

There are some Hydra henchmen in the Heroclix line.

I like the supersystem rules. They cleaned up some things in the 2nd edition. You may want to wait because I hear they have a 3rd edition on the way.

Tom Reed17 Dec 2009 7:09 p.m. PST

Yup, definetly look at Supersystem 4rd Ed.
I think the PDF of the rules are available now.

Privateer4hire17 Dec 2009 8:11 p.m. PST
nazrat17 Dec 2009 9:08 p.m. PST

Supersystem is the only one worth mentioning in my opinion and it meets your criteria perfectly. I've never had a game that was less than fantastic!

MPDeputy17 Dec 2009 10:40 p.m. PST

Supersystem is the way to go. I haven't read the new edition yet but it's fast and fun and fits what you are looking for. At least in previous versions point construction fits what you want. A 10 henchman group is worth around 1 super. For their suggested campaign build you have enough points for:

5 supers
4 supers/1 Henchmen
3 supers/2 Henchmen
Ect. Ect.

It's a nice system that if you can think of it you can build it. Very flexible rules.

Inverse17 Dec 2009 11:16 p.m. PST

Whoa wait…Supersystem 4TH EDITION?!?!

…Did I forget to set my alarm during my 'nap' again, because 3rd Ed. JUST got released via DL and an Ebay 'store'.

Personally, I'm hoping for 'another option' for a 'dead-tree edition'; like Lulu, or some other POD company (preferably w/Paypal)

former member18 Dec 2009 3:43 a.m. PST

I think it was a typo about 4th.

If you don't mind not having core character creativity, but do want Henchman creativity, Pulp City can do that (it has a set of minion creation rules). System wise I probably prefer it to Supersytem for game play, but the adavantage of Supersystem is clearly the flexibility in character creation.

As for Henchmen – try looking at Copplestone for ultra-modern/near future paramilitaries; Reaper (Chronoscope) do NOVA as another option; Black Hat minis and Artizan both do boiler suit types I think.

f u u f n f18 Dec 2009 6:12 a.m. PST

The old TSR Marvel RPG rules are great for converting to a miniatures game. We have been doing it for nearly two decades. If you search around you can find the rules for free on the net. Or there is a update of the system called "4 Colors" I think it was. That can (or could) be found on RPGNow for free.
The rulers that came with the old box sets converted an "area" into two and a half inches, though we changed it to five inches to make ranges look a little better.

Ping Pong18 Dec 2009 7:51 a.m. PST

Super System is in it's third edition. I played first edition a lot, but have just purchased third edition because I want to get back into superhero gaming. The third edition really looks great, and they've included a simple role-plyaing system!

D6 Junkie18 Dec 2009 8:20 a.m. PST

Wow that was an overwhelming referral for Supersystem!Thanks guys!

Farstar28 Dec 2009 4:39 p.m. PST

Probably because the other options are primarily RPGs, and "fast" does not describe any of them honestly.

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