Clash of Sabres is excellent for air-to-air battles, with just a few aircraft per side.
It has just the right level of complexity, in my opinion, in order to permit you to run games on the tabletop with minis, without bogging down into plodding movement for each hex/second of combat.
This rules set permits sweeping moves, and proper use of the vertical, in order to tighten maneuvers in 3-D.
The rules cover 1950's – 1970's, but with some unofficial rules and stats I've come up with, you can use them into the 1980's for the Falklands and Iran-Iraq conflicts, as well as many others, e.g. Turkey vs. Greece, African Wars, India vs. Pakistan, Arabs vs. Israelis, Korean and Vietnam conflicts, hypothetical Cold War engagements, etc.
If you want to do anti-shipping raids, like in the Falklands, I suggest purchasing Shipwreck to do that. Both rules sets are quick play, so mesh nicely with one another.
For land attacks, and SAM's/Flak, just make up some simple house rules to permit that.
The nice thing about these rules are that they permit you to game so many conflicts with one set, for only $11.99, so are on the must-buy list as far as I am concerned. They permit you to use historical tactics to get historical outcomes, in most cases.
They are more complex than the Tumbling Dice sets, e.g. Thud and Flames, so are not for everyone.
We also sell 3-D Flight Stands, with altitude dials, which work nicely with this modern set, and the WWII counterpart, Duel of Eagles, and help to keep your games moving, since the altitudes are kept track of right on the bases of the Flight Stands.
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