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"Thud Ridge Vs. Flames above the Falklands" Topic


8 Posts

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Comments or corrections?

commanderroj19 Jul 2009 5:49 a.m. PST

I am interested in buying one of these sets, but i do I understand correctly that the rules (while presumably having a similar system)are bespoke to the period/in some way?

Opinions on the advantages/disadvantages of the two sets please!

Prince Alberts Revenge19 Jul 2009 7:43 a.m. PST

I own both, read both but only played Falklands. The rules have the same system (based upon energy and victory targets/points). Falkland's missions center around the assault on airfields, ground targets or naval vessels. Typically the Argies will be attempting to make air strikes and the Harriers are trying to stop them. Harriers have better sidewinders (optional), Argies have faster, less maneuverable fighters. For Thud Ridge, essentially the US are trying to make strikes on missile sites, and strategic/tactical targets. Missiles are less effective overall.

Personally, I like the Falklands…but both sets are great and very similar. It comes down to what planes do you wanna paint?

Mike OBrien19 Jul 2009 10:20 a.m. PST

Or avoid the painting and play Downtown by GMT games to get that Vietnam feel.

Number620 Jul 2009 6:39 a.m. PST

What I like about all their rules sets are that they use the same basic system, but modify it to match the period involved. And they include the appropriate rules (sams, ships, etc.) for the type of action involved.

However, they are ridiculously overpriced and not available as pdfs.

Number620 Jul 2009 6:42 a.m. PST

So I'd say buy the one for your favorite period and make up your own rules for the others.

commanderroj20 Jul 2009 9:58 a.m. PST

Hmmm,interesting.

@ Mike OBrien

Or avoid the painting and play Downtown by GMT games to get that Vietnam feel.<q/>

Thankns for your input Mike. i've considered Downtown and i'm reading the rules with a view to incorporating it as some others have done, but it seems a bit odd on TMP to suggest NOT using miniatures???!

Its a shame WoW havent done any other rule sets or supplements covering the Arab Israeli wars and 1980's europe to name but two.

Its making my decision difficult. As number six says, it would be ridiculous to buy effectively the same set of rules (which might be costly for what they are) twice just to get the chrome for the other conflict.

Could i use some other rules?

Kaoschallenged20 Jul 2009 11:14 a.m. PST

There are quite a few rules covering the periods you are asking about commanderroj. Both free and not. You may have to do some searching to find what you would maybe like.
Robert

My 1/600 scale Yahoo Wargaming Group
link

Top Gun Ace07 Jun 2010 10:36 p.m. PST

Clash of Sabres is excellent for air-to-air battles, with just a few aircraft per side.

It has just the right level of complexity, in my opinion, in order to permit you to run games on the tabletop with minis, without bogging down into plodding movement for each hex/second of combat.

This rules set permits sweeping moves, and proper use of the vertical, in order to tighten maneuvers in 3-D.

The rules cover 1950's – 1970's, but with some unofficial rules and stats I've come up with, you can use them into the 1980's for the Falklands and Iran-Iraq conflicts, as well as many others, e.g. Turkey vs. Greece, African Wars, India vs. Pakistan, Arabs vs. Israelis, Korean and Vietnam conflicts, hypothetical Cold War engagements, etc.

If you want to do anti-shipping raids, like in the Falklands, I suggest purchasing Shipwreck to do that. Both rules sets are quick play, so mesh nicely with one another.

For land attacks, and SAM's/Flak, just make up some simple house rules to permit that.

The nice thing about these rules are that they permit you to game so many conflicts with one set, for only $11.99, so are on the must-buy list as far as I am concerned. They permit you to use historical tactics to get historical outcomes, in most cases.

They are more complex than the Tumbling Dice sets, e.g. Thud and Flames, so are not for everyone.

We also sell 3-D Flight Stands, with altitude dials, which work nicely with this modern set, and the WWII counterpart, Duel of Eagles, and help to keep your games moving, since the altitudes are kept track of right on the bases of the Flight Stands.

See here for more info:

topgunmarketing.org

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