| McLaddie | 06 Sep 2009 10:07 p.m. PST |
I have read about this WWII rules set, but can't remember the name of it. I was wondering if anyone would recognize it. A central piece of the design is line of sight and recognition. A unit can respond/fire on an enemy that it hasn't seen, and that is rolled for each turn. Thanks in advance, Bill H. |
Dye4minis  | 06 Sep 2009 10:11 p.m. PST |
"Mein Panzer" from Old Dominion Game Works (ODGW)? Tom Dye GFI |
| WKeyser | 06 Sep 2009 10:36 p.m. PST |
Brian Stokes Tank Charts. Great spotting rules. But gets a little bogged down when you have too many vehicles as each rolls for its own spot. William |
| Martin Rapier | 07 Sep 2009 6:31 a.m. PST |
Could be the older versions of Command Decision? Possibly TAC:WW2 with the optional rules for randomising target location vs detection based on unit quality?? |
Extra Crispy  | 07 Sep 2009 7:17 p.m. PST |
Might also be Battlefront from the Fire & Fury guys I think. |
| Mobius | 07 Sep 2009 9:40 p.m. PST |
A unit can respond/fire on an enemy that it hasn't seen, and that is rolled for each turn. Doesn't make any sense. All enemy not within sight can be responded too? No matter what the distance? |
| McLaddie | 07 Sep 2009 9:47 p.m. PST |
Thanks for the suggestions. Mobius, for this rules set, being in line of sight wasn't enough, once a friendly unit *could* see the enemy, they still had to determine if they *did* see it. It seemed to be a core part of the game sequencing. I read about it last year in an article, which I promptly forgot until recently. So, thank you for the suggestions. I know it wasn't Command Decision, but I will check out the others. I was amazed by the number of WWII rules sets out there. |
| Martin Rapier | 08 Sep 2009 5:03 a.m. PST |
TAC has the concept of detection and lcoation. Enemy units which are detected can be engaged with suppressive and indirect fire, but have to actually be located be engaged with aimed direct fire. |
Extra Crispy  | 08 Sep 2009 10:57 a.m. PST |
Yeah, Battlefront has a sighting rule that works that way
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| Mobius | 10 Sep 2009 12:05 a.m. PST |
Mobius, for this rules set, being in line of sight wasn't enough, once a friendly unit *could* see the enemy, they still had to determine if they *did* see it. It seemed to be a core part of the game sequencing. Oh. Well, a lot of rules have that, including the granddaddy of all WRG WWII and modern. Units have some kind of disposition. What they are doing or how they situated. In woods, firing, moving, hull down. My rules, Panzer War has that. It is more important what the unit is doing rather than if there is a LOS to it. A LOS is necessary but not sufficient to be sighted. |
| flicking wargamer | 17 Sep 2009 7:57 a.m. PST |
That could be anything. Battleground WW2 has the same thing. |