
"Rules for 15mm Modern Armor, (Platoon/Company Size)?" Topic
4 Posts
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Murphy  | 25 Oct 2009 6:03 p.m. PST |
Looking for some fast play rules for modern 15mm Armor, in Platoon/Company size, (nothing bigger than a company)
Any suggestions? |
| soulman | 26 Oct 2009 2:00 a.m. PST |
Hi murphy, i`m not into 15mm but i do have the metal storm rules for ww2 and modern, a clever system and faster to play then flames of war. only the rulebook is needed and you have a points design system too, its like the AK 47 style of rules.. A simple and fun system.. Alan-Uk |
| cturnitsa | 26 Oct 2009 10:59 a.m. PST |
Murphy – check out Cold War Commander. A decent sized (2000) point game is perfect for a single evening of play, and is approx 2-3 platoons of troops (depending on nationality, force makeup, etc). We recently did a 1973 matchup (Israelis vs Syrians), and the Israeli side had three platoons (one armor, two mech inf), plus some small amount of supporting artillery (two tubes of L-33), and a small infantry scouting/ambushing force. The Syrian side was about half again as big, but had more tanks and fewer infantry. We could have comfortably played with either 2 or 4 players (we had 4, but two were newbies), and finished in about 2 hours of play time. Chuck |
| UshCha | 27 Oct 2009 10:37 a.m. PST |
You could try link designed to encourage good armour tactics. Load up Bulletin 1 (free) link to get a handle on what MG is like and how attack problems and a good primer (I hope) on tank tactics even if you don't like the rules. Comments on the Bulletin welcome. |
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