| Darby E | 28 Jul 2009 12:29 p.m. PST |
Just wondering, what micro-armor (or pico-armor) scale rules you've enjoyed playing the most? (not which are "best", just which one(s) you've had teh most fun/enjoyed playing) |
aegiscg47  | 28 Jul 2009 12:36 p.m. PST |
Blitzkrieg Commander. The C&C system is simple, but pretty effective. |
| jpattern2 | 28 Jul 2009 12:44 p.m. PST |
OGRE. I've played it far more than any other wargame, and I've enjoyed it more than all but a few. |
Saber6  | 28 Jul 2009 12:44 p.m. PST |
Any set where real world doctrine and tactics worked. |
Frederick  | 28 Jul 2009 12:49 p.m. PST |
Spearhead, which is a WWII game system, but I really like |
| Inari7 | 28 Jul 2009 12:54 p.m. PST |
I have to agree OGRE?GEV are the most fun. |
| Jakar Nilson | 28 Jul 2009 12:54 p.m. PST |
The one that includes Kaiju destroying cities? |
| Altius | 28 Jul 2009 1:11 p.m. PST |
Cold War Commander and Future War Commander. Great set(s) of rules. |
| Coyotepunc and Hatshepsuut | 28 Jul 2009 1:17 p.m. PST |
I like Dirtside II, the whole "drawing chits from a cup to determine damage" was very fun. I used my Batman coffee mug for it. That, and the sneaky dirty opportunity to nuke your opponent
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| raylev3 | 28 Jul 2009 1:18 p.m. PST |
Used to play a lot of Spearhead, but now I mostly play Blitzkrieg Commander. Fast, easy, fun. |
| Dances with Clydesdales | 28 Jul 2009 1:19 p.m. PST |
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| donlowry | 28 Jul 2009 1:24 p.m. PST |
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| pigbear | 28 Jul 2009 5:10 p.m. PST |
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| Norman Of Torn | 28 Jul 2009 6:00 p.m. PST |
Ogre/GEV is my favorite. Command Horizon was good for a different approach to Sci-fi armor and infantry. I don't know much about the historical aspect of microarmor. I recently played Battlefield Evolution's WWII rules. They were simple yet flexible enough to be playable and enjoyable. Could very easily be modified for micro-scale gaming. |
| Covert Walrus | 28 Jul 2009 10:20 p.m. PST |
Iron Cow is the most fun of the ones I play – Fast, lethal vehicle combat with an interesting ECM/ECCM operation that combines with written order markers to make command units vital points to take out as soon as possible. DS2 is a firm favourite still, of course, as is OGRE . . . |
| Serotonin | 29 Jul 2009 2:14 a.m. PST |
Cold War Commander by far(or Blitzkrieg Commander for WW2). Fast and simple and gives a fun beleivable game. |
| Cyclops | 29 Jul 2009 4:32 a.m. PST |
Blitzkrieg/Cold War/Future War Commander or Epic Armageddon. Prefer the Commander series as they all use the same basic principles so I don't have to learn a new rules set for each period. They give a good game if you like the 'friction' of war, not so good if you're into total control. |
| Rothgar | 29 Jul 2009 7:34 a.m. PST |
Command Horizon is good. It doesn't bog down easily. I've played it quite a bit and the games have been fun. I'm currently basing up stuff for DS2/FWC to give those rules a try. |
| gregoryk | 31 Jul 2009 1:33 p.m. PST |
Mein Panzer, mainly 'cause I have had the most games playing it with the best companionship. And it is a very good, solid rules set. |
| atomsmasher | 01 Aug 2009 11:03 a.m. PST |
When you guys are talking about OGRE, are you talking about the original, old-school OGRE game with the hexes in the little plastic box, or the OGRE Miniatures rule book from the early 1990s? I bought a pristine copy of the OGRE Miniatures book on eBay a few months back and I've collected a little terrain, but I haven't started trying to collect forces yet. |
| archstanton73 | 01 Aug 2009 1:57 p.m. PST |
I suppose the most enjoyable set I have ever played must be Challenger 2000--Easy to read and play--I was able to game a multi battalion action in less than an evening
. |
| Weasel | 01 Aug 2009 2:47 p.m. PST |
Command Decision would get my vote. Good solid morale system |
BlackWidowPilot  | 01 Aug 2009 3:17 p.m. PST |
Dirtside II – I use a nice, white tea mug with a leering skull and crossbones on it for drawing the chits
Mwahahahaahahahahaaaa!!!  Leland R. Erickson Metal Express metal-express.net
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| Covert Walrus | 01 Aug 2009 3:21 p.m. PST |
I'm talking about the miniatures version, atomsmasher . . . A pretty flexible game, in that you can port in other vehicles with a little thought, and with some clever ideas that can be crossed into other games. |
| Grand Duke Natokina | 01 Aug 2009 7:18 p.m. PST |
At the Armor School in 78 we used a homegrown set of rules called Combat. The board was the town and area around Irvington, Kentucky, because we could go out and actually do terrain walks. The interesting concept was that you started the game in a 6'x4' box painted like a tank turret on the inside with a PRC-77 radio and headset to give you the feel of being isolated in your tank. We ran 3 defensive scenarios [US company vs Soviet company, US company vs Soviet battalion, and US company vs Soviet regiment] and later 2 offensive scenarios. I got to be the US company CO vs the Russian battalion. Made a quick revision of my plan based on the first game and got hammered. Natokina. |
| Canuckistan Commander | 02 Aug 2009 1:17 p.m. PST |
COMBAT was a simiplifed WRG rules. They are now sold under their Canadian Army version "CONTACT" by John Curry. My vote is BKC and CWC, simple, fun, especially if you are more concerned with troop tactics and commanding troops rather than than counting the charge bags in each howitzer shell like other some rules mentioned here. |
| Knockman | 02 Aug 2009 3:49 p.m. PST |
Ogre Miniatures – fast and fun, and also a refreshing change away from rules where you have to refer to a long list of modifiers just to work out the combat result
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| Supergrover6868 | 07 Aug 2009 6:06 a.m. PST |
I find accuracy and detail fun, So systems like Blum's Armored Attack and Z&M's Angriff |