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"Free two-pages WW2, Modern and Sci-Fi rules - Pz8 website" Topic

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Deserter12 Sep 2009 2:23 p.m. PST

Times ago I wrote some very simple rules for 1/300 – 1/285 WW2 and moderns, and 1/600 aerial wargaming, called "Pz8". They can be downloaded from the 6mm and the 1/600 yahoogroups, but it requires authentication, unless you are already a member.

I managed (I hope!) to understand how to make a basic website with links, from where you can directly download the .pdf files.

I hope that you will like them. Let me know if you can download and print them. Thank you.

John Armatys12 Sep 2009 3:38 p.m. PST

They downloaded without problems, and look interesting.

Many thanks!

Kaoschallenged12 Sep 2009 3:59 p.m. PST

Looks fine to me Deserter.


My Yahoo 3mm-1/600th scale Wargaming Group

jimborex12 Sep 2009 6:48 p.m. PST

Thanks, Deserter, a seemingly easy and managable set of rules. Nothing groundbreaking, but looks good for a short game. I intend to try them with my sons, 8 and 11 years.

I note that you play with an 8 year old. Do you find that his advantage of maturity and of reflexes makes the game unbalanced?

I've one real question about the rules; each type of aircraft has an altitude factor of "1 level for each 3.000 mt".

I'm not really sure what that means. The spitfire, for example, has ALT factor 4 and the -109 and hurricane have each ALT factor 3. Does that mean the spit can climb to game level 4 and the others to only game level 3?

I probably am just missing an obvious somethingorother, but I can't figure it out.

Again, thanks for sharing.

Ditto Tango 2 112 Sep 2009 9:14 p.m. PST

Thank Pz8. <sigh> why can't I play something as simple as that. It really seems to have everything in it, you know, why do we always end up wanted to add this and that? grin

How does the turn sequence work? I mean, I can read it, but the:

1. A moves
2. B fires
3. B moves
4. A fires

seems a bit different to me from my old days of structured turns. I'm interested how it might differ from such standards as:

A moves
B moves
Fire resolution (simultaneous)


Thanks again for making it available.

Deserter13 Sep 2009 1:55 a.m. PST

Thank you for your interest and first positive impressions.

Jimborex: my son learned the rules almost immediately and had a great fun. Of course these are not competitive rules, just one excuse to move some toy soldiers around the kitchen table. I also use them as a way to teach him some history… WW2, Suez Crisis, Vietnam… On the other side, I play them regularly with my 43 yrs old, veteran wargaming friend… and we have good, old fun…

about the altitude: " 1 level for each 3000 mt", like all the other data in the rules, must be intended as a very, very gross approximation. I just wanted 6 levels from 1 to 6 (common d6 sides). Since the Spitfire can fly higher than the Me 109 and the Hurricane, the Spit has ALT factor 4 and the Me 109 and Hurricane ALT factor 3. Childish? Yes! :-)

Ditto Bird: I was surprised myself, because playing these ultra-simple rules with my usual opponent, we had more or less the same outcome of other commercial WW2 rules… in one hour of game and with less headeache. Of course you can make many changes and introduce other rules, I would be very interested to see them.

Please take note that in the little website, there is a Guestbook where you can say hello and make questions, and a Forum for discussion or proposals.

Thank you!

Deserter13 Sep 2009 1:58 a.m. PST

I forgot:

1. A moves
2. B fires
3. B moves
4. A fires

comes from the original micro rules that inspired Pz8 series (full credits in the pdf's) – yes a bit different but works well to "simulate" reaction fire in the simplest way… I move, you fire, you move, I fire… and so on.

Static Tyrant13 Sep 2009 2:25 a.m. PST

1. A moves
2. B fires
3. B moves
4. A fires
1. A moves
2. B fires
3. B moves
4. A fires


Because the turn sequence "loops around" to the start again after each full turn, the overall effect is that each player (A or B) is always able to fire before they move, and not afterwards. This stops people running around a corner and surprising the enemy, that sort of thing. If you want to cross open ground you offer covering fire first, then move out (perhaps only now coming into effective range), and then the enemy gets a chance to attack you and/or fall back from threatened positions before you can fire or advance again.

Given up for good13 Sep 2009 10:11 a.m. PST

Just downloaded the SciFi ones and gave them a paper try and like them very much.

For those poor souls trying to fold the pocket book have a look at

Now can you work on a simple SciFi skirmish for man to alien combat?


donlowry13 Sep 2009 12:00 p.m. PST

I downloaded them from the 6mm site. They look good. I'll probably "season to taste," but a good starting place. Thanks!

Last Hussar13 Sep 2009 8:16 p.m. PST

Won't let me download :(

Deserter13 Sep 2009 10:57 p.m. PST

I checked now and it worked…

camelspider14 Sep 2009 12:27 p.m. PST

El blocko from good ol' Websense. frown

If they are free, and two pages long, perhaps someone can cut and paste them into this thread. wink

Too bad as I'm always looking for something I can use to intro my kids to different aspects of gaming.

Last Hussar14 Sep 2009 1:35 p.m. PST

Still no- keeps saying

Captcha number error or expired

Number614 Sep 2009 2:22 p.m. PST

I got that error a couple of times, but it eventually went through (by reloading the page and re-entering the captcha).

Last Hussar14 Sep 2009 3:43 p.m. PST

I get it every time- 10 times at a stretch, or more.

Interwebs make Hussar sad.

Deserter14 Sep 2009 10:32 p.m. PST

Tell your e-mail and I will send you the .pdf's

Last Hussar15 Sep 2009 7:50 a.m. PST

You are a very nice man. I don't believe anything that teh OFM says about you.

lasthussar (AT)


Deserter15 Sep 2009 12:50 p.m. PST

e-mail sent,
if other have problems with download, just tell me

panzer.eight (at) yahoo.its

Last Hussar15 Sep 2009 1:47 p.m. PST

Got them!

Look ok. Going to use them with my PBI based army (1 base = 3 men/1 lmg etc) add one more weapon – LMG- 2" range, Attack of 3 (ie half way between HMG and rifles)

Crunchy Frog15 Sep 2009 9:19 p.m. PST

Absolutely brill!

You've got a very nice little set of rules there! Plus 10,000,000 points for doing it in only two pages. I am going to try to put together a few historical scenarios and have a bash.


xxxxxxxxooooo16 Sep 2009 5:51 a.m. PST


Good stuff grin

Failure1617 Sep 2009 11:40 a.m. PST

The SF rules downloaded for me. Looks short and sweet, the former of which is a fine departure from my current attempts. Heh, heh.

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