| Captain Apathy | 04 Nov 2009 11:21 a.m. PST |
Which minis game would it be? Also, would you recommend it to someone especially if they found out the new "V" series really sucked? [edit] I posted this after another thread fell off the front page and I thought it had been deleted for being "non-gaming" related. |
| Inquisitor Thaken | 04 Nov 2009 11:25 a.m. PST |
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| SpuriousMilius | 04 Nov 2009 11:57 a.m. PST |
GURPS "The Prisoner" supplement was published in the 90's (I think) but you could use any rules for Pulp Adventure, Modern Skirmish, WWWII, etc., with a lot of roleplaying between the action scenes. I'd use Copplstone & Artizan "Kiss Kiss Bang Bang", Blacktree "DR. Who" & Murch's Pulp Figures. I'd go with the McGoohan original setting were I gaming it, but I am interested in seeing the upcoming conflict between Jesus & Gandalph. " I am not a number! I am a free man!" " Hah, hah, hah, hah, hah!" |
Doms Decals  | 04 Nov 2009 12:02 p.m. PST |
I don't think it'd matter which game it was, as the umpire certainly wouldn't let the players know what rules are being used, and would probably change them as the game progressed
. |
| Dropship Horizon | 04 Nov 2009 12:04 p.m. PST |
Should be cheap and easy too – one 15mm civilian figure (preferably running pose), 1 ping pong ball. Done! Cheers Mark |
| Farstar | 04 Nov 2009 12:19 p.m. PST |
As a miniatures game, its going to look a lot like a game of Mousetrap. |
| Space Monkey | 04 Nov 2009 12:44 p.m. PST |
If you stick to the presumptions of the original it doesn't sound like a very fun game. The fun of watching the show was the kooky design and the mysterious content
all the characters knowing more than the viewers. It was surreal. Edit: Covert Walrus' suggestion of Paranoia does seem like a way for it to work
darkly humourous and ultimately hopeless. Still, I think I'd rather just play Paranoia. |
| Covert Walrus | 04 Nov 2009 12:51 p.m. PST |
The main question is . . . who would be Number One? For the RPG elements Spurious mentioned, I am going to have to say two possibilities – Either "Paranoia" for laughs or simulating episodes like 'The Girl Who Was Death' . . . or maybe "SLA Industries" for more serious approaches like in 'Schizoid Man'. |
| Elric Of Melnibone | 04 Nov 2009 1:04 p.m. PST |
You could also play this like a game of Cluedo. Instead of a murder element you could concentrate more on the mystery side, maybe using a card based system for the NPC's as you walk around trying to find a way of escape (or being broken by the regime) as opposed to a whodunit. A still tongue makes a happy life, my life is my own. |
| thosmoss | 04 Nov 2009 1:46 p.m. PST |
But you eventually find out it's actually a board game, and you're merely a pawn. |
| Captain Apathy | 04 Nov 2009 2:32 p.m. PST |
That was the case with the apple II version of a Prisoner game. The puzzles were fiendish and eventually lead to the game appearing to "crash". The player could then use apple commands to access the game code and find "the end". link |
| dwight shrute | 04 Nov 2009 3:15 p.m. PST |
isen't the new ''prisoner '' film out next year |
| dwight shrute | 04 Nov 2009 3:17 p.m. PST |
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| jeffrsonk | 04 Nov 2009 7:14 p.m. PST |
It wouldn't be a minis game, I think. Preferably a LARP with a sadistic referee. |
| Dremel Man | 04 Nov 2009 9:45 p.m. PST |
Huge Prisoner fan
Huge wargames fan
Have never been able to think of a wargame concept that fits within the canon of the series
It is a psychological excercise, not warfare. As part of an RPG, you could have some skirmish level stuff. What makes that specifially Prisoner is debatable. The only scenario I have that would be a stand up battle involves Number 6 escaping and returning to "wipe this place off the face of the earth" as he prophesizes in one episode
You could have British SAS and Commando forces dropping in to liberate the village. Number 6 is a leader. Number 2 and minions plus all sorts of deadly toys unleashed to protect The Village. Again
not canon since the series was based on the concept that the Village had at the least the consent of the world powers
Could prove interesting to model things like Rover, maybe some labotomized cannon fodder, sonic weapons, ray guns maybe
and don't forget HMG's mounted on Mini Mokes! Good luck and let us know what you decide. |
| Top Gun Ace | 04 Nov 2009 10:43 p.m. PST |
Of course, you will need a cunning and sadistic referee/GM, who dashes all hope, and crushes the players' beliefs, just when they think they are free, or have figured things out. I like the idea of changing all the rules mid-stream, just to frustrate and confound the participants. A story, within a story, within a story will be required. That should work nicely. |
| NoLongerAMember | 05 Nov 2009 5:16 a.m. PST |
Call of Cthulhu then, with your degrading sanity being the measure of the regemes control over you
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20thmaine  | 05 Nov 2009 6:53 a.m. PST |
Captain Apathy – questions are a burden to others, answers a burden to oneself |
| commanderroj | 05 Nov 2009 9:48 a.m. PST |
No. 6 does eventually escape though. Perhaps there are a variety of game options for a campaign, including a game where you gather "chits" which can be used as points to drive th other sides characters "mad" replicating "Hammer into Anvil" Occasionally he also had some allies in the village. |
| Top Gun Ace | 05 Nov 2009 10:03 a.m. PST |
Or, did he just think they were allies????? |
| Andrew Walters | 05 Nov 2009 10:21 a.m. PST |
I think it would be an RPG, not a minis wargame. Still, now that my son has seen The Prisoner I may pull out a ping pong ball one of these days and work out Heroscape stats for it. Andrew |
20thmaine  | 05 Nov 2009 6:21 p.m. PST |
Number 6 escapes ? Are you sure ? I'm not. Allies – well Big Ben with allies like this who needs non-allies
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| WarpSpeed | 07 Nov 2009 10:11 p.m. PST |
Somewhere in the world Bryce Tordiffe ,is anticipating the release of said game.I knew the guy 10 years ago ,he had every episode memmorized. |
| commanderroj | 08 Nov 2009 3:44 a.m. PST |
Number 6 escapes ?Are you sure ? I'm not. The last two (or three?) episodes were absolute anarchy (even by the standards of the previous episodes/standards set by The Prisioner). Some kind of inquisition in an effort to break No.6. But at the conclusion (?) where it descends into pantomime (i seem to remember gorilla suits?)everyone seems to leave and end up at Big Ben. Granted, it is an ending rife with opportunity to interpret it any way you like, but the most apparently logocal explanation would seem to be release/escape (or maybe he just went mad
) |