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"Some 15mm Sci-Fi Sculpts" Topic


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1,215 hits since 6 Sep 2009
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Comments or corrections?

Steve Hazuka06 Sep 2009 10:51 a.m. PST

I have been trying to get the feel of working in 15mm. Mr Green and his gang are my attempt at 15mm sci-fi. I did not use any armatures for these figures or dollies. Mr Green (in the middle) is 15mm to the top of the head but I was looking for the fat patron look the kind of guy that would send you looking for a Maltese Falcon.

picture

Then I was trying my hand at some Cyborg figures. Done on Splintered Light 15mm dollies.

picture

Next I was thinking of making some generic crew members and after casting without heads make up several different versions of aliens and human to mix and match

picture

So what do you think?

Dropship Horizon06 Sep 2009 12:36 p.m. PST

Hey Tabletopwarrior, great stuff. I especially like the Cyborg on the left – picture – would buy those if you ever cast them!

I also like the porcine looking Cyborg too.

Cheers
Mark
dropshiphorizon.blogspot.com

napthyme06 Sep 2009 12:52 p.m. PST

they look pretty good to me as well…

John Leahy Sponsoring Member of TMP06 Sep 2009 6:26 p.m. PST

You have some skills! Cool thing is that each sculpt helps you imrpove. If they look this good now how nice will they be by your 25th sculpt.

Nice,

John

RAVEN106606 Sep 2009 7:47 p.m. PST

not bad

Static Tyrant07 Sep 2009 3:41 a.m. PST

The cyborgs remind me of many other 15mm scifi or fantasy "units" (especially of anything half-human: beastmen, aliens or robots). That is: they're a series of only vaguely related miniatures, and as there is only one pose of each type and limited possibilities for conversions or reposing, I wouldn't find them particularly useful for building up into squads or larger forces. If models look like the sculptor got bored while he was making them and moved on… why would they be any more interesting to paint?

Not that I do anything in 15mm, but I'm just saying… sculpt five or ten cohesive miniatures that look more like the same guy standing in different poses, with at least a couple of weapon options, and *then* think about casting them.

The three in first photo are a good example of the idea that you don't need to cast something up just because you sculpted it already.

Struggling to be constructive here… ah, I think the dollies seem to have made a difference? The detail is still blobby and indistinct but the general shapes are more "man in a rubber suit" than "rubber suit in a pile on the floor". So, armatures = good.

Finally, can I ask if you are are working from concept sketches? These figures all seem a little 'made up as you go along' – details seem to have been added simply to fit the space rather than to represent physically sensible equipment and clothing, or proper anatomical details. The end result is that the models end up looking like they are carrying strings of sausages, or sacks full of lard, rather than ammunition pouches, respirators, webbing, armour plating, etc.

OttoMunoz16 Oct 2009 10:41 a.m. PST

The cyborgs look pretty cool! Just keep at it and you'll improve better and better and be able to cast some pretty awesome minis.

I couldn't find the dollies on the splintered light website. Can anyone send me a link?

Otto
noizehive.blogspot.com

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